File information
Last updated
Original upload
Created by
MoonracerUploaded by
moonracerVirus scan
Tags for this mod
Activity logs
This page was last updated on 06 April 2022, 2:09AM
- Changelogs
-
-
Version Optional File
- Updated the optional "Ammo Shortage" version of the mod so some ammo types show up earlier.
-
Version 1.5.3.1
- Hotfix: 45-70 and 7.62 rounds were missing from vanilla ammo containers. should start to show up rarely at level 16 and 25
-
Version 1.5.3
- Removed Nuka Cola Victory from vanilla coolers to keep it's lore friendly rarity.
- Slight reduction of stimpaks (10% instead of 15% carried by raiders and such).
- Slight reduction of food in the world. I added some "percent none" chances to some leveled lists for containers and also lists that place food directly in the world. This will take more playtesting time than I have to get a real idea of the results, so please give feedback if you try. Should not affect vendors.
-
Version 1.5.2
- Those suitcases that always have two pieces of raider armor are now full of pre war goodies. You might get a nice pistol and some valuables, or just a switchblade and some packaged food.
-
Version 1.5.1
- Fixed a leveled list for rare items in file cabinets that always dropped whiskey and a magnifying glass.
Minor adjustments to a few other lists.
- Fixed a leveled list for rare items in file cabinets that always dropped whiskey and a magnifying glass.
-
Version 1.5
- This is just a small but important fix. I accidentally left out 5mm ammo from ammo boxes during my previous ammo rebalance (don't know how I missed that). It is in the rare ammo pool (see last two change logs).
-
Version 1.4.9
- Further increased rarity of rare ammo types in ammo boxes. Raider ammo boxes have a 1 in 5 chance to contain rare ammo and no unique ammo. Normal ammo boxes have a 1 out of 8 chance to contain unique ammo, 2 out of 8 to contain rare and 5 out of 8 to contain normal ammo. There is also a 25% or higher chance that nothing will spawn depending on rarity.
-
Version 1.4.8
- Common ammo types are more common and rare ammo types are more rare in the world. Ammo considered common (.38, shotgun, 10mm, .308, .45 and .556). Ammo considered rare (fussion cell, gamma cell, missile, .50, .44, plasma, 2mmEC). Unique (fusion core and mini nuke). I moved .44 and .50 caliber from common to rare as that seems appropriate.
This will primarily affect what you find in ammo boxes and safes. I redesigned how ammo boxes decide what to drop. This will probably increase the overall rarity of ammo to some degree. Let me know if it is too much and I can adjust it.
I did make a few minor adjustments to individual ammo types as well. On average you might find a little more of some ammo types and a little less of others
- Common ammo types are more common and rare ammo types are more rare in the world. Ammo considered common (.38, shotgun, 10mm, .308, .45 and .556). Ammo considered rare (fussion cell, gamma cell, missile, .50, .44, plasma, 2mmEC). Unique (fusion core and mini nuke). I moved .44 and .50 caliber from common to rare as that seems appropriate.
-
Version 1.4.7
- This is just a hotfix for those finding too many stockpiles of food and junk in file cabinets (not 100% this will fix things so let me know). Also slightly reduced the amount of folders you find in file cabinets while I was there.
I removed the optional salvage station mod as at this point I feel the mod is balanced enough to not need it. However I am making an improved version that will be a mod in itself and I will post a sticky when it is up on the Nexus.
I made a new version of the harvest restriction mod because the original restricts harvesting tar berry. I left the old version up since no one has ever complained.
I made a stand alone optional mod that reduces the kickback you get from food and water production as well. More options. Pick and choose what you like. Enjoy!
- This is just a hotfix for those finding too many stockpiles of food and junk in file cabinets (not 100% this will fix things so let me know). Also slightly reduced the amount of folders you find in file cabinets while I was there.
-
Version 1.4.6
- Fixed wooden crates always containing too many of the same items. One wrong box checked in a leveled list and it is Teddy Bear army time.
Adjusted cash registers to be less profitable. Explosives crates have slightly less. Reduced loot in tool boxes slightly and adjusted them so you shouldn't find quite so many pipe wrenches. Reduced loot in mirrors. Adjusted food cooler drops to increase chances of finding better sodas (still very rare).
- Fixed wooden crates always containing too many of the same items. One wrong box checked in a leveled list and it is Teddy Bear army time.
-
Version 1.4.5
- I reduced the amount of file folders you will find in office containers. They make sense as junk, but since they have zero weight they become a form of currency.
I found the leveled lists I added for locked containers weren't set up to drop reliably in game. I fixed this so you should get more stuff now.
- I reduced the amount of file folders you will find in office containers. They make sense as junk, but since they have zero weight they become a form of currency.
-
Version 1.4.4
- Minor adjustments to bathroom mirror and raider explosives crate. Further reduced amount of loot you will find on feral ghouls.
Made changes to medkits so you should find more stimpacks and fewer chems.
Raider chem medkits adjusted slightly to reduce likelihood of finding rare chems and I added a junk pool of items (spoon, cloth and rubber) to fill out the list and give it some character.
- Minor adjustments to bathroom mirror and raider explosives crate. Further reduced amount of loot you will find on feral ghouls.
-
Version 1.4.3
- A few small tweaks from playtesting as well as another pass through the files:
-Mailboxes are less likely to have bobby pins.
-Those toolbox briefcases raiders hold guns in have variable quantities now.
-I changed the Raider Explosive chests so you don't always get three explosives. To mix it up and reduce the chance of it being empty I added an asortment of explosive making components.
-Large toolboxes have a better chance of holding chemicals like antifreeze, turpentine and oil. All toolboxes have a chance of holding lead in them (solder).
- A few small tweaks from playtesting as well as another pass through the files:
-
Version 1.4.2
- Further reduced ammo in the world. I made the initial changes early in the mod when I didn't have as solid a grasp of how leveled lists work. This should be much closer to what I was hoping to achieve. This isn't a drastic change, but it will make a difference over time.
-
Version 1.4.1
- Two very minor adjustments:
Changed LL_Clothes_Prewar so that common clothes are much more common. This means you should find far fewer semi-rare outfits like tuxedos and fancy dresses in containers like suitcases and dressers.
Reduced loot in bathroom mirrors slightly.
- Two very minor adjustments:
-
Version 1.4
- I made a new leveled list set for locked container bonuses. There is a base game mechanic that adds a leveled list to locked containers (advanced or better locks) to guarantee you get something valuable. However, those leveled lists are boring and dependable. In vanilla, higher lock levels just meant getting more of the same. Now higher level locked containers have unique lists.
Items you might find in locked containers are:
A food stash (possibly including intact prewar goods)
A standard chem
A rare chem like X-Cell and Daddy-O
Currency
Valuables
A tech stash
All items are Pre-War (food, drugs, currency) for lore friendliness, since this affects all locked containers. I tried to make the values balanced overall, but also to make them fluctuate. So you might score big or you might get junk, but finding out what is inside is part of the fun!
Additional changes:
-Metal bins have less chance to contain chems.
-Lockers have a rare chance of containing bowling balls.
-Created new leveled lists for some tables no one will notice.
-Office desks have a rare chance of containing a hot plate.
- I made a new leveled list set for locked container bonuses. There is a base game mechanic that adds a leveled list to locked containers (advanced or better locks) to guarantee you get something valuable. However, those leveled lists are boring and dependable. In vanilla, higher lock levels just meant getting more of the same. Now higher level locked containers have unique lists.
-
Version 1.3
- Added a very rare chance to find an overdue book in desks.
Fix: Greatly reduced loot found in tool boxes. I had the "chance none" way too low so you'd always get a full tool box. You still can find them with a lot of stuff, just not as often and they still drop a lot of useful stuff.
Clean first aid boxes are now fully stocked to reflect their untouched/maintained appearance.
Vanilla vault lockers were empty. Added a very small chance to find some decent/logical stuff. Min level 3 for it to spawn so it shouldn't interfere with vault 111 at start of game.
I made a fancy leveled loot system for coolers and lunch pails so you have a chance to get a drink(water,soda or beer), meal and a snack.
Made adjustments to metal boxes. In vanilla they were typically empty or had maybe one piece of junk. I had already changed this so that they had more interesting inventories and I wanted to further improve upon this. They are scattered through the world evenly enough to make great mini-rewards without imbalancing things. Might be empty, might have some good stuff. No longer just set decoration.
- Added a very rare chance to find an overdue book in desks.
-
Version 1.2
- version 1.2 changes about three times what the original did.
Fixes:
Made a second pass on creatures so that all have their loot drops adjusted appropriately (missed a few first time). Fixed news stands to have a higher chance of dropping loot.
Tweaks:
Lowered loot found in suitcases. Further reduced amount of bobby pins in containers. Adjusted many of the existing leveled lists I made.
Additions:
Customized loot found in lockers, ice makers, wood crates, metal bins and gore bags. Created new leveled lists for tech and vault office furniture so not all desks and file cabinets are the same. Some generic file cabinets have a low chance to hold a stash of collected junk. Nuka World trash bins got adjusted also.
- version 1.2 changes about three times what the original did.
-
- Author's activity
-
April 2023
-
17 Apr 2023, 2:53PM | Action by: moonracer
Permission change
'Author no longer defines their own permission instructions.
Users can modify this file.
Users can use assets from this file with or without permission.'
April 2022
-
06 Apr 2022, 2:09AM | Action by: moonracer
Changelog added
'Change log added for version Optional File'
-
06 Apr 2022, 2:08AM | Action by: moonracer
File added
'Loot Logic and Reduction Ammo Shortage [version 2]'
September 2021
-
11 Sep 2021, 7:24PM | Action by: moonracer
Attribute change
'File \'Lower Settlwement Production Kickbacks\' description changed.'
-
11 Sep 2021, 7:23PM | Action by: moonracer
Attribute change
'File \'Loot Logic Scrounger and Fortune Finder v2\' description changed.'
-
11 Sep 2021, 7:23PM | Action by: moonracer
Attribute change
'File \'Loot Logic Antibiotics\' description changed.'
-
11 Sep 2021, 7:23PM | Action by: moonracer
Attribute change
'File \'Harvest Restrictions Only\' description changed.'
-
11 Sep 2021, 7:22PM | Action by: moonracer
Attribute change
'File \'Harvest Restrictions Only\' description changed.'
-
11 Sep 2021, 7:21PM | Action by: moonracer
Attribute change
'File \'Loot Logic And Reduction Vanilla Ammo\' description changed.'
-
11 Sep 2021, 7:20PM | Action by: moonracer
Attribute change
'File \'Loot Logic And Reduction Ammo Shortage\' description changed.'
-
11 Sep 2021, 7:19PM | Action by: moonracer
Attribute change
'Description changed.'
August 2020
-
10 Aug 2020, 7:31PM | Action by: moonracer
File added
Loot Logic And Reduction Ammo Shortage [version 1.5.3.1]
June 2020
-
16 Jun 2020, 3:15PM | Action by: moonracer
File added
Loot Logic And Reduction Vanilla Ammo [version 1.5.3]
July 2019
-
03 Jul 2019, 4:47PM | Action by: moonracer
Changelog added
Change log added for version 1.5.3.1
-
03 Jul 2019, 4:46PM | Action by: moonracer
File added
Loot Logic and Reduction 1.5.3.1 [version 1.5.3.1]
-
03 Jul 2019, 4:45PM | Action by: moonracer
File added
Loot Logic Scrounger and Fortune Finder v2 [version 2]
June 2019
-
01 Jun 2019, 3:35PM | Action by: moonracer
Attribute change
Description changed.
-
01 Jun 2019, 3:29PM | Action by: moonracer
File added
Loot Logic Antibiotics [version 1]
May 2019
-
13 May 2019, 7:01PM | Action by: moonracer
Mod video added
Fallout 4 Leveled List Tutorial Bethesda Games
April 2019
-
14 Apr 2019, 4:12PM | Action by: moonracer
Changelog added
Change log added for version 1.5.3
-
- Mod page activity
-
May 2025
-
19 May 2025, 2:31AM | Action by: JelloFruit
Endorsed
'Loot Logic and Reduction With optional Harvest Restrictions'
-
19 May 2025, 12:59AM | Action by: StibKnight
Endorsed
'Loot Logic and Reduction With optional Harvest Restrictions'
-
16 May 2025, 2:02PM | Action by: rpgnana
Untracked
'Loot Logic and Reduction With optional Harvest Restrictions'
-
15 May 2025, 10:58PM | Action by: Aeroscri
Untracked
'Loot Logic and Reduction With optional Harvest Restrictions'
-
15 May 2025, 10:50PM | Action by: salfonxman
Tracked
'Loot Logic and Reduction With optional Harvest Restrictions'
-
15 May 2025, 5:30PM | Action by: SirPigglin
Untracked
'Loot Logic and Reduction With optional Harvest Restrictions'
-
15 May 2025, 4:58PM | Action by: Hify
Tracked
'Loot Logic and Reduction With optional Harvest Restrictions'
-
15 May 2025, 4:05PM | Action by: rpgnana
Tracked
'Loot Logic and Reduction With optional Harvest Restrictions'
-
15 May 2025, 3:54PM | Action by: rpgnana
Untracked
'Loot Logic and Reduction With optional Harvest Restrictions'
-
15 May 2025, 2:47PM | Action by: NuclearFlashBang
Tracked
'Loot Logic and Reduction With optional Harvest Restrictions'
-
15 May 2025, 12:16PM | Action by: rpgnana
Tracked
'Loot Logic and Reduction With optional Harvest Restrictions'
-
15 May 2025, 11:45AM | Action by: hagakure1997
Endorsed
'Loot Logic and Reduction With optional Harvest Restrictions'
-
13 May 2025, 8:33PM | Action by: scaner1
Tracked
'Loot Logic and Reduction With optional Harvest Restrictions'
-
13 May 2025, 5:35PM | Action by: grandpawantmod
Endorsed
'Loot Logic and Reduction With optional Harvest Restrictions'
-
13 May 2025, 2:17PM | Action by: Thorzelan
Endorsed
'Loot Logic and Reduction With optional Harvest Restrictions'
-
13 May 2025, 10:48AM | Action by: soena87
Endorsed
'Loot Logic and Reduction With optional Harvest Restrictions'
-
13 May 2025, 6:59AM | Action by: Rayeth13
Endorsed
'Loot Logic and Reduction With optional Harvest Restrictions'
-
12 May 2025, 8:47PM | Action by: SaintVoid
Untracked
'Loot Logic and Reduction With optional Harvest Restrictions'
-
12 May 2025, 2:07PM | Action by: LeonMaori
Endorsed
'Loot Logic and Reduction With optional Harvest Restrictions'
-
11 May 2025, 7:05PM | Action by: miiven
Tracked
'Loot Logic and Reduction With optional Harvest Restrictions'
-