Fallout 4
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Spartan 368

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spartan 368

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7 comments

  1. Izdaanya
    Izdaanya
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    This works very well, makes the minigun appropriately nasty, but for me has an odd side effect: It changed my minigun's caliber to 5.7x28mm. I'm ok with that, as I had plenty of that ammo, and it seems like a plausible chambering, similar to 5mm, but it just seems kind of random. Possibly due to interaction with New Calibers? Not complaining, endorsed anyway, and very happy to have it.
  2. zukovskyisstrong
    zukovskyisstrong
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    actually it has to be same damage as 5.56 or 5mm gun nice job you well done you make it balanced really f*** bethesda and you really worked thanks so much f*** in a lot




    f*** bethesda unbalanceda s*** off
  3. lllllShinylllll
    lllllShinylllll
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    does this mod remove creation club weapon paints? Other ones I've used have so I wanted to know if this one does too.
  4. Shaun0057
    Shaun0057
    • BANNED
    • 16 kudos
    can you made a gatlaser version of this ?
  5. nomoremmo
    nomoremmo
    • member
    • 1 kudos
    Nice Mod!
    I can use this mod to keep my minigun stay inline with other high endgame weapon. Since the game giving out the Minigun pretty much right out of starter zone so its awfully WEAK and can't do s#*! at high level, later game. Thanks.
  6. ImRuined
    ImRuined
    • member
    • 2 kudos
    I've just downloaded this, but will not have the chance to test it before work, so thought I'd ask here first...

    Any idea if this plays nice with Valdacil's Item Sorting? Every other minigun damage enhancement mod I've tried always seems to alter the weapon so that VIS no longer picks it up...
    1. ImRuined
      ImRuined
      • member
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      So, to answer my own question, since I've finally had the chance to test it... No, it does not play nice with VIS and causes miniguns to lose their VIS tags...