If you are seeing untranslated strings in MCM prefixed with dollar signs e.g. $MCM_Config, you need to enable loose file loading so that MCM can load its translation files.
Follow the steps listed on this page, under the "How To Enable Fallout 4 Mods > How to enable modding" section.
for Fallout 4 VR u can try this https://cdn.discordapp.com/attachments/354663002433388545/876390467351232532/MCM_VR.zip it doesn't support vr controller fine but u can use it with keyboard
VORTEX user, make sure you can launch the f4se_loader.exe from the game installation folder beforehand! If the game is not open, Mod Config won't appear on the menu list. Yes, other mods can still work well simply by running directly from Vortex. But, MCM mod does not count
# Your best bet is to manually install F4SE and MCM to make it work (only copy-paste file, not difficult to do) # A conflicted/corrupted plugin will also prevent the Mod Config from appearing, so go to your game's installation folder. Then go to Data > F4SE > Plugins and delete everything inside. Next, launch the game through the f4se_loader.exe in-game installation folder OR Vortex f4se, the MCM mod will be detected # If launching from Vortex Fallout 4 Script Extender (f4se), make sure to set it as Primary MOD Config is only available in-game via the Pause menu (Esc) If it's still not working, then I don't know what else can make the MCM mod work with Vortex
hello, I have a problem, I installed life in the ruins modlist but I can't make any changes in MCM menu, because settings are not saving. When I make changes and click "save" it just reverts. Do you know any soultion to this problem?
I am trying to play Fallout 4 in VR, and for the most part, loving it. BUT my mods are dry or not even activated without this MCM. So, on my desktop, Fallout 4 is running in a box window. I click in there, use Win+Y to change input, whatever... the console works, but I have no MCM.
TLDR: I need MCM in VR, please help!! edit: old link for MCM VR in pinned post is expired.
Hey, for some reason the mod isn't working in game. Every time I attempt to install it, via through Vortex or manually; it doesn't work. If I'm doing something wrong, can you please give a small step by step tutorial to download it?
Like others have pointed out MCM just doesn't want to work and I believe I know why. Nexusmods was DDOS'd and/or had a huge internal attack over a year or so ago and I noticed a few things had changed, most notably (and strangely) MCM and a lot of other very popular mods on the site. After the site was restored after the attack I also noticed a lot of mods and their respective authors/creators' accounts completely wiped away and mods removed entirely. This could well be totally incorrect but it's just what I noticed that was really strange. MCM also had a FOMOD included when downloaded and extracted to Fallout4 > Data but now there isn't, very odd.
I also found a text file in my last install of MCM which shows some information which some may find interesting, if anyone can explain in more detail what this means it could potentially narrow down why it isn't loading - MCM Txt file showing error text and missing plugins
Just wanted to add, this technique worked for me and my recent GOG install as I can access the MCM ingame now while it wasen't showing up before, however the text is somewhat glitchy. MCM is labeled $MOD_CONFIG and other smaller text oddities concerning MCM using this solution.
OK got it working using MO2. (GOG goty edition) so thanks to Neanka and moutonpigeon
1)not loading issue: you do need the -forcesteamloader in arguments on the FS4E. in MO2 click where you select the executable. choose edit. go to the fs4e section. and in the arguments box add the line -forcesteamloaderapply -> close -> run this will enable MCM to load in the game.
2)for the $game_config issue: this happens because loose files are not enabled. go to the ini editor (or manually find the folder) open the fallout4custom.iniand add the lines [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal=and yeah. the last "=" is left without a value this will eliminate that weird text in mods.
this should have the MCM operational at least. still installing mods (was chasing achievements lol) so no idea if there are more issues. but so far it seems fine.
@hopp54 Click MO2 cogwheel icon (6th icon from top left), and it opens the modify executables window. Highlight the F4SE executable and the "Arguments" box will appear on the right. Btw the -forcesteamloader command fixed another F4SE dependent mod which wasn't working for me, so seems essential for GOG version. Many thanks to Neanka, moutonpigeon and elfdrow.
I never had this issue before, but as of recently I get the following message when this mod is enabled: "Workshop Scripts OverwrittenOne or more of the major Workshop Scripts have been overwritten by another mod, breaking Workshop Framework.You can seek out and resolve the conflict, or install the mod: Workshop Framework Script Override, and ensure it is the very last mod in your load order.Nexus users, this can be found under Optional Files. Xbox users, this is listed as its own mod." Vortex does not let me manually set the order of mods. OK
3540 comments
QuickTrade by registrator2000
CCCleaner by Neanka
Wait Anywhere by shad0wshayd3
Weapon QuickSwap by registrator2000
Helmet Toggle by registrator2000
Auto Eat and Drink in Survival by wim95
Unlimited Survival Mode - F4SE by Kassent
NPC Level Scaling by Genamine
Transfer Settlements - Shareable Settlement Blueprints by cdante
Bullet Time - Slow Time by registrator2000
HoloTime by registrator2000
Screenshot Helper Hotkeys (MCM) by zoomah
Survival Options by Jekod
Hide Quests From Pipboy by vagonumero12
Toggleable Hightech Vision Modes by Jekod
The Wasteland Guardian by Neotropic
Knockout Framework by Seb263
Wastelander Barb Companion by Netherworks
Shei - Wolf Ally (Companion) by Netherworks
HUD Plus Plus by Kassent
Extended Dialogue Interface by reg2k and Neanka
What's Your Name by pra
More Attackers - Get Off My Buildzone by wim95
Crafting Highlight Fix by registrator2000
Courser Ghost-Spectre X-92 Mashup by r00stafarian and stonefisher
Immersive HUD - iHUD by Gopher
DYNAVISION - Dynamic Depth of Field by Gopher
PIP-Pad by the PimpCrew
Hardcore Mode ON by Wenderer
Floating Damage by Kassent
Tagging Assistant by jchamlin
Immersive Teleportation by pra
GET DIRTY (take a bath) by 7StarC
Level Cap by Wenderer
Player Head Tracking by Gargorias
Player Comments and Head Tracking by Gargorias
Zombie Walkers by joefor
Configurable Power Armor by RAWberry400
Turret Control Panel by KernalsEgg
Death Penalty - An immersive death mod by UltimateCoffee
MCM Weather Control by gargorias
Do get in touch if you've added MCM support to your mods and would like to be listed in this sticky post!
Follow the steps listed on this page, under the "How To Enable Fallout 4 Mods > How to enable modding" section.
u can try this https://cdn.discordapp.com/attachments/354663002433388545/876390467351232532/MCM_VR.zip
it doesn't support vr controller fine but u can use it with keyboard
# Your best bet is to manually install F4SE and MCM to make it work (only copy-paste file, not difficult to do)
# A conflicted/corrupted plugin will also prevent the Mod Config from appearing, so go to your game's installation folder.
Then go to Data > F4SE > Plugins and delete everything inside. Next, launch the game through the f4se_loader.exe in-game installation folder OR Vortex f4se, the MCM mod will be detected
# If launching from Vortex Fallout 4 Script Extender (f4se), make sure to set it as Primary
MOD Config is only available in-game via the Pause menu (Esc)
If it's still not working, then I don't know what else can make the MCM mod work with VortexWork in Mod Organizer 2
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
in Tools>Tool Plugins>INI Editor>fallout4custom.ini
it solved the problem for me.
So, on my desktop, Fallout 4 is running in a box window. I click in there, use Win+Y to change input, whatever... the console works, but I have no MCM.
TLDR: I need MCM in VR, please help!!
edit: old link for MCM VR in pinned post is expired.
I also found a text file in my last install of MCM which shows some information which some may find interesting, if anyone can explain in more detail what this means it could potentially narrow down why it isn't loading - MCM Txt file showing error text and missing plugins
https://ibb.co/vhynCGN
https://ibb.co/n8f2NNq
https://ibb.co/0nqBQ0R
https://ibb.co/pnfYtrN
Why Mcm is not working F4SE is working properly ? Can anyone help Please ASAP
This did not make MCM appear on the menu, though.
so thanks to Neanka and moutonpigeon
1)not loading issue:
you do need the -forcesteamloader in arguments on the FS4E.
in MO2 click where you select the executable. choose edit. go to the fs4e section. and in the arguments box add the line
-forcesteamloader
apply -> close -> runthis will enable MCM to load in the game.
2)for the $game_config issue:
this happens because loose files are not enabled.
go to the ini editor (or manually find the folder) open the fallout4custom.ini and add the lines
[Archive]
and yeah. the last "=" is left without a valuebInvalidateOlderFiles=1
sResourceDataDirsFinal=
this will eliminate that weird text in mods.
this should have the MCM operational at least.
still installing mods (was chasing achievements lol) so no idea if there are more issues.
but so far it seems fine.
happy modding ;)
Click MO2 cogwheel icon (6th icon from top left), and it opens the modify executables window.
Highlight the F4SE executable and the "Arguments" box will appear on the right.
Btw the -forcesteamloader command fixed another F4SE dependent mod which wasn't working for me, so seems essential for GOG version.
Many thanks to Neanka, moutonpigeon and elfdrow.
https://afdian.net/a/FranQ_QWangK
https://www.bilibili.com/video/BV14i4y1i7ag/?spm_id_from=333.999.0.0