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RononOmega

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X057wind

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17 comments

  1. HeartsTM
    HeartsTM
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    • 3 kudos
    My favourite companion perk overhaul, but I think buffing Killshot was not really needed
  2. oktobor
    oktobor
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    • 1 kudos
    Thank you for making this, other companion fix mods make their perks so OP
  3. Naxmor
    Naxmor
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    This mod made so many companion's useless perks pretty damn nifty while thankfully leaving alone the perks that were already pretty usefull, and it's so refreshingly balanced, it's all just a little bump of significant help for bothering to be nice and make friends without turning you into a god, hell yes I love this
  4. eLucifer
    eLucifer
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    Upon further consideration I decided not to use vanilla companions for my current playthrough. Can I remove this mod safely?
    1. X057wind
      X057wind
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      • 4 kudos
      Yes, This only changes the perks effect, not the base perk itself so if you remove the mod it will probably just revert the perks to their vanilla effect.
  5. larmoi101
    larmoi101
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    Is there a specific reason for not updating Old Longfellow's perk?
    1. X057wind
      X057wind
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      Actually I didn't know he existed when I made this mod..
      Thank you for spotting that!
      Maxed approval with Old Longfellow grants the Sole Survivor the Hunter's Wisdom perk, which reduces damage and energy resistance of animals and sea creatures by 25%.
      This seems pretty strong as is so I probably don't need to change it
  6. Serker
    Serker
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    Finally, a companion perk mod that make their perks useful and doesn't make them too OP. Well, mostly.

    Below are my ideas about some perks, I'll just leave them here.

    Cait - Action Points regenerate 20% faster in combat. Trigger happy, not sprinting happy.
    Curie - when you are below 25% health or your companion is downed, your stimpaks heal 20% more, work faster and grant 20% damage reduction for 10 seconds. Mighty and thematic.
    Hancock - you get criticals 5% faster per 100 rads you have, up to 25%. There is no wrong word in Isodoped.
    McCready - chance to hit head in VATS is increased by 10%. Gain another 20% to head shot chance and full time stop in VATS when undetected.
    Strong - do 10% more damage, take 10% more damage and 10% bigger explosions when holding melee weapon or being unarmed. Can hit in VATS from larger distance.
  7. SmoKKz0r
    SmoKKz0r
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    i this mod doing something to the 'quick trade' mod?!
  8. Snezko
    Snezko
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    i've read through the description and 1 thing i'd like to see in this mod is the "trap fix" some older perk mods have to fix companions from triggering traps 24/7 like mad lunatics...
    1. X057wind
      X057wind
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      I'll look into doing that, thanks for the feedback
    2. fallenangemon0
      fallenangemon0
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      • 2 kudos
      just use AFT
  9. alphachimera90
    alphachimera90
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    I think this mod is pretty epic but Danse needs a rework too. His perk only effects irradiated variants of those monsters
    1. X057wind
      X057wind
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      I'll look into that, if true i'll change it to do something useful, thanks for the feedback
  10. n8rtw
    n8rtw
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    This mod looks epic. though im curious if you could make it either not require all DLC or at least not require workshop03 DLC cause thats the only one im missing, and pretty much refuse to get because it just looks useless to me...
    1. n8rtw
      n8rtw
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      side note: im not trying to rag on you, i get more mad than i should anytime someones mod requires DLC that doesnt affect it, or that requires that DLC specifically because its honestly in my opinion the lamest looking DLC there is...
    2. X057wind
      X057wind
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      vanilla one now needs no dlc esp's enjoy