So..Does this work or not? I've had this mod for awhile, and it seems like it works and has added durability, at least for me. Now I'm a bit confused on what is the best power armor durability mod..because I thought this was it...perhaps Im wrong....Because Why are other people posting such different results? Saying that no acctual value has changed? Have my perceptions been so wrong all this time?
I looked in the file with FO4Edit, and it seems to modify the same value as the other mods that change duribility. So if this one is not working, then the others like More Durable Power Armor should not be working. From reading that mod page comment section, it seems that people thought that one was also not working by eyeballing the rate of armor decay. I think its just that even at 95% increase sometimes bad guys can Still do enough damage to break the armor and it may not feel like a high number like 95%. I mean just think, your basicly just doubleing the duribility. If you just sit there bad guys will still eventually chew through your armor HP.
So I my opinion this mod is indeed affecting player power armor duribility
As mentioned in the previous post, this doesn't actually do anything to increase the durability of the players power armor. I did a completely unscientific test in game to see how quickly the armor broke against a handful of raiders and saw no difference with or without the mod. Even just eyeballing it, a 95% reduction in damage would certainly be a very noticeable difference.
It's a shame, this sounded like a great way of adjusting the durability while avoiding most conflicts.
Your pic of power armor is how the set found in the museum of freedom should look as it's supposed to be " a suit of CHERRY T-45 power armor." Only, when you see it, it's not, and it's partially damaged. FYI if you don't know this already, in this context, cherry means new, factory spec. or just off the production line. It doesn't mean rusted and damaged.
10 comments
From Fo4edit:
EnchPA_Abilities [ENCH:0003E579]
...blah... increase strenght to 10 ...blah...
AbReduceConditionRate [MGEF:00245A7D]
1.000000
if
Not equal to
1.000000
GetIsID
Player [NPC_:00000007]
So "AbReduceConditionRate" not working for player.
I suppose that thing reduce NPC fussion core drain.
From what I can tell the mod author seems to have to everything correct
Magnitude line went from 1.000000 to 0.05, a 95% increase
I looked in the file with FO4Edit, and it seems to modify the same value as the other mods that change duribility. So if this one is not working, then the others like More Durable Power Armor should not be working. From reading that mod page comment section, it seems that people thought that one was also not working by eyeballing the rate of armor decay. I think its just that even at 95% increase sometimes bad guys can Still do enough damage to break the armor and it may not feel like a high number like 95%. I mean just think, your basicly just doubleing the duribility. If you just sit there bad guys will still eventually chew through your armor HP.
So I my opinion this mod is indeed affecting player power armor duribility
It's a shame, this sounded like a great way of adjusting the durability while avoiding most conflicts.