Update 1 is live. Added glow sights, flashlight (not the greatest job, but it works), flash hider, and damage modifiers for those that play with other balance mods. Have fun guys.
If you guys are tired of the reloading bug, just install the mod, disable the USP animation.esp, and install my deliverer animation replacer pack here: http://www.nexusmods.com/fallout4/mods/19248/?
Would you be okay with me using this mod and reworking it to no long require papyrus and instead rely on tactical reload so you can use the old animation and the new animation with dry reload? You'd get full credit, and if you want you can include the new ESP and files on this page.
One thing I actually like on this mod, the gun is not broken overpowered, or you can choose between different damage % types. That's not immersive. Different sound for different calibers is also nice.
Agree. In a game that doesn't have a single .45 ACP pistol - it most definitely needs at least one that looks the part in a post-apocalyptic wasteland. This and the WARS 1911 Standalone are my two favorites - and if I want a tacticool Special Ops pistol I just use the SOCOM. It was built to withstand a nuclear holocaust. :D
Is anyone got an issues about the magazine inside the gun still have bullet inside when changing mag even the gun is empty? Also the knife/flashlight doesn't show on the hand even I have turn ON the "Knife always show" in MCM :(
I know maybe it sounds stupid and I new to this modding world but may I ask what is the difference between the standalone and levelled list mod? And which one is the best to download?
Awesome mod, though every time I pick on up off an enemy or in the commonwealth it displays like I picked up a legendary item (with the sound effect) even though its not legendary.
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Also, don't drink the water.
Different sound for different calibers is also nice.
Also the knife/flashlight doesn't show on the hand even I have turn ON the "Knife always show" in MCM :(