Fallout 4

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Skibadaa

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skibadaa

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  1. skibadaa
    skibadaa
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    Update 1.1c is up!

    This is a small update that removes the obtuse build requirements for the workshop Mk22. It now just requires perks and some standard build materials. Its about as expensive as a missile turret.

    Changes carried over from v1.1:

    This update implements the new craftable Mk22 Turret!

    Also, not content to just make a workshop varient I have also created an enemy version that is added to the turret spawn lists, so now every enemy tripod MG turret spawn has a chance to be a Mk22 turret that will wreck your shit. Obviously these are geared to spawn at higher levels, but there is a small chance from the get go to spice things up ;D

    Also, finally, I have released the standard array of replacement esp's with compatibility for:

    LOADS
    AWKCR
    LOADS+AWKCR
    AWKCR+NCalibers

    As far as the heavy weapon enchantment goes; im stumped. I dont know how to do it, I have appealed to people who might be able to help, but for now im afraid the initiative is on ice pending a knowledge breakthrough or the arrival of a good Samaritan. Likewise with the vertibird turret: beyond my capabilities at this time.

    The Skibadaa Weapon Pack REDUX is now up:
    http://www.nexusmods.com/fallout4/mods/23064/?
  2. skibadaa
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    PSA:

    Just to re-iterate; THERE ARE NO PA RELOAD ANIMATIONS.

    The new reload animations are only for non Power armour reloads. The power armour animation is still the vanilla minigun anim, and is still borked. This is not a bug, rather an absent feature. I will be petitioning for someone to make PA reload anims as and when I can. So please be patient.
  3. skibadaa
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    Taking a second to shill my tutorial videos. I made a video on how to add custom animations and Steampunk said I should put it on the nexus, so im putting it on the nexus. This page will be where I put any videos I make in future:

    http://www.nexusmods.com/fallout4/images/66204/?
  4. zenzabronica
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    What a sick powerful weapon!!!! I'm having a lot of fun with it in Far Harbor with "War of the commonwealth" mod with tons of strong enemies!

    Congratulations!
  5. wkwelton0430
    wkwelton0430
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    Crash on start up using this. fresh install with no other mods accept script extender and using vortex for install.
    1. BlackRampage
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      Make a backup, then delete your AnimTextData folder inside your Fallout 4 / Meshes folder to see if that helps.
  6. Xtoverus
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    what's the armor in the pictures?
    1. bdbarbeque
      bdbarbeque
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      https://www.nexusmods.com/fallout4/mods/11647
  7. Artic2103
    Artic2103
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    Is there any way i can just get the MK 22? not the turrets or anything else, is there any similar mod?
  8. OcarinaOfJesus
    OcarinaOfJesus
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    Does anyone have a patch for just the gun? I don't want gunners blasting me with this Planet Smasher. I want to be the only one using the Shrike, and I also don't want the turrets. This mod is wonderfully done, and there's so much effort, but it's got quite a bit going on here.
  9. SlothGod101
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    gun is wayyyyy too loud and i would love a giant suppresor too
  10. TmaxCreation
    TmaxCreation
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    I made a patch to rebalance weapon, ammo switch, turrets, and loots, to vanilla standards.

    https://www.nexusmods.com/fallout4/mods/51580
  11. krivejkrivex
    krivejkrivex
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    Love this gun but have problems whit shooting,massive recoil so cant hit nothing how can i fix this?
  12. Excoter
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    Does turret requires power wires?

    Edit: Yes it does.

    So now my question; how to remove power reg in F4edit?
  13. Divinehero
    Divinehero
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    i love this gun but there's 1 small thing that bothers me and tha'ts how it's held in 1st person.. that k inda tilted look i wanna make it held like say a gatling laser in 1st person (aka centering it instead of bein titled) but i'm uh.. unsure how to change that