Fallout 4

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Undernier

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Undernier

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63 comments

  1. Captain Radish
    Captain Radish
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    I know it's the centerpiece of the whole thing, but is there a way to eliminate the gigantic structure in the middle? As opposed to the rest of the settlement, it really doesn't seem to fit. I know it's supposed to be pre-war, but it's really bizarre (even for the 2070s).
    1. Undernier
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      hehe i have to disagree a bit on that one, since it was actually built for 1958's world fair : https://www.lib.uiowa.edu/scua/msc/tomsc850/msc840/atomium.jpg and because, typically, fallout architecture is world fair material. that being said an update is in the works where you will be able to scrap the structure.
    2. Captain Radish
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      I am actually aware of the real-life structure. I suppose I should have said it's really bizarre for a gas station in the middle of nowhere.
    3. Undernier
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      hehe i know. I've actually explained (and sort of criticize) it a little more in a terminal entry in my sunshine tidings mod. http://www.nexusmods.com/fallout4/mods/22084/?

      Also, I'm working on starlight now but when I'm through I'll finally update this one.
    4. Wastlanddragonborn3
      Wastlanddragonborn3
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      yesssssss i was hoping that would be the next settlement you would do, that or the castle good good whahahahahahhahahaha
    5. negativeGinger
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      and they were never heard from again
  2. sadadDASDAS123123
    sadadDASDAS123123
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    This mod and Rockin' red rocket is just perfect?Better than any mod changed red rocket i think!
  3. Fearmortali
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    Hey Underminer, I'm having a bit of trouble locating with hazardous sign removes all the trash and clutter (not the walls and furniture mind you) from the place, I really like the whole vibe it has going for it.
  4. Kalel12
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    Hi Undernier, I don't see the RV shown in your pic for the mod. Do I have to build the RV or will they show up automatically?
    1. Putinizer
      Putinizer
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      Find the button.
  5. rwallicekruger
    rwallicekruger
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    Hi Undernier, I am using All settlements Extended. It seems to change the height limit for building. Could loading this mod afterwards perhaps fix the problem?
  6. chardock
    chardock
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    I'd love to have that main structure in another settlement that's usually out of the way and obscure. Like Mirkwater, or whatnot, would really make a boring place seem awesome.
  7. Wastlanddragonborn3
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    not sure you do requests but is there anyway you could add a file that removes the large center structure? I know its a real life structure, but it seems very out of place and it loads as I get closer to it which is reallyyy weird for such a large structure like the walls but the big structure seems out of place
  8. Sadguy99
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    After wasting like the whole day getting the nameshes to work properly, including editing them via that annoying CK and also spamming ground floor like manual navvmeshing, and the stupid settlers still refuse to live properly in the settlement! I just wish you had made a settlement friendly version of the Red Rocket because half of the RV navmesh are broken, the navmeshes in both warehouse are also buggy and glitchy as hell. It's like the settlement is offered as-is with no further customization. Even some trash keep haunting the settlers' pathing even after they are put into the dumpster.

    I really love your natural designing of any of your settlements but sadly I have to stop using them as they are mostly just for showing or used as a home rather than a functional settlement (Except Sanctuary which works fine enough). Gonna check your newly made Tenpines Bluffs when I have some free time but honestly I just don't hope much.
    1. Undernier
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      Sadly, this mod is one of my first and I was struggling with navmeshes at the time. That being said, had you simply reported the problem I could have told you that this is a known issue and I am planning on fixing it. But since it didn't seem to bother most people (it was meant as a player's home base so I guess people didn't have that much problem with settlers using it) it was not high on my priority list.

      Sunshine Tidings and Tenpines have been tested more thouroughly (and i've seen settlers use them properly) so you shouldn't have the same problem. For Sunshine however there seem to be some conflict with "sandbox expansion" that makes settlers use the markers I added rather than what they're assigned to (Except for food and defense which don't seem to conflict)
  9. Eaodor
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    So I just finally noticed those trailers in the third picture weren't in my red rocket station. I remembered something about those buttons and went poking around in the glass house up top and found the button, but the real interesting part is that crazy trailer with the planet and the stars.. I thought my game was glitching out when I first saw it. I was greatly surprised there wasn't any comments about that yet, haha.

    EDIT: And theres another whole building too!?! I have not been using this mod to its full potential.. lol. I was assuming the warehouse was the run down building you could originally see. I kept catching that heat haze shenanigans going on by the big rig truck when I went through that area and I guess I finally put it together after the whole RV thing.. I should have realized that was a conspicuously blank area of land in an otherwise crammed full of goodies area.
    1. Undernier
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      haha... yeah i'm having kind of the same problem with my sunshine tidings overhaul, people don't notice the shimmering effect that indicates something is hidden ... or they think it's a bug. but that's good learning for my future projects.
    2. Eaodor
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      It wasn't overly obvious at first, it was almost like I was running through a cloud of gas.. I even tried shooting in that area to trigger an explosion, lol. Now that I know what I'm looking for I can see it clearly. I gotta save the sunshine tidings mod of yours for my next playthrough though, I don't want to try unloading the other mod I have and switching mid-playthrough.
    3. GrayveBorn
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      Oooh, I thought that was a bug as well! I'll have to look harder for the button
  10. Mordivier2
    Mordivier2
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    Help?

    Not sure how to get the warehouse/RV to work. Can someone PM me? i tried the thing near the rocket but it doesn't activate.

    NOTE: Never mind, I found it!

    My only concern is one of the RV's is unuseable due to some kind of visual glitch. It has lights in it and it looks like it's not rendering correctly. This is minor though; I'll just keep the door closed on that one. FANTASTIC WORK! OMG best red rocket design ever!
    1. Undernier
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      hehe it's not a visual glitch it's a psychedelic space room. but yeah, i wouldn't spend too much time in it.