Update: Having a baby is a lot more involved than Fallout 4 made it seem.
Since people are still interested this, I'm going to try and squash as many bugs as I can and get an updated version out. As for the version on Bethesda.net, that was uploaded without my permission. The screenshot included in the description on Bethesda.net is also fake.
When FO4 gets a Special Edition treatment or equivalent it'll be a crime if they don't re-integrate Cait's cut content in the Combat Zone that this mod restores. Kudos.
lol "unrealistic companion". Nowadays, everything is "unrealistic", unrealistic body shape, unrealistic face, unrealistic hair, unrealistic ass, unrealistic this and that. Little did they know(probably didn't get out much, twitter is a whole world for them) that humans got multiple personalities, body shapes, faces etc., making these "unrealistic" thing they talk about, actually possible. Not to mention that this is a game. xD
Fine I'll take the bait. Fallout 4 is trying to be the 'Cyberpunk of Fallout'. Now does it succeed at that. No. Does it do some things right. Yes. Nick for example is amazing. Easily the best companion in ANY modern fallout. As for Cait, though not perfect they were again going for a Fallout take on a classic cyberpunk trope: the female fighter (sometimes a pilot too) who uses drugs to push her limits but goes too far. Best example of this trope is the female lead from Jonny Neumonic. Writers were aware of this trope and tried to incorporate it, but missed the mark a tad as they often did in this game.
tl;dr she'd not as bad as you think. actually a clever reference to a recurring character type in cyberpunk genre
Sure, the most unrealistic companion in Fallout 4 is Cait.
Not the 9 ft green man with muscles to crush a car, the hovering robot with 3 arms and a fhcking jet engine for an ASS, or the 2 androids who struggle with existential dread (the infiltrated medieval knight and the plastic post-nuclear police detective). Or the drug addict zombie. Or some dumbass minuteman LARPer in the middle of a nuclear wasteland.
No, a human girl. With traumas, an accent and an addiction.
I think they mean "unrealistic" seeing as she's irish? she has an irish accent, despite 200 years of other countries probably having no contact with each other.
...Also adding to this post later on she doesn't really...serve a purpose, y'know?
like, here is how i'd organize how the companions all contribute to fallout 4's story and/or worldbuilding (spoilers):
she's gotta tragic backstory (which i laughed at, sorry, but it felt like bethesda was trying to be over-the-top edgy again, like they did for kellogg) which is all she has other than being a bland irish stereotype. she doesn't really do anything lore-wise, right?
tbh i think people like her because she's hot or something (seeing as 100,000 mods edit her appearance/wardrobe/etc.) maybe its because i loathe the "powerful women" trope that, instead of ACTUALLY giving them interesting flaws and characterization, makes them strong in the physical sense along with the worst personality i've ever seen. like, i'd HATE them irl
sorry for the long and spacious comment (deacons + valentine are my fav and i complain about them too) but i genuinely don't get her appeal? maybe i'll understand eventually but i already completed her story and was like "??? that's it? that's your character development?"
Cait provides insight into the Raiders from a victim's POV, opposite of Gage's. Also no flaws? SHE'S LITTERALLY A DRUG ADDICT WITH PTSD. Her bad attitude comes from dealing with shitty people her whole life before she meets you. Her strength comes from surviving raider death arena for years and not some in born talent. Cait is the most realistic follower in this entire game, the rest except for Strong and the Courser guy are all too goody two shoe for me.
@ThePeachyPie I think it's more her story feels generic compared to how the other stories in the game are. Also sorry after reading that it just felt like you said "She's unrealistic cus she's irish" and it just made me laugh way too much lol.
oh yeah like THAT is the most unrealistic thing like a 9 ft tall green 500 lb man hanging out with a 200 year old man fresh out of a cryo chamber in a desolate wasteland in boston fighting aganist other 9 ft tall green men
If anyone is having a bug with the bet feature, if you're using Extended Dialogue Interface there's an incompatiblity so this is probably what's happening. Here's how to resolve it. (thanks to Reasonsz for giving this solution in the bug section. I'm reposting here because there's a search function here, so you might find this here more easily.)
Direct quote : "Sorry for bad englando. There is a incompatiblity between the 2 mods that can be solved with XEdit (FO4Edit) or similar tool. Instructions: -Open CombatZoneRestored.esp -Open drop-down menu: Quest>Cz_Arena. -Scroll down to record number "01007277"; expand it and open the sub-record "01007278". / Should be slightly above CZ_Arena_HandlerNoGuns for reference. -Look for "RNAM - Prompt", it should tell you the value (25 for this one). -Look for "NAM1- Response Text" (should be blank), edit it and put the value from RNAM. Repeat for records "01007279" "0100727B" "0100727D"
Thank you. For the instructions. I did as you wrote and everything worked. I think it is necessary to pin this instruction at the very top, so that everyone can see it.
This and all the other Combat Zone restored or overhaul mods breaks the game. There's a reason why Bethesda removed the original Combat Zone content. Do yourself a favor and just play vanilla Combat Zone.
I know some of you are having trouble triggering the fight with Cait (she didn't come down to the lift and stood outside). Essentially the weird solution(that I tried) was pushing Cait down to the lift with me which ended up solving the issue. I just made sure she took the same lift as me so she wouldn't auto-path back to the spot where she was stuck at and that's it.
But after the fight and talk with Tommy, I'm unable to make a wager since I'm using XDI which might be the reason why it is stuck after you choose a fighter. So if any of you are unable to place wagers that might be the issue why.
When watching fights, is there a way to make them just fight each other hand to hand? because when they use weapons they kill each other very quickly. like 2 to 3 hits tops.
also, LOVE the mod by the way. works perfectly for me, not one single issue so far.
750 comments
Since people are still interested this, I'm going to try and squash as many bugs as I can and get an updated version out. As for the version on Bethesda.net, that was uploaded without my permission. The screenshot included in the description on Bethesda.net is also fake.
Anyone had this issue? How to fix this?
Edit:
That was an easy fix. All I had to do was just uninstalling this thingy.
tl;dr she'd not as bad as you think. actually a clever reference to a recurring character type in cyberpunk genre
Not the 9 ft green man with muscles to crush a car, the hovering robot with 3 arms and a fhcking jet engine for an ASS, or the 2 androids who struggle with existential dread (the infiltrated medieval knight and the plastic post-nuclear police detective). Or the drug addict zombie. Or some dumbass minuteman LARPer in the middle of a nuclear wasteland.
No, a human girl. With traumas, an accent and an addiction.
https://www.clinical-partners.co.uk/for-adults/autism-and-aspergers/adult-autism-test
...Also adding to this post later on she doesn't really...serve a purpose, y'know?
like, here is how i'd organize how the companions all contribute to fallout 4's story and/or worldbuilding (spoilers):
main factions: preston, x6-88, danse, deacon
lesser "factions" + races: maccready (gunners), gage (raiders), strong (super mutants), curie (vault-tec, synths), hancock (ghouls)
plot/story: valentine, piper, codsworth
dlcs: gage (again), ada, longfellow
building on prior fallout games: dogmeat, mccready (again)
and then...there's cait
she's gotta tragic backstory (which i laughed at, sorry, but it felt like bethesda was trying to be over-the-top edgy again, like they did for kellogg) which is all she has other than being a bland irish stereotype. she doesn't really do anything lore-wise, right?
tbh i think people like her because she's hot or something (seeing as 100,000 mods edit her appearance/wardrobe/etc.) maybe its because i loathe the "powerful women" trope that, instead of ACTUALLY giving them interesting flaws and characterization, makes them strong in the physical sense along with the worst personality i've ever seen. like, i'd HATE them irl
sorry for the long and spacious comment (deacons + valentine are my fav and i complain about them too) but i genuinely don't get her appeal? maybe i'll understand eventually but i already completed her story and was like "??? that's it? that's your character development?"
Also no flaws? SHE'S LITTERALLY A DRUG ADDICT WITH PTSD. Her bad attitude comes from dealing with shitty people her whole life before she meets you. Her strength comes from surviving raider death arena for years and not some in born talent.
Cait is the most realistic follower in this entire game, the rest except for Strong and the Courser guy are all too goody two shoe for me.
Direct quote :
"Sorry for bad englando. There is a incompatiblity between the 2 mods that can be solved with XEdit (FO4Edit) or similar tool.
Instructions:
-Open CombatZoneRestored.esp
-Open drop-down menu: Quest>Cz_Arena.
-Scroll down to record number "01007277"; expand it and open the sub-record "01007278". / Should be slightly above CZ_Arena_HandlerNoGuns for reference.
-Look for "RNAM - Prompt", it should tell you the value (25 for this one).
-Look for "NAM1- Response Text" (should be blank), edit it and put the value from RNAM.
Repeat for records "01007279" "0100727B" "0100727D"
Why it happens? 3rd question from XDI F.A.Q"
I know some of you are having trouble triggering the fight with Cait (she didn't come down to the lift and stood outside). Essentially the weird solution(that I tried) was pushing Cait down to the lift with me which ended up solving the issue. I just made sure she took the same lift as me so she wouldn't auto-path back to the spot where she was stuck at and that's it.
But after the fight and talk with Tommy, I'm unable to make a wager since I'm using XDI which might be the reason why it is stuck after you choose a fighter. So if any of you are unable to place wagers that might be the issue why.
because when they use weapons they kill each other very quickly. like 2 to 3 hits tops.
also, LOVE the mod by the way. works perfectly for me, not one single issue so far.