Fallout 4
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Matt3D

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Matt3D

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INSTALL
1. Copy the contents of the �Data� folder into your Fallout 4 Installation folder
2. Start up Fallout 4, In the Main Menu Go to the "Mods" category, Press "T" for load order. Click on "IronGiant.esp" to enable it

UNINSTALL
You can either Deactivate the mod by going back into the Mod Load order menu, and deselecting it.
Or to remove it completely, delete the following files from the Data folder that you added.
IronGiant.esp
IronGiant - Main.BA2
IronGiant - Textures.BA2

OPTIONS
1. 2K Textures
By default, the Mod uses 4k versions of the textures, To use 2K versions, Open up the "Options" Folder that came with the download, and take the "IronGiant - Textures.BA2" file there and place it into your "Data" folder.
2. Liberty Prime's Bombs on back
By default, Liberty Prime's 4 Bombs have been removed from his back. The Iron Giant will reach back and a bomb will appear in his hand.
To add back the bombs, Open up the "Options" Folder that came with the download, and take the "IronGiant - Main.BA2" file there and place it into your "Data" folder.

GAME PLAY NOTES
� Does not require any DLC
� This mod replaces the mesh file for Liberty Prime, so any mod that uses the vanilla mesh will now be the Iron Giant, simply deactivate the mod or uninstall to revert back to Liberty Prime
� The Iron Giant will begin to appear when returning to Boston Airport from The Bomb storage facility during Liberty Reprimed. Up until that point, Liberty prime is in separate pieces and will still be Liberty prime�s meshes

SPAWNING LIBERTY PRIME
You can spawn liberty prime on PC via the console with these commands
player.placeatme 00115B50 Friendly version that follows you
player.placeatme 00108017 Hostile killable version
player.placeatme 001337F2 Static

GENERAL NOTES
� The proportions of the Iron Giant had to be modified to fit Liberty Prime�s skeleton. I would of preferred to modify the skeleton to fit the model, but it looks like the only way to do that is to modify every single animation.
� At this time I was not able to get working the Havok tools to find out if editing the animation skeletons is possible. So for now this will have to do.

RELEASE NOTES
V1.0 � Initial release

CONTACT
www.mattswanton.com
[email protected]
http://www.artstation.com/artist/matt3d