0 of 0

File information

Last updated

Original upload

Created by

Keltas

Uploaded by

keltas

Virus scan

Safe to use

31 comments

  1. 5HeadPlay
    5HeadPlay
    • member
    • 6 kudos
    I'I edited this mod to add a 100% drain protection at <=1 Battery, now it never discard the fusion core, I also altered the perk to be on by default attaching it to the player as a spell. All I have to do now is set power limits at <3%, <5% & <10%(edited the lower power battery to trigger at 10% vs 25%) to disable certain actions, no using AP at <5%, or running <3%, I also boosted running drain 10x .05 to .5.

    Simple enough, now I'll just need to add a manual eject fusion core as a weapon, likely using the mod which turns it into a hand grenade. 

    Edit, okay I went in & added two ned ab fortify  to reduce effects of AP Regen Rate & Speed Multi, simple edits, testing them now,.:)
  2. m9365428
    m9365428
    • member
    • 0 kudos
    Ok not sure if a bug or what but here goes.

    Placed 93% core in suit walled to Red rocket. Looked at fusion core, no drain but no charge (item counter still 93%)
    edit with Creation Kit to 0.15 repeat test. No change.
    Increased to .25. Noticed indicator in power armor reached 100%, exit and look at core 93%.

    I think this is effecting the power armors charge value but not adding a negative usage to the core equipped.

    I'll keep looking if I can find a fix and update.
    1. Bidiguilo
      Bidiguilo
      • member
      • 1 kudos
      only works when wearing it
    2. DreyWay01
      DreyWay01
      • member
      • 0 kudos
      The mod works with the nex-gen update?
  3. WolfintheWheat
    WolfintheWheat
    • member
    • 0 kudos
    Would it be possible to have a version of this mod that only affects the experimental Piezonucleic Power Armor chestpiece obtained from Polymer Labs? It would make a little more sense and would fix a glaring issue I see with said power armor - The only thing it does in vanilla is "increase AP regen when exposed to radiation," when in the terminal notes it's supposed to convert radiation to electricity. After manipulating machinery to finish the project and obtain the prototype, it felt like a real letdown to see it only affects AP regen.

    Just a suggestion - I'd like to be able to use such an interesting piece of armor but there are better legendary armor perks to be had than the mentioned anticlimatic Vanilla one.
  4. RevanFanMan
    RevanFanMan
    • premium
    • 21 kudos
    For some reason this stopped working for me. I uninstalled it for a time. When I reinstalled it. it no longer functioned, the fusion cores keep draining. I even tried this on a new game as well to no avail.
  5. SonOfMyths73
    SonOfMyths73
    • premium
    • 3 kudos
    Does this also happen while out of the suit? It would make sense for me to, after a long day of fighting, traveling, and other sorts of things, get out of the suit and let it recharge itself while I sleep.
    1. keltas
      keltas
      • premium
      • 2 kudos
      Unfortunately not. I wish I could make it, but I don't know how.
  6. pyr0kid
    pyr0kid
    • member
    • 0 kudos
    i have 2 questions.

    first: you said this slowly recharges, is the recharge rate faster then you can use it?

    second: this can be removed from a save, right? i'd rather not brick my save due to me not asking about this.
    1. keltas
      keltas
      • premium
      • 2 kudos
      The recharge rate is faster than what you use when just wearing power armor and walking around, however sprinting and using AP in general can still cause you to use up a whole core.

      To answer the second question. It should be completely safe to remove from save. I used Fallout 4 CK to make it without any scripts whatsoever and as such there should be no way for it to brick saves. That being said I cannot guarantee anything as it is impossible to predict if future patches or some bugs in the game engine that I don't know of can cause problems.
  7. GOLDENTRIANGLES
    GOLDENTRIANGLES
    • premium
    • 9 kudos
    This seems great. Is your code easily modifiable for different charge times?

    I have a mod idea that I would like to do and if the code is right it could be a major part of the mod I want to make.
    The mod hasn't started development yet. Currently in pre-production.
    1. keltas
      keltas
      • premium
      • 2 kudos
      Yes. However the recharge rate won't be much slower, as the smallest value you can set up is I believe 0.01, and the mod uses 0.05. The mod itself does only 2 very small changes. You could easily make them yourself in 2 minutes. Feel free to use whatever you want.
    2. GOLDENTRIANGLES
      GOLDENTRIANGLES
      • premium
      • 9 kudos
      Don't mean to sound rude but have you tested 0.001 or 0.005?

      You would need to leave the game running for a while to see a difference if it's working.
      I'm guessing if it doesn't work then it's probably do to the engine rounding down and making the value effectively zero.
      If that's true then maybe a script extender would help. Hmm

      Well without giving much away.
      What I would like to do is make a entirely different power armor that would recharge when not in use.
      The armor would have features and ability's. It would be as balanced as possible and should avoid being a direct upgrade to normal vanilla power armor.

      It's a pretty big idea and I probably won't be able to make it all by myself so I am saving up some money and thinking about asking some mod authors for some help and I would be okay with giving them some money.

    3. keltas
      keltas
      • premium
      • 2 kudos
      Well the problem is much simpler. When I type the number into the relevant field and press okay it is automatically changed by the Creation Kit. The method I use for recharging core uses an existing unused function in the engine which allows me to recharge the fusion core while wearing power armor. That means that this method will not work when you take the power armor off.
    4. GOLDENTRIANGLES
      GOLDENTRIANGLES
      • premium
      • 9 kudos
      Ah okay, thanks for the reply.
  8. hitman123789456
    hitman123789456
    • member
    • 6 kudos
    There are more than enough Fusion Cores in the wastes, personally i find this mod to be very unbalanced
    1. TaboriHK
      TaboriHK
      • premium
      • 0 kudos
      You don't have to use it. Not everyone wants to scavenge them endlessly
    2. Electrosus912
      Electrosus912
      • member
      • 40 kudos
      Thank you for making this mod though, it may become useful for a possible mod I have in mind xP
    3. Chieron26
      Chieron26
      • member
      • 1 kudos
      If there are more than enough cores, how is it unbalanced?

      Not going to use the mod myself, but your argument makes no sense.
    4. shadowthh
      shadowthh
      • supporter
      • 1 kudos
      he means that since there are a lot of fusion cores to find in game that this mod is redundant because you won't run out which is true for late late game
    5. EnderDragonFire
      EnderDragonFire
      • supporter
      • 23 kudos
      Redundant is not the same as unbalanced. It would be unbalanced to make a rare item easy to find. Making a laughably common item more convenient does not really effect game balance.
    6. Talwick
      Talwick
      • supporter
      • 32 kudos
      Agreed. This is a mod for convenience, not any sort of unfair advantage.

      If anything, the NPCs have the unfair advantage over you, since their cores don't run out.
    7. Electrosus912
      Electrosus912
      • member
      • 40 kudos
      Unless of course if you were lucky enough to vats their cores xD
    8. Stephanebx
      Stephanebx
      • member
      • 0 kudos
      Do nor forget that it is linked to rank 3 of the nuclear physics perk. You Must have at least 8 intelligence and level enougth to take it. That mean you will spend a long time looking for cores to power your suit. The only way i can see it over powered is if you use it to refill a core while you use another for a laser Gatling and switch when the one in the gun is to low. But who would do that?
    9. Starfoth
      Starfoth
      • member
      • 0 kudos
      I don't think it's unbalanced, I want it for immersive purposes. In the later portion of the game you can get hordes of fusion cores to constantly use power armor.
  9. jussmeE
    jussmeE
    • premium
    • 1 kudos
    you should make this regenerate via solar power. Would make it more interesting so that you cant regenerate at night
  10. Crosantine
    Crosantine
    • member
    • 0 kudos
    Thanks. Unbalanced ? I don't think so. It regenerate really slow.