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Peasly Wellbott

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Peasly Wellbott

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55 comments

  1. Peasly Wellbott
    Peasly Wellbott
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    While I haven't seen any problems so far, it's possible that this bug was the intentional lesser evil over some other horrible outcome. At least, I can't think of any other reason those entries would be in that file... but with bugs who knows, probably left over from some hasty copy/pasting.

    Either way, if some weird, new reload/bolt related wonkiness shows up, drop a bug report please!
  2. JadeMythriil
    JadeMythriil
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    this seems to conflict with See-Through Scopes. If I have this mod installed, it removes the wobble while aiming with scopes.
  3. StefanCP
    StefanCP
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    This fix is present in the unofficial patch since 2017-10-21. https://www.nexusmods.com/fallout4/mods/4598
    1. thecarry2001
      thecarry2001
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      i have the unofficial patch and it did not fix the reload bug
    2. NordicRaiderX
      NordicRaiderX
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      +1
    3. Freedomwingss
      Freedomwingss
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      Yes, in v2.0.2 (2017-10-21)
  4. MrAlexKing96
    MrAlexKing96
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    If u want this to work with jiggle remover , go to Quick draw mod > https://www.nexusmods.com/fallout4/mods/7796?tab=files
    I know, seems unrelated, but the mod author of that mod incorporate Jiggle remover and 1st to 3rd force rl fix onto his mod, so u get 3 for 1, even if u dont use vanilla weapon and dont need quick draw, it still not gonna take too much space  or add script and such.
  5. Zurath
    Zurath
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    Because your mod and this one edit the same file, could you possibly merge the incorporated changes somehow? https://www.nexusmods.com/fallout4/mods/29331
    1. Cavou
      Cavou
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      Yes, I absolutely agree, there needs to be a merged version.
    2. insaneplumber
      insaneplumber
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      Some magic and it's ready, have fun. (I haven't had time to check if everything is working properly)
      Files on my Google Drive.
    3. Tetrohock
      Tetrohock
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      insaneplumber
      Thanks alot, it helps
  6. wildbeaver
    wildbeaver
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    Mod does not work as intended, at least not fully. sigh
  7. deleted2932055
    deleted2932055
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    sounds like it interrupts reloads which is life saving in the right situation.
    KF1 didn't have it KF2 does.
  8. Grayghost13
    Grayghost13
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    Thanks for the mod. Too bad cycling action also be cancelled by the mod, but this whole shenanigan's really Bethesda's fault. They really didn't care about 3rd person view gameplay, didn't even include shoulder swap.
  9. sportboy928
    sportboy928
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    this mod is broken,does not work
    just skips all animations
    1. Grayghost13
      Grayghost13
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      It works just like as the creator intended. It skips bolt/lever action animations to prevent unwanted reload animation follows. If you actually have read the description and watched the short introduction vids, you would've understood.
  10. xiandibaifan
    xiandibaifan
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    thanks for your share,bro
  11. lsdravian
    lsdravian
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    Will the animation after a shot actually play when you switch to 3rd person or will this just stop it altogether? When I shoot the hunting rifle with this tweak I notice after going to 3rd person it basically cuts the bolt cycling animation altogether.