"October 2017! Why hello there! While I have been working on this mod, the sheer amount of errors within, and the constant deletion of hours upon hours of work seemingly randomly has sapped the will. I will update the latest version, of which I have no idea what it does. Conversations have been cleaned up, but nothing works the way it should, conversations don't play when they should, and things that should be happening, happen when they want and not when they should trigger. Massive thanks to Kesabelus for the help with scripts and some ideas on what the CK may be thinking. So, in saying this, I'll still be personally putting in more conversations to smooth it out, and make the mod I need to see in order to make one of the most glaring issues in this game come to life! Small Update March 2017 Errors in the Ck caused the loss of a bit of work. So it's going a bit slow for the moment. But work continues!"
In other words this mod hasn't been touched since October 5th of 2017 and is riddled with bugs. The author had issues that caused them to lose interest in trying to maintain the mod. Sad but understandable I just wish there were any good male companion mods like there are for skyrim.
p.s. It works! The only difference, when asked about her thoughts, she remains silent. And to move her you'll need Tee Party Companion mod. Many many thanks for this mod. I was beginning to lose hope of ever resuscitating Nora!
Wow, this would have actually been a great move on Bethesda's part - to give you back your spouse as a synth at the end of the game - but only if you supported the Institute. Could have had a big reveal scene and then you either accept the Institute or have to fight something that actually thinks it's your spouse and can't understand why you hate it.
So has anyone tested out this latest version? The mod author states on the page he has no idea what it does, it's been nearly 5 years since then. Is it in a playable state?
option for NOT romance/prewar references? im not playing as nate, or nora, but need a compelling reason to give a s#*! about finding shaun. companion quests were always a highlight for me, so i thought it would be a good fix.
so I get near the end of the game and I get a dialog sequence with nora which leads to 3 blank options and an "institute was right." I figure if I beat the game for the minutemen I can explain why the minutemen are the good guys. so I reload a save and get thru the entire game, and I still can't say anything else except to verbally side with the institute. still a planned feature, or did I mess something up?
edit: also should point out that I do not have the latest version, based on the warning on the front page.
Hmmm, no mate nothing you've messed up. Most likely an issue that was caused when I was working on the dialogue. Quite often after a few hours work I'd find that certain other parts of the game (not always related) had changed and bugged out... Would really love starting this from scratch, but I have no idea how certain things work, and my experience with this mod hasn't been positive... Thing that should work just don't work!
167 comments
Why hello there!
While I have been working on this mod, the sheer amount of errors within, and the constant deletion of hours upon hours of work seemingly randomly has sapped the will.
I will update the latest version, of which I have no idea what it does. Conversations have been cleaned up, but nothing works the way it should, conversations don't play when they should, and things that should be happening, happen when they want and not when they should trigger.
Massive thanks to Kesabelus for the help with scripts and some ideas on what the CK may be thinking.
So, in saying this, I'll still be personally putting in more conversations to smooth it out, and make the mod I need to see in order to make one of the most glaring issues in this game come to life!
Small Update March 2017
Errors in the Ck caused the loss of a bit of work. So it's going a bit slow for the moment. But work continues!"
In other words this mod hasn't been touched since October 5th of 2017 and is riddled with bugs. The author had issues that caused them to lose interest in trying to maintain the mod. Sad but understandable I just wish there were any good male companion mods like there are for skyrim.
is it, however, compatible with Fallout 4 VR?
Or can it be made so??
Thanks a lot….
The only difference, when asked about her thoughts, she remains silent.
And to move her you'll need Tee Party Companion mod.
Many many thanks for this mod. I was beginning to lose hope of ever resuscitating Nora!
edit: also should point out that I do not have the latest version, based on the warning on the front page.