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Wunderbot

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44 comments

  1. Bernt
    Bernt
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    Good idea. And well executed. It's a great relief to get rid of those stupid, bumbling brahmin  
  2. ReapTheChaos
    ReapTheChaos
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    Just wondering why this mod lists AWKCR as a requirement, and also states you need Armorsmith to upgrade the uniforms? AWKCR has become too invasive in the changes it makes to the vanilla game armor and I can no longer bear using it. Seeing as I only use this mod and a ballistic weave mod that require AWKCR, I've decided to find other alternatives so I can finally get rid of it.

    I know Armorsmith was never required, at least not since I first used this mod in 2018, I was always able to upgrade the uniforms without it. I've also noticed that the stand alone version of the uniform doesn't require either of those mods. So I've done a test and removed AWKCR and everything seems to be still working. The armor is craftable at the chem station and can be upgraded with ballistic weave. The dogs still appear on my previous provisioners and they spawn with new ones I assigned. Just curious if anyone can shed some light on this.
  3. vainth
    vainth
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    The Brahmin isn't turning into war dogs. I used to use this mod before and it worked, but this was last year.I've since reinstalled the game.
    I'm using MO2, and have it low on my load list. I don't think I even see the dog models in the install files. Is anyone else having issue?
  4. Jack Wow
    Jack Wow
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    Sadly it seems to break Settlement Markers' Provisioners Relax (fallout4/mods/20651). Any reason why this might happen?
    1. gentester
      gentester
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      • 177 kudos
      did you get a resolution to this one. I use that mod and would like to use this one
    2. Mycenia
      Mycenia
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      • 101 kudos
      They both edit WorkShopCaravanPackage. You can just place Provisioner's Relax after Provisioner Overhaul for a quick and dirty fix or make a patch between the two (in my case I just merged Provisioner's Relax's changes into PO and saved myself the esp slot.
  5. knechtalbrecht
    knechtalbrecht
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    • 1 kudos
    And again here I downloaded this mod.
    Everything works as intended. Thanks again for the fix and the initial creation of the mod of course! ^^
  6. Vhearhok
    Vhearhok
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    You should ask for permission to use this mod on the dogs http://www.nexusmods.com/fallout4/mods/10111/?

    Would fit pretty nicely.
    1. TheCoolest7248
      TheCoolest7248
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      • 79 kudos
      Or even a Minutemen Bandana...
    2. Wunderbot
      Wunderbot
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      • 11 kudos
      While I do use a backpack mod for my own Dogmeat, I want to keep this mod as light as possible, since a lot of people want to keep things realistic. If this is a popular request, I could ask permission and turn it into an optional file.
    3. CivilVise
      CivilVise
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      i downloaded the mod but no dog appears, is there a certain way to get the dog???
  7. merlgrey
    merlgrey
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    Works wonderfully for me. Even Codsworth gets a dog, but I did not try to stuff him in the outfit. Very easy to identify my provisioners when i come across them on the road. And the dogs have all behaved themselves, even in County Crossroads which is small but has a lot of provisioners.Much better than 5 sets of brahmins plus the caravans. This is a much needed mod.

    My rational is that these provisioners don't necessarily carry materials. They are more like logistic clerks, finding out who needs what and who has what. Then they arrange transport via the caravans. Plus they carry mail. Thanks again for the great work that has added to my enjoyment of the game.
  8. guyguyga
    guyguyga
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    • 1 kudos
    Will the dogs attack enemies? It'd be cool to see my robot provisioners get some much needed backup
  9. Maxunit
    Maxunit
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    • 8 kudos
    I have not downloaded the mod yet, but it baffles my, why it lacks in downloads and endorsements...the changes sound awesome. Those brahmin annoy the hell out of me.
  10. JamesRook
    JamesRook
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    • 5 kudos
    I used your earlier versions of the mod and quite liked it until my brahmins kept getting killed, which they still are. Will this new version fix that ongoing issue or is there another fix you could recommend? The ongoing slaughter has pretty much stopped my settlement building.
    1. Wunderbot
      Wunderbot
      • supporter
      • 11 kudos
      Sorry for the terribly late reply. That issue should be fixed in this version, yes. Haven't had reports about it since the latest version at least.