Fallout 4

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ENCLAVE RESURGENT 1.2
by cluegiver
***REQUIRES FAR HARBOR DLC TO WORK***
"When you see the Enclave, you see the United States government. We are authorized to restore order and civility, by any means necessary." - Colonel Augustus Autumn

Hello and thank you visiting my mod! It's my first one so I hope you like and endorse it.

WHAT DOES THIS MOD DO RIGHT NOW?
-adds the Enclave to the Commonwealth as a join-able faction.
-adds a submarine faction HQ/ customizable player base just outside of The Castle.
-adds summon-able Enclave soldiers that follow you. Both PA and non-PA armored versions.
-adds voiced quests and actors to the world.
-adds Enclave radio station. Complete with 110% more patriotism than competitive stations!
-adds workshop buildable Enclave flag and radio, tuned to Enclave Radio.
-adds custom textures to the beret, courser jacket and X-01 PA to make you feel extra sinister.
-adds custom advanced Enclave weaponry so you can mow down BOS lapdogs even faster.
-adds 3 unique vendors, one of which sells unique Enclave gear.
-adds a supply chest to the player room which gets restocked by Enclave patrols every few days.
-adds 3 Enclave loading screens.
-adds other shit I can't think of right now.

WHY DID I MAKE THIS MOD?
I love Fallout and I love Fallout 4. I was, however, pretty pissed to discover that the Enclave was NOWHERE to be found in the Commonwealth. I found all sorts of old Enclave-esque bunkers and even some X-01 suits, but no actual Enclave. No remnants, no survivors, nada. To add insult to injury, the BOS mentions the war in DC with them as if it were some minor foot-note. I think people would still talk about a gigantic fucking war with laser satellites and a 50 foot tall atomic robot even if it was a whole ten years ago. This peeved me, but I was confident that somebody from the mod community would really do the Enclave justice and put them back in the game. They did not.

Nearly a year went by. I got tired of waiting and decided to do it myself. I've put the Enclave back into the game in the most lore-friendly way I can think of. The Enclave isn't the powerhouse that showed up halfway through Fallout 3. While incredibly powerful, the Enclave in Enclave Resurgent is small in number. They will need your help as the General of The Minutemen... at first. Over time, you will complete missions and upgrade their presence and capability in the Commonwealth. I want this mod to feel like you are rebuilding the Enclave and taking over the Commonwealth. This jumbled mess is the fruit of my labor.

IN-GAME INSTRUCTIONS
Go to The Castle armory and search for a note and keycard. That's it.

CHANGE LOG.

V1.2 Loud and Clear.

Added new quest called Loud and Clear where you get to help the Enclave take a foothold in the Commonwealth.
Changed Enclave faction hostility. Enclave is no longer hostile toward Institute and RR. BOS is still killed on sight.
Changed Reinforcement Grenades availability and costs. They're now more expensive, but tied into the Loud and Clear questline.
Changed Enclave Radio frequency from 82 to 83.5 to avoid conflicts with Main Quest Hunter/ Hunted.
Added persistent Enclave patrols to Commonwealth at the end of Loud and Clear.
Tweaked Enclave officer outfits to where now only Jackson wears the Courser style long coat.
Tweaked vendor lists. Added Enclave shirt and brimmed hat to Quartermaster Smith lists.
It is now possible to fail Recon and Surveillance quest and turn the entire Enclave Faction hostile toward you.
Added Lore terminal to Trident along with Enclave propaganda billboards to Commonwealth.


V1.1 Bug Squishing!

General bug and stability fixes.
Removed lots of conflicts with other mods in FO4Edit.
Added Enclave Uniform by Raziel 990088.
Added Enclave Hat by EwewOn.
Commander Jackson no longer repeats quest dialogue post quest.
Enclave Officers now have their own voice type and dialogue.
Enclave Flag will no longer replace MM flag and is now a standalone item.

V1.0 Initial release

PLANNED FEATURES. (SPOILERS)

-More workshop buildable Enclave items. Barricades, turrets, patrolling sentries for settlements, etc.
-Quest to add roving Enclave patrols and Vertibird air support across Commonwealth.
-Quest to add orbital strike weapon to The Enclave's arsenal.
-Quests to assault/ assassinate other factions.
-Quests to claim locations for the Enclave.
-Interrogation and capture quests.
-Quests to wipe out whole towns and vaults.
-Quests to add unique perks (think BOS hunter bonuses)
-Grand Zealot Richter from Far Harbor as a companion.

FAQ.

Q. Why do I have to side with the MM to join the Enclave?
A. Because there's another settlement that needs our help. I'll mark it on your map. Seriously though, it makes the most sense. The Enclave HATES the BOS and would see both the RR and the Institute as a threat. The MM are patriotic, led by the pure-strain human PC, and (the best part) expendable.
Q. This seems like a quest mod. Is it a quest mod?
A. Originally, yes. I kept adding stuff to make the faction more believable and before I knew it, I made a huge mod that did a bunch of shit.
Q. Why are there only two quests in this mod?
A. This is ALPHA and a proof of concept. I plan to add new quests that will build on each other in future updates.
Q. Do I need to start a new game?
A. No, but I would recommend it if you've completed the main storyline or if you've sided hard with the BOS. You'll be mowing down your BOS buddies a lot.
Q. The Enclave was so evil in the past. Will they try to kill everything again?
A. Sort of. Remember in FO3 it was Eden that wanted to kill everyone. COL Autumn and the rest of the Enclave just wanted to take over the purifier. That said, the Enclave in Enclave Resurgent will kill anyone or anything flagged with Institue, BOS or RR faction tags on sight. YOU'VE BEEN WARNED!
Q. Why won't you make the mod the way I want you to make it?
A. I'm not your personal mod-making machine.
Q. Why is your mod so shitty?
A. Don't like it? Go make a better one after you go fuck yourself.

KNOWN ISSUES/BUGS

-.lip files on some actors need to be re-done. The lip syncing will look a little off for some lines.
-Some buildable items on the Trident won't recognize the floor and can't be built. Using mats and rugs as anchors seems to bypass this.
-The Enclave Radio station uses the in game frequency 83.5. Any other mod using that frequency will obviously conflict.

This is a big mod that does a lot of stuff. I've done my best to keep everything self-contained and as minimally invasive as possible. That said, I'm bound to have fucked something up. If you find something, point it out in a constructive way and I'll take a look at it.

CREDITS.
Creation Kit - Me
Scripting - Me
Voice acting - Me (poorly)
Writer - Me
Catering - Me
Producer - Me
Director - Michael Bay
Dolly Grip - Me
Best Grip - Me
Fight Scene Coordination - Me
Musical Score - Me
Casting - Me
Casting Couch - Me

SPECIAL THANKS.
Seddon 4494 for his amazing mod tutorials.
Nuka Mage for the same.
radioactivenuke for the great radio station tutorial.
Moraelin for sharing the wonderful shadowed X-01 textures.
Raziel990088 for sharing the great Enclave Officer uniform.
ErewOn for letting me use his wonderful Enclave/ SS Officer cap textures.