IF YOU LIKE THIS MOD, PLEASE GO AN ENDORSE REGISTRATOR2000'S HOTKEY MOD!
I am open to advice on this mod. If anyone has any other ideas for it, or if people would like buttons moved around I am all ears. Hope you all enjoy this.
Credit goes to Registrator2000 for the FO4Hotkeys mod and for helping me out with some of the functions.
If you havent had a look at his other mods, go do so now, the man is a genius.
UPDATE: 30/12/2016 - Changed main file to utilise Registrator2000's merge utility rather than manually patching. Updated installation instructions on page.
Mod just the way I like: light, simple and customizable.
Just made a few changes for my own taste. Sharing time:
NumPad2=ModPos Y -1; ModPos z 0 NumPad4=ModPos X -1; ModPos z 0 NumPad6=ModPos X 1; ModPos z 0 NumPad8=ModPos Y 1; ModPos z 0 NumPad-=ModPos Z -1; ModPos x 0 NumPad+=ModPos Z 1; ModPos x 0
NumPad1=ModAngle X -1; ModPos z 0 NumPad3=ModAngle Y -1; ModPos z 0 NumPad7=ModAngle Y 1; ModPos z 0 NumPad9=ModAngle X 1; ModPos z 0 NumPad/=ModAngle Z 1; ModPos x 0 NumPad*=ModAngle Z -1; ModPos x 0
Shift-NumPad2=ModPos Y -5; ModPos z 0 Shift-NumPad4=ModPos X -5; ModPos z 0 Shift-NumPad6=ModPos X 5; ModPos z 0 Shift-NumPad8=ModPos Y 5; ModPos z 0 Shift-NumPad-=ModPos Z -5; ModPos x 0 Shift-NumPad+=ModPos Z 5; ModPos x 0
Shift-NumPad1=ModAngle X -5; ModPos z 0 Shift-NumPad3=ModAngle Y -5; ModPos z 0 Shift-NumPad7=ModAngle Y 5; ModPos z 0 Shift-NumPad9=ModAngle X 5; ModPos z 0 Shift-NumPad/=ModAngle Z 5; ModPos x 0 Shift-NumPad*=ModAngle Z -5; ModPos x 0
Edit; just realised I haven't explaned these changes for some people. Numpad 5, 2, 4, 6, 8, -, +, 0, and (.) are acting just the same. Numpad 1, 3, 7 and 9 are for pitching the object. (/) and (*) for rotating. Shift+ whatever number or sign listed above is for a +5 movement instead of 1 (aka move farther).
Do you know how to make the keys so to hold them down instead of tapping? :) Hey some things are not so that you can get them close to where I want it. thanks, kenjero
Thank you! Copying and pasting these. The one thing I loved about the old mod I was using (which required you to run a script before starting the game and use the console to select items and move them) was that it had a "turbo" movement increment included in the default keys. The only thing I miss now is having the object highlighted while you move it (although that was actually a side effect of having to open the console to move objects...it pauses the game while its open which leaves whatever you were looking at in build mode highlighted).
Thank you ruddy88 for this mod! And thank you RustedFrog for these alternate functions! This is EXACTLY what I wanted!
Do you know how to add lines to this that would set the scale of the object up or down? Jaxonz Positioner for Skyrim used the Home and End keys for that. Also perhaps a delete object function? Is that even possible? Not sure if its the same console commands in FO4 as in Skyrim, but I was wondering if anyone had done this. If no one responds, I will try it and edit this comment if I succeed.
First of all, I have no "Hotkeys" .ini in my \Data, or anywhere else - yours and the new one from the mod FO4 Hotkeys are the only two now present, so where exactly am I to paste in your .ini settings? The only game-provided .ini's are "Fallout4Custom.ini", "Fallout4Prefs.ini", and "Fallout4.ini", all located within C:\Documents\Games\Fallout 4.
Also, what little I DID get to work was the number-pad "5" key, and it selected land and water features, and everything else in the vicinity EXCEPT the object I actually wanted to edit - in this case a sword I wanted to stand up-right, point down, so I could embed it into a rock - this is the only thing at the moment I thought I needed your mod for, but apparently it will not recognize a sword - neither will trying console selection. The sword in this case is from "The Legend Of Zelda Master Sword" mod. My Sanctuary settlement is based upon a medieval theme, including a full blown castle. and everything needs to center around my "Sword in the Stone". which I cannot seem to make happen, and CK is absolutely out of the question - completely "Greek" to me.
So now what? lol (I ask this respectfully as I know there is not a thing wrong with your great mod - it's at my end, surely, and I am simply unclear as to how I may solve this issue.)
This mod won't help you. Even if we got it to work the sword will still have physics and will fall, even if you got it balanced it would get knocked over from collision. You will unfortunately need to use CK and nifskope to remove onsyics from the item before thinking about placing it permanently in place
Anyone using his have an issue selecting bottles? I drop a bottle of Nuka-Cola (or any other) and can't select it. It selects dirt/driveway/grass, whatever is under/around the bottle, but not the bottle itself. Everything else I drop is selectable.
NOTE: seems that it wouldn't select items I spawned through the console. It can select and affect items in the wild, but not what I've spawned and dropped. Rats, as I was hoping to build a crazy Nuka-Cola display with all variants.
ALSO: as it doesn't turn off gravity or collisions, it has to be pretty much where you're going to place it for it to be effective.
For placing random objects, especially decoration, I suggest using the OCDecorator mod. Objects placed with that aren't affected by gravity and collisions, and you don't have to go through the trouble of spawning the objects through console commands.
Anyone know of a way to make keybinds to just spin an object left and right, like how left and right click on the mouse do? I can't get anything done with mouse clicks because they go way to damn fast
Has anyone had any trouble with this in the past few hours? I can use "5" and it will select the object, but none of the other keys work. I've tried resetting the keyboard. I uninstalled and reinstalled FO4hotkeys. These 2 are the only two mods I use for the keyboard. Help! I use this a LOT.
UPDATE: Still not working. Once I select the item, I press some keys and get this: Compiled script not saved! ModPos Y -1; ModPos z 0 Command: ModPos Y -1;ModPos 0 Axis (X,Y,Z) required for parameter Axis.
Any ideas? Anyone? If I have to I'll do a clean install if that's what it's going to take to make this work again.
UPDATE 2. Well, I've disabled all other mods but still getting the problems. I guess next I'll try a clean install and see if that takes care of it.
Is there a way of de-selecting an object that you've selected? I've tried hitting 5 and 0 to de-select, and I"ve even tried saving the game and reloading, and I can still move the previously selected object.
This is troublesome, since it increases the chance of accidentally moving objects that you don't wish to move.
Unfortunately not, theres no clear function that I can use. You can drop an item and select that then pick it back up and that should clear your selection. Or change the ini so that you have to hold CTRL or something with it so it reduces your chance of moving something accidentally
Well, in case anyone else has an issue with the inability to de-select an object, the only work-around I've been able to find is to save the game and reload the game (Quicksave will not do it. You have to exit the game entirely).
Other than that, it's a good mod. And I'm going to get a LOT of use out of it.
1) Look up at the sky. 2) Open up the console with the tilde ( ` ) key. You should see the object reference number for whatever object you recently selected listed on the top-middle of the console window. 3) Click on the sky. The reference number should disappear, which means you no longer have an object selected.
104 comments
I am open to advice on this mod.
If anyone has any other ideas for it, or if people would like buttons moved around I am all ears.
Hope you all enjoy this.
Credit goes to Registrator2000 for the FO4Hotkeys mod and for helping me out with some of the functions.
If you havent had a look at his other mods, go do so now, the man is a genius.
UPDATE:
30/12/2016 - Changed main file to utilise Registrator2000's merge utility rather than manually patching. Updated installation instructions on page.
hotkeys.ini additional lines to change object size:
PgUp=setscale 2 ; ModPos Z -5; ModPos Z 5; cgf "Debug.Notification" "setscale 2"
PgDn=setscale 0.5 ; ModPos Z -5; ModPos Z 5; cgf "Debug.Notification" "setscale 0.5"
Backspace=setscale 1; ModPos Z -5; ModPos Z 5; cgf "Debug.Notification" "setscale 1"
To use:
1. Press NumPad5 to select the object at crosshair.
2. Press PageUp, PageDown or Backspace to change the object size.
https://youtu.be/9JqO--HE6TQ
10/10
Just made a few changes for my own taste. Sharing time:
NumPad2=ModPos Y -1; ModPos z 0
NumPad4=ModPos X -1; ModPos z 0
NumPad6=ModPos X 1; ModPos z 0
NumPad8=ModPos Y 1; ModPos z 0
NumPad-=ModPos Z -1; ModPos x 0
NumPad+=ModPos Z 1; ModPos x 0
NumPad1=ModAngle X -1; ModPos z 0
NumPad3=ModAngle Y -1; ModPos z 0
NumPad7=ModAngle Y 1; ModPos z 0
NumPad9=ModAngle X 1; ModPos z 0
NumPad/=ModAngle Z 1; ModPos x 0
NumPad*=ModAngle Z -1; ModPos x 0
Shift-NumPad2=ModPos Y -5; ModPos z 0
Shift-NumPad4=ModPos X -5; ModPos z 0
Shift-NumPad6=ModPos X 5; ModPos z 0
Shift-NumPad8=ModPos Y 5; ModPos z 0
Shift-NumPad-=ModPos Z -5; ModPos x 0
Shift-NumPad+=ModPos Z 5; ModPos x 0
Shift-NumPad1=ModAngle X -5; ModPos z 0
Shift-NumPad3=ModAngle Y -5; ModPos z 0
Shift-NumPad7=ModAngle Y 5; ModPos z 0
Shift-NumPad9=ModAngle X 5; ModPos z 0
Shift-NumPad/=ModAngle Z 5; ModPos x 0
Shift-NumPad*=ModAngle Z -5; ModPos x 0
Edit; just realised I haven't explaned these changes for some people.
Numpad 5, 2, 4, 6, 8, -, +, 0, and (.) are acting just the same.
Numpad 1, 3, 7 and 9 are for pitching the object.
(/) and (*) for rotating.
Shift+ whatever number or sign listed above is for a +5 movement instead of 1 (aka move farther).
The one thing I loved about the old mod I was using (which required you to run a script before starting the game and use the console to select items and move them) was that it had a "turbo" movement increment included in the default keys.
The only thing I miss now is having the object highlighted while you move it (although that was actually a side effect of having to open the console to move objects...it pauses the game while its open which leaves whatever you were looking at in build mode highlighted).
And thank you RustedFrog for these alternate functions! This is EXACTLY what I wanted!
Do you know how to add lines to this that would set the scale of the object up or down? Jaxonz Positioner for Skyrim used the Home and End keys for that. Also perhaps a delete object function? Is that even possible? Not sure if its the same console commands in FO4 as in Skyrim, but I was wondering if anyone had done this. If no one responds, I will try it and edit this comment if I succeed.
First of all, I have no "Hotkeys" .ini in my \Data, or anywhere else - yours and the new one from the mod FO4 Hotkeys are the only two now present, so where exactly am I to paste in your .ini settings? The only game-provided .ini's are "Fallout4Custom.ini", "Fallout4Prefs.ini", and "Fallout4.ini", all located within C:\Documents\Games\Fallout 4.
Also, what little I DID get to work was the number-pad "5" key, and it selected land and water features, and everything else in the vicinity EXCEPT the object I actually wanted to edit - in this case a sword I wanted to stand up-right, point down, so I could embed it into a rock - this is the only thing at the moment I thought I needed your mod for, but apparently it will not recognize a sword - neither will trying console selection. The sword in this case is from "The Legend Of Zelda Master Sword" mod. My Sanctuary settlement is based upon a medieval theme, including a full blown castle. and everything needs to center around my "Sword in the Stone". which I cannot seem to make happen, and CK is absolutely out of the question - completely "Greek" to me.
So now what? lol (I ask this respectfully as I know there is not a thing wrong with your great mod - it's at my end, surely, and I am simply unclear as to how I may solve this issue.)
Anyone using his have an issue selecting bottles? I drop a bottle of Nuka-Cola (or any other) and can't select it. It selects dirt/driveway/grass, whatever is under/around the bottle, but not the bottle itself. Everything else I drop is selectable.
NOTE: seems that it wouldn't select items I spawned through the console. It can select and affect items in the wild, but not what I've spawned and dropped. Rats, as I was hoping to build a crazy Nuka-Cola display with all variants.
ALSO: as it doesn't turn off gravity or collisions, it has to be pretty much where you're going to place it for it to be effective.
For placing random objects, especially decoration, I suggest using the OCDecorator mod. Objects placed with that aren't affected by gravity and collisions, and you don't have to go through the trouble of spawning the objects through console commands.
UPDATE: Still not working. Once I select the item, I press some keys and get this:
Compiled script not saved!
ModPos Y -1; ModPos z 0
Command: ModPos Y -1;ModPos 0
Axis (X,Y,Z) required for parameter Axis.
Any ideas? Anyone? If I have to I'll do a clean install if that's what it's going to take to make this work again.
UPDATE 2. Well, I've disabled all other mods but still getting the problems. I guess next I'll try a clean install and see if that takes care of it.
This is troublesome, since it increases the chance of accidentally moving objects that you don't wish to move.
Or change the ini so that you have to hold CTRL or something with it so it reduces your chance of moving something accidentally
Other than that, it's a good mod. And I'm going to get a LOT of use out of it.
Thanks.
1) Look up at the sky.
2) Open up the console with the tilde ( ` ) key. You should see the object reference number for whatever object you recently selected listed on the top-middle of the console window.
3) Click on the sky. The reference number should disappear, which means you no longer have an object selected.