Fallout 4
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Neanka

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Neanka

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  1. zeuserich
    zeuserich
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    Found a weird and curious issue, not sure if it's related to this mod, or power armor hud from gopher - if you change Power Armor Pipboy setting in Bethini to green (or other colors), it results in the colors for the doll not working correctly. They would revert to a blend of custom color + colors from this mod. For example, when I set the power armor pipboy to the same colors as outside power armor - it would basically make the doll so dark, it would negate yellow to red colors. Light green color makes damaged (red) color look brown and so on. Reverting colors to classic amber makes everything fine again.
  2. XCABAL
    XCABAL
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    Good news! I found what broke the mod. It seems to be a hudframework issue. When you use a DEF_HUD preset (clean HUD 2 in this case) it breaks hudframework.
    1. allofthegoats
      allofthegoats
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      In response to post #47185515#47185655 is also a reply to the same post.


      Spoiler:  
      Show

      XCABAL wrote: Having a problem. When I enable def_w_PA1.esp only the helmet % shows up with the native doll. When I switch to list mode nothing shows up.. When I enable def_w_PA1_remove_PAconditionIndicator.esp nothing shows up but the helmet %.

      Neanka wrote: screenshots ?


      http://images.akamai.steamusercontent.com/ugc/159151765535802122/A2E81FD903B42B93D56EDFD21FBFFFC7AA209720/

      Notice only the 100%
       


       
       


      Good news! I found what broke the mod. It seems to be a hudframework issue. When you use a DEF_HUD preset (clean HUD 2 in this case) it breaks hudframework


       

      I had the same problem as in your screenshot. After some weeks of wallbanging, I think I've narrowed it down. Somehow it's caused by HUDMenuSet crosshair settings, HUDCrosshair_mc ScaleY, to be precise. Here's a screenshot of my power armor condition when HUDCrosshair_mc it set to 0.5 by ScaleY:

      https://i.imgur.com/wZefZS0.png

      And here's what it looks like when it's set to 0.2:

      https://i.imgur.com/GzAtIMP.png

      (it's kinda dark in my playthrough, disregard that)

      It doesn't matter if you choose to hide or show crosshair, in my case it was always tied to ScaleY value of HUDCrosshair_mc. But If you set it to 0.6 or higher (centered at it's default position), everything is back to normal:

      https://i.imgur.com/aP2YWCp.png

      If this doesn't help, set ALL scale values in your hud back to 1 and check if their scaling affects the widget, value by value. You'll find the culprit eventually.

      Cheers.
    2. DOYOULOV
      DOYOULOV
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      you did a really good job!
  3. spacefiddle
    spacefiddle
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    Minor PSA: if you're using Better Dials for Power Armor (which changes the colors of the dials and greatly improves paperdoll texture), you must rename the loose .dds file it installs for the paperdoll. Otherwise the paperdoll won't get hidden, even if you choose that .esp from this mod. It's in Data\textures\interface\PA and called

    PAConditionSolid_d.dds

    just add .orig to the name or something, easier and safer than deleting it and forgetting you did so. Then the "hide" .esp from this mod will work properly. Otherwise you have Neanka's paperdoll over the other one, which matters if you want to reposition this one.
    1. Neanka
      Neanka
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      it would be better if "Better Dials for Power Armor" author used ba2
    2. spacefiddle
      spacefiddle
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      It would, but I don't think he's been around for ages and I'm not even sure the CK was out when he made that one o.O
    3. Neanka
      Neanka
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      about 1 year ago i made my first ba2 in hex-editor
    4. spacefiddle
      spacefiddle
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      Do you just speak binary into your microphone?

      "Alexa, 0100010101101010101011000101010111010101...."
    5. Neanka
      Neanka
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      nope, but when u have file format documentation it is not complicated
    6. spacefiddle
      spacefiddle
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      Aaaaaand two years later I reinstall the game and find me talking to myself. "Hey, future self! You are a dumbass!"
      Completely forgot about that loose file. Ah well.
    7. unfitg0d0fwar
      unfitg0d0fwar
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      Thank you for this psa, this directed me to get the effect that I wanted.

      My config to get my desired effect:
      doll: native
      text: mode 2

      This meant I had to simply rename every texture file added by the pa stats mod. I also have Better Dials at a lower priority in mo2 not sure if that makes a difference. This is my result. Bless you Neanka for having the ONLY PA Health Display on the nexus.

    8. spacefiddle
      spacefiddle
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      ....and for the third time i reinstall FO4 and need to come here to remember what i forgot lmao
      getting old is fun
    9. Neanka
      Neanka
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      nice to meet u here. again
    10. spacefiddle
      spacefiddle
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      o/

      thanks for releasing all your stuff into the wild when you moved on! Flash is still on my list of "things i should just sit down and learn already"
  4. jackjack86
    jackjack86
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    Can/should any of these ESPs be given an ESL flag?
    1. Neanka
      Neanka
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      all my mods are abandoned but i am pretty sure u can so it by urself with xEdit
  5. ThePrinceOfHell
    ThePrinceOfHell
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    Will this get the update treatment like your other mods? Really like it
  6. spacefiddle
    spacefiddle
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    "cqf def_w_pa1_q giveitems' doesn't seem to work, and I didn't get the settings holotape. Anyone know how to spawn it if it fails to appear?
    The mod itself is working, I just want to adjust the paperdoll.
  7. Rustbucket1990
    Rustbucket1990
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    I have the original PA doll indicator and the mod PA indicator at the same time. What did I do wrong?

    I want mod, gradually colors only.

    For now I have simply placed the mod over the original but it's messy.
    1. spacefiddle
      spacefiddle
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      As of the most recent Beth tinkering with post-DLC useless patches, the Remover .esps no longer seem to do anything. You can't remove the frame or the vanilla paperdoll. HUDFramework maybe could also use an update (HoloTime has been broken for a while) but I think at this point no one expected to need to actively support mods four freaking years after release. Thanks Creation Clubbed in the Head!
  8. Defender1
    Defender1
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    Any idea why this doesn't work? I have the percentages but no paper doll.

  9. UntouchedWagons
    UntouchedWagons
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    Very nice. I just wish the PA doll wasn't at an angle.
  10. archerarcher
    archerarcher
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    This mod is not functioning at all. Installed it on vanilla FO4 with all DLCs and required mods. Any idea?