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29 comments

  1. Pataroro
    Pataroro
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    How do you get the config holotape for a character that I've already been playing?
  2. yuser
    yuser
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    When using melee weapon or weapon with "never ending" legendary effect widget shows incorrect value of ammo count. At least for me.
    1. fuzzyballs01
      fuzzyballs01
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      meelee weapons don't use ammo
      weird how that works, right?
  3. undeadfan666
    undeadfan666
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    doesnt show my 5mm ammo it shows 5.56 instead
    1. Neanka
      Neanka
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      it show playerref.GetItemCount(playerref.GetEquippedWeapon(0).GetAmmo())
    2. undeadfan666
      undeadfan666
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      doesnt work with the WH-77 weapon mod

      it uses 3 types of ammo 5.56 308 and 5mm

      im using the 5mm and it displays the 5.56
    3. fuzzyballs01
      fuzzyballs01
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      well anyone who isn't an idiot (not you) can easily figure out it only shows the default ammo used by a weapon
  4. lewedergren
    lewedergren
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    is it normal to have ammo showing while melee weapons are equipped
  5. IAreBob
    IAreBob
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    Something that I believe should be noted; when starting a new game, keep the mod disabled until you pick up the 10mm Pistol from the Overseer's desk and equip it.

    -IAreBob
  6. acescolar
    acescolar
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    Thanks for the mod, using an old character that used the first few versions of this mod everything works fine even after using the updated ones.

    But creating a new character using the updated mod, the widget does not appear. you have to force it to appear by using a scope however the total ammo count remains at zero and if set to fading it will not reappear until I use the scope again.

    I noticed this problem ever since the mod was changed to require a core mod.

    Edit 2/6/17: Tested by removing the mod and saving then reinstalling the mod corrects the missing widget and incorrect values.

    I was wondering if it is caused by not having any weapons when the mod activates on a new character in which that state becomes the reference.

    the grenade count seems to be reporting correctly. My guess is it is possible that the grenades widget references the inventory only and the ammo widget references the ui + inventory.

    It would be nice if the mod were to activate after leaving vault 111 for a new character then it might correct the other issue I have which the settings holotape does not also spawn on a new character I had to place it via console commands.

    Edit 2: Never ending legendary also had a problem for me earlier, where my total ammo is 0, I thought it was normal. After the above reloading of the mod, it corrected the legendary effect for me.
    1. slygeezer
      slygeezer
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      The mod worked correctly in my last game. I started a new game and had two problems. The widget did not appear until I used a scope, but this always happens and is no big deal. The second problem was one I have not seen before: the widget correctly indicated the rounds loaded in all weapons, but showed "0" for rounds in my inventory for all weapons.

      I fixed the problem by unckecking the esp file, loading, saving, exiting. When I reloaded the game my rounds in inventory showed correctly for all weapons.

      For this playthrough I used Start Me Up - Alternate Start and Dialogue Overhaul, selecting the Vault 111 alternate start option. The only other changes from my last playthrough were armor armor and clothing mods and a player home swap.
  7. Sinistas
    Sinistas
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    FYI, it looks like weapons that have been converted to another caliber show the amount of the original (example: .50 sniper shows .308 count).
    1. Neanka
      Neanka
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      really?
      so GetEquippedWeapon(0).GetAmmo() is just another Beth's thing which works through the ass
    2. Sinistas
      Sinistas
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      It just works.
    3. yuser
      yuser
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      Thanks, I have the same issue but couldn't guess the source of problem. I.e. game correctly shows number of ammo in the current magazine but shows weird numbers for total amount. Now I understand what is it (.308 hunting rifle -> .50 receiver, .45 combat rifle -> .308 receiver).
  8. MercBK
    MercBK
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    Never Ending weapons and a Two Shot Sniper Rifle are not displaying the correct amount of ammo I have.
  9. Kanaru00
    Kanaru00
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    For some reason the ammo is always set to 0 and never changes, and I still have the old ammo count overlapping with the 0s. I also use the survival stats widget not sure if that causes a conflict.
  10. nissan720
    nissan720
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    We had a way to hide all other hud elements but the ammo, thank you!
    1. gardyanakbar
      gardyanakbar
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      Like iHUD?
    2. nissan720
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      Yeah I made this comment like an hour before iHUD got that update lol
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