24 nuclear materials for each? Rly? Nuclear generator - 12. Produce 100 p. of energy long time. F.core - 24, work only ~1h. Logic. Cleaning mines in Vault 88 bring me ~400 nuclear materials. Only for 20 cores =D Funny, yes.
kr1ck's Craftable Ammo is more easy 2 use and dont have all the very high requirements just to make ammo... Can you please nerf all requirements please you need so much stuff just to make ammo...
Very good mod. I used it for a while, however the Contraptions DLC now provides the ability to craft ammo. So i'll not use this mod anymore. Thanks. Endorsed.
I've been using this mod for a while. It's great. One question, though. Where is the .45-70 ammo for the lever action rifle? I can't seem to find it as a craftable ammo.
Thanks.
edit: looks like I had to reinstall. I must have somehow installed it without dlc options. I am able to craft .45-70 ammo now. Awesome.
I came and downloaded this mod because kr1ck's is no longer supported and doesn't include the ability for DLC. I too would also like to chime in to say that Chemist seems a little overkill as far as a requirement for making ammo. There are some character builds that have no need invest that heavily down that perk tree, such as the one that I'm playing now. Any news on removing that requirement?
While I understand your reasoning, I also understand what other people have mentioned regarding Chemist as a requirement.
*EDIT* I was able to remove the Chemist requirement myself with FO4Edit so everything's good for me. I'm using it and endorsed it as it does exactly what it states in the description. I've just tweaked it to my liking.
No version with out perk requirements? :/ shame as this makes it so people HAVE to pick certain perks that would not fit their current build. Also when looking at the perk requirements they seem a little off such as I do not see why you would need a rank of chemist if you are making standard .38 ammo. Just a small request/suggestion .
I love the idea of this mod, but I agree that there should be an option without chemist, just because it's so deep into the intelligence tree that it doesn't even work for someone who's trying to do something like a stealth sniper build. Any sort of vats build really or any non-intelligent gunslinger-like build. It's kind of like having to go really deep to get local leader in the charisma tree. I do love the mod and I'm going to endorse it, but I just think that there's an argument against having to get chemist, having gun nut should be enough. But hey that's just my opinion though, great job on the mod
58 comments
Nuclear generator - 12. Produce 100 p. of energy long time. F.core - 24, work only ~1h. Logic.
Cleaning mines in Vault 88 bring me ~400 nuclear materials. Only for 20 cores =D Funny, yes.
Edit: It is possible to *craft* it, just not convert it from something else.
Is this intentional?
Thanks.
edit: looks like I had to reinstall. I must have somehow installed it without dlc options. I am able to craft .45-70 ammo now. Awesome.
While I understand your reasoning, I also understand what other people have mentioned regarding Chemist as a requirement.
*EDIT* I was able to remove the Chemist requirement myself with FO4Edit so everything's good for me. I'm using it and endorsed it as it does exactly what it states in the description. I've just tweaked it to my liking.