Come on guys... don't be shy it is just a sword that brings your enemies back to life and makes them fight on your side within the general area they were brought back to life in only. All you need is a kill shot with it, or just smack a corpse with it either way. The normal sword without this effect is included as well in the ESP. Both have mods you can craft and add to them.
It is also very shiny, blade and hilt, for those (like myself) that are attracted to shiny objects...
Honestly both swords need ore damage because when you are at level 221 and you fighting a raider, it just doesn't do enough damage, also make the swords use perks the benefit the weapons. Other then that i love the look of the sword.
Well there's also the level cap mod where you can cap yourself at a certain level to prevent enemy scaling via you leveling which kinda fixes your problem? https://www.nexusmods.com/fallout4/mods/6838
If you care at all for immersion, is it possible to put this in that one house that has the scripted deathclaw in it. Maybe some occultist type shit. IDK. This screams IMMERSE ME, I can picture the quest now. But I can't make mods, and now that I think about it. I won't ask you to do it, but if anyone see's this in the future with those abilities. Maybe get with Derpsdale here and see if he's okay with it. I also might be willing to pay someone for a VIS-G patch for this and the Monster hunter sword pack **wink wink**
Why is the base damage, even on death granter, ridiculously low? At my level most melee weapons do 300-400 damage. But death granter does 86. may as well be trying to kill enemies with a toy.
Would love an update with a bit of a brighter glow. Maybe equivalent to the brightness in the eyes of the black widow armor. A bit more see able in the sunlight? Anyway, loving the weapon with the armor set. Thanks. (also would have never seen the armor set to begin with if I hadn't found this mod. :v)
Oh wow... I never meant for this weapon to actually be a pair with the Armor Set (the armor set is so massively popular also, and rightfully so) but yeah looking at some of the screenshots it does go fairly well with it.
Glad that you found that armor though.
If you grab the Material Editor you can alter both of those glows (sunlight reflections and glow map glow) through that pretty easily. On the Material tab under Specular Color / Multiplier and Emittance Multiplier.
Hi, good work you got there. This is by far one of the most special weapon on nexus weapon mod, but after I give it a few swing. I discovered few quirk on the weapon. 1,This weapon can be use as a glitch to farm infinite exp, since the sword work on the resurrected target as well. 2,The resurrected foe seems will persist indefinitely unless killed by other. For balance, maybe give them a buff that kill them after period of time, also use it as a condition check for resurrection? Up to you. 3,The weapon doesn't scale with any close combat perk, so the damage is fixed. This can be a feature of yours, but I just point it out in case. This is just some suggestion for your awesome mod. One way or other, no doubt you put a lot of time working on it. I admired your on that. Good Job.
Hello, I downloaded this mod , and made 1 of each sword, with just the glow colors, didnt have enough materials for any upgrade, so I went out to test them 2 things tho ,had mccready as a companion, I killed 4 ghouls with death betrayer and 2 ghouls with death granter, and neither none of ghouls resurrected , hung around for a couple of minutes, nothing !! Also for the death betrayer , having life giver 3 , to me is a really crappy perk to have and a waste of perk point, where 1 and 2 give you health , to me life giver 3 takes it away, by having your health regen back very slowly, ..lucky I had mc cready with me , crowding ghouls nearly had me die !! Im mostly a range style fighter , but do carry a dagger for sandman attacks , .. The swords look nice and might have be fun, but was good to test this out , but not at the expense of wasting a perk point , thanks for sharing the mod ..
Not sure why they did not resurrect, because they always did for me and they did for AlChestBreach in his video. Very strange, however, you can also smack an already dead enemy with the Death Betrayer and and it will come back to life as well. Personally I like using it on already killed Deathclaws.
Also, you could have just gotten them through the console commands if you did not want to give yourself Life Giver 3 by typing "help Necroz 4" in the console. I do not play Fallout 4 (only mod it after having watched my friend play through it once over Skype) and thus am not entirely aware of what Perks are good/useful and which ones are bad, beyond the really obvious good ones of course, but thank you for letting me know about Life Giver 3.
Thanks for giving it a try, not sure why the res effect failed to work for you, otherwise I hope that you got some fun out of it.
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It is also very shiny, blade and hilt, for those (like myself) that are attracted to shiny objects...
https://www.nexusmods.com/fallout4/mods/6838
Glad that you found that armor though.
If you grab the Material Editor you can alter both of those glows (sunlight reflections and glow map glow) through that pretty easily. On the Material tab under Specular Color / Multiplier and Emittance Multiplier.
1,This weapon can be use as a glitch to farm infinite exp, since the sword work on the resurrected target as well.
2,The resurrected foe seems will persist indefinitely unless killed by other. For balance, maybe give them a buff that kill them after period of time, also use it as a condition check for resurrection? Up to you.
3,The weapon doesn't scale with any close combat perk, so the damage is fixed. This can be a feature of yours, but I just point it out in case.
This is just some suggestion for your awesome mod. One way or other, no doubt you put a lot of time working on it. I admired your on that. Good Job.
2 things tho ,had mccready as a companion, I killed 4 ghouls with death betrayer and 2 ghouls with death granter, and neither none of ghouls resurrected , hung around for a couple of minutes, nothing !!
Also for the death betrayer , having life giver 3 , to me is a really crappy perk to have and a waste of perk point, where 1 and 2 give you health , to me life giver 3 takes it away, by having your health regen back very slowly, ..lucky I had mc cready with me , crowding ghouls nearly had me die !!
Im mostly a range style fighter , but do carry a dagger for sandman attacks , ..
The swords look nice and might have be fun, but was good to test this out , but not at the expense of wasting a perk point , thanks for sharing the mod ..
Also, you could have just gotten them through the console commands if you did not want to give yourself Life Giver 3 by typing "help Necroz 4" in the console. I do not play Fallout 4 (only mod it after having watched my friend play through it once over Skype) and thus am not entirely aware of what Perks are good/useful and which ones are bad, beyond the really obvious good ones of course, but thank you for letting me know about Life Giver 3.
Thanks for giving it a try, not sure why the res effect failed to work for you, otherwise I hope that you got some fun out of it.