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Drithius

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18 comments

  1. Carrolj2
    Carrolj2
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    Would it be possible to add an option to remove ALL caps from ALL containers?   I'd love to add that to this.
  2. iMaGiNaRiuS
    iMaGiNaRiuS
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    still rocking in 2023
  3. Lateraliss
    Lateraliss
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    Theses things always bugged me. Another thing that bugs me is finding caps in locked safes that haven't been used since pre-war times. Why are people locking a handful of bottle caps in safety deposit boxes? Honestly the whole concept of bottle caps as currency is dumb.

    1. BioToxin22
      BioToxin22
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      It's pretty much the same as Skyrim. Why do you find current gold currency in dwarven ruins? Same with ancient ruins that haven't been opened in a long time? Because screw it. Level lists.
    2. drithius
      drithius
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      The game needs an extensive overhaul to many of its parts, including loot distribution. This is meant as more of a plug & play module to be added on top of any such overhaul. It's also one of the first things I wanted to mod out of the game ever since Launch Day and was surprised it still didn't exist on the Nexus all this time later.
    3. BioToxin22
      BioToxin22
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      I agree. And the modding community seems to have a lack of original content mainly just NPC overhauls and retextures. This is original and a good fix at that. I was just pointing out to the guy above that It's Bethesda just saying "Screw it because, leveled loot and all that."
    4. U1849KA
      U1849KA
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      There is a point here, But, consider that bandits, soldiers, and adventurers are everywhere in Skyrim, and would be carrying modern gold coins. They inevitably get killed (as we see demonstrated) and it's conceivable that the denizens of the dungeon may take and stash their stuff for various reasons. Dwemer machines and draugr might consider it part of their custodial duties, to try and keep the location sorta' clean - like the draugr relighting candles and torches, as it's established they do. Falmer might just collect them as curiosities or because they're fun to clink together.
      Ideally you'd have a mix of modern and ancient currencies, which I don't think I've seen any loot mod do.
  4. Negoseth
    Negoseth
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    Thank you! I am still looking for that one true loot overhaul that removes like 95% of junk because it's been 200 years! I mean there is no way that My character is the only one scavenging everything!
    1. met2art
      met2art
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      I couldn't agree more! It has driven me nuts, since FO2, that I ever areas that are wide open and find drugs, tons of caps, weapons, etc. Yet supposedly this is a harsh wasteland where people are just barely surviving?

      And it's kind of strange that we're all supposedly struggling to scavenge junk to build settlements abd yet so many of the cars and trucks which are EVERYWHERE are full of steel, a very sizable amount of nuclear materials and any number of screws, plastic, rubber, copper and numerous other materials. Why can't we drag our brahmin along (or even just hop in our power armor) and scavenge parts from cars and trucks? For that matter, why are so many NEARLY working cars and trucks even laying around after 200 years?

      *shrug* None of it makes any sense but I love it all anyway.
    2. U1849KA
      U1849KA
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      Consider, however, that there are established trading routes, plenty of people and groups who make their way scavenging things, even now; raiders, and settlers, and scavvers moving things around, stashing them, hiding them to come back for later, even traveling and importing things to and from other areas. It's not like there's a finite amount of things and nothing new coming in or being made, and people will be hiding and stashing stuff all the time. It's a living world -- you're not just seeing a static snapshot what was there 200 years ago, you're seeing what's there, now, after 200 years of trading, hiding, stashing, etc. Which also helps explain why you often find nonsensical things in containers. I've often found myself overburdened and just stashed a few bits of junk in a milk machine because it was there. Now consider that basically everyone has been doing that for 200 years, and random stuff is likely to be everywhere.
  5. tawatabak
    tawatabak
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    i dont mind the stashes
    what really bothers me, are the caps explosions that happen when i kill enemies with caps flying everywhere.
    any chance for removing them
    1. jaderiver
      jaderiver
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      • 127 kudos
      That actually come from a perk the caps collector perk I think it is , I'm going to have a look at the perk and see about removing the perk , I just grab a companion to collect all the caps explosions ...
  6. NecroDrakath
    NecroDrakath
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    Nice, are you going with fallout 4 now?
    1. drithius
      drithius
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      Nah, I'm just considering a playthrough w/ DLC once Horizon gets a little further along. FO4's foundation is too much of a joke for me to bother with any longterm modding.
    2. NecroDrakath
      NecroDrakath
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      my sides, good luck then
  7. EnderDragonFire
    EnderDragonFire
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    Just curious, why are people bothered by these? I always assumed that they were just places where wasteland vagrants hid their money. I mean realistically, you would not be able to carry hundreds of caps the way the player does, and even if you could you would just attract robbers. Is it because they are in illogical places? Or some other reason? Please don't take this as criticism, merely as curiosity.
    1. drithius
      drithius
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      1) a "stash" wouldn't be lying out in the open
      2) much like Bethesda's Radiant Quest system, it is generic and uninspired game design.
      3) they all look the same with the same identical loot (much like those safes...), so they're inherently contrived and game-ee.

      Personally, I find them to be just another tool in Bethesda's belt for copy/pasting a world together into something utterly forgettable.
  8. threebucks
    threebucks
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    This is certainly a neat idea, and one that I can certainly see the use for.

    However, Fallout did caps stashes before Borderlands existed in any form, so it's a bit of a misnomer to call the stashes Borderlands-esque.