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FX0x01 - Ha_ru - Navaro and friends

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  1. FX0x01
    FX0x01
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    Thanks to all.
    Share your screenshots and videos.


    Or just click on it.



    FAQ and stuff:
    - Q: Conflict? Mod overwrite the 'PersistantSubgraphInfoAndOffsetData.txt'
    - A: Replace or skip this file

    - Q: Gun is invisible
    - A: Make sure you did this: Fallout 4 Mod Installation

    - Q: What armor mod used on screenshots?
    - A: Riley Kheale Operator Loadout, NCR Overhaul

    - Q: What gloves mod used on screenshots?
    - A: Gloves from Shiny Haxorus

    - Q: What ENB and weather mod you use?
    - A: NAC and Film Workshop

    - Q: What's next?
    - A: Nothing

    - Q: Where to find?
    - A: Craft/Buy/Find


    9x39 Project Worn Textures: (by OunceStripes)
    Visible Weapons Patch: (by ngabber)
    New Caliber Patch: (by BrowncoatGarrus)
    Visual Reload Compatibility Patch: (by a_blind_man)


    Extreme Particles Overhaul: (by MaxG3D)
    Spitfire (Enhanced Muzzle FX): (by ModClub)


  2. StormTales
    StormTales
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    In my honest opinion the weapon is a bit overpowered, just because it has a larger round doesn't necessarily mean it'll deal more damage, especially since the 9x39mm is a subsonic round meaning it uses a weaker gun powder mix to travel slower but the end result is a quieter round when fired. Then you factor in the heavy 9mm bullet and that bullet won't travel far or hit as hard as say a 7.62x39mm, which uses standard gun powder mix.
    But that's my 2 cents and I know I can just edit the damage with FO4edit, just thought I'd express my thoughts on this mod. Still a great mod overall tho! :D
    1. M240B
      M240B
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      True, but the weapon had actually been banned from use due to the round being considered "overpowered" and "inhumane". It's capable of punching through 5mm of steel at 20m. It packs a pretty mean punch, in a strange contrast to its caliber.
    2. noafk9
      noafk9
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      what the f*** are you talking about
  3. printerkop
    printerkop
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    The gun model itself is very good, shame the first person implementation isn't done very well.
    The hand under the barrel is too twisted, it looks pretty bad.

    Also, the standard barrel has a firerate of 100 giving the weapon a DPS of 800 with 80 DMG,
    while the powerful receiver has a firerate of 20 with 123 DMG giving the gun a DPS of 240, that is rather silly..
    Firerate on all other receivers is 20, making the gun totally useless at higher levels, only useful with a standard barrel.

    Shame, cause if those things where OK it would have been a superb weapon.
    Weird thing is, although many modders have 3D models and far better textures then vanilla guns,
    i haven't come across a single modded weapon that was implemented correctly, they all have weird animations or
    weird hand positions or something wrong with the mods or damage settings, i tried most of them,
    haven't found one yet that worked OK and looked badass at the same time.

    So i always uninstall them after a while and keep using vanilla guns.
    1. V1K1N9
      V1K1N9
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      dude! Your terrain texture mod was awesome, I wish you hadn't taken it down :'(
    2. MerlinFalcon
      MerlinFalcon
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      I believe many modmakers here skip 3'rd person animations since its very difficult and no weapon mod has a custom 3'rd person Power Armor animation since its nearly impossible to make apparently. You listed some good points on the DPS but my main gripe with the weapon is that the range is ridiculous. I am very certain that the ammunition the AS VAL weapons used in Soviet times was subsonic and had very poor range. Also apparently its not integrated into leveled list with normal enemies but the weapon pop up on every vendor? seems silly.
      Otherwise a really cool mod but I must say that I miss Fallout New Vegas's version (and also miss the game haha)
  4. Laserbeam123
    Laserbeam123
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    Does there exist a patch for See-Through Scopes? The vanilla scope overlay is pretty bad, like something straight out of Garry's Mod SWEPs.
  5. zorak912
    zorak912
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    I see many enemies with 9x39 ammo loot but none with the weapon, they have ammunition and weapons vanilla too. Will it be a levled list conflict?
    1. Laserbeam123
      Laserbeam123
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      Leveled list conflicts are almost impossible with scripted leveled list inclusion.
  6. Theme57
    Theme57
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    How do I edit the AS VAL's ROF? It feels a little fast.
  7. reshoota
    reshoota
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    Cool weapons bro, thank you!

    Sadly, I have an issue with the ammunition..
    I have around 1000 9x39 rounds, but when I equip any of the 2 weapons, it says "Missing required ammo".
    I crafted the ammo at the chem station and it doesn't work with those, but it was working with the default 6 rounds I got with the weapons. so I really have no clue what's going on.
    Apparently, I found out that there are 2 9x39 type ammo, one is called 9x39mm, and the other (the one that's craftable at the chem station) is called 9x39 Round, but the weapon doesn't seem to work with the 9x39 Round.
    Any help would be appreciated.


    EDIT: NVM, I solved it.
  8. dninemfive
    dninemfive
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    Two questions:

    1. Are the VSS and AS VAL separate weapons, or is the stock just a weapon mod?

    2. Is there an unsuppressed forend, like on the SR-3 Vikhr?
  9. KarWolf
    KarWolf
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    The model is extremely well done, as are the animations. The sounds are great, and it feels good to handle both the VSS and AS VAL. I have been looking for a long time for a top notch VSS mod, and thanks to you, I've finally found it. The only thing I'd like to see from this mod is a See-Through PSO-1 scope, using the See-Through Combat Scopes mod (I believe that's the name) Is there any chance of you collaborating with that modder and mod to add support for your mod?
    1. benbarker2
      benbarker2
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      second this
  10. j0hn27
    j0hn27
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    Weird but i'm getting two(2) 9x39mm bullets, one for AS VAL(no tags/icons) and the other one for VSS. I have the new calibers patch on.
  11. cetmin
    cetmin
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    собсна не буду утруждать себя английским, так вот: когда стреляешь одиночными с ВАЛа ствол трясет так, будто патрона три вылетает практически одновременно, т.е. нет ощущения, что был одиночный выстрел да и при длинных очередях это тоже заметно, что немного вызывает дискомфорт от такой "скачки". что это? баг или фича? ну а еще пушки лутаются с некоторых именных, при этом не легендарных, мобов и появляются в продаже задолго до 30 уровня. а иногда мобы не реагируют на выстрелы, словно звука от выстрела для них вовсе не существует, даже если стрелять у них над ухом.
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