Fallout 4

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imegabyte

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imegabyte

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7 comments

  1. yoyojaw
    yoyojaw
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    I think this mod is actually lore friendly you would think all those robots would do a good job keeping the place clean
  2. instyne49
    instyne49
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    I spotted one of your cleanups a while back and have been tracking you a bit. My question, is could you put all six of these into an installer to save space on the mods? Give an option to enable what you want. That's been my only holdup to using this mod. They all look great. And while I'm asking questions, will you do other sections of Nuka World?
    1. imegabyte
      imegabyte
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      They do not seem to work well when combined, too buggy to meet quality standards, but work perfectly when standalone so thats how I dealt with it. It will not change. The user still retains the ability to choose what to install. Besides, all my mods together are no larger than 2MB, thats almost nothing these days.

      I have an un-posted mod that I think is mostly finished and never got around back to completing, it is all the interiors of Fizztop Grille. I could post it but I have no screenshots made and have not reinstalled F4+GECK to make edits or find out where I am on it since a recent fresh OS with SSD drive upgrade, and been too busy in RL to put any time into it. An attempt was made on that haunted mansion but that thing was f-u-c-k-e-d four ways from friday so it was abandoned, but still have the .esp files. May get to it, least till the new fallout release comes, currently in dev.
  3. Angelsilhouette
    Angelsilhouette
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    Any chance you could make a version of this that populates the park with traders/settlers if you decided to take the Open Season route and eradicate the raiders?
    It kind of feels like Bethesda threw in Open Season as an afterthought, as if they felt that everyone would love to throw in with the raiders rather than liberate the parks from them.
    1. imegabyte
      imegabyte
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      That is a good idea, the place looks a bit empty and could be lively. However when attempting to do it with geck, I got lots of script conflicts, depending if bots were active and crashed in the game when entering the modded area. This my be better situated for those more experienced with script creation/editing; I am interested in seeing that mod as well.
  4. Angelsilhouette
    Angelsilhouette
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    I like this. I did my best to hack-deactivate the robots rather than killing them, it only makes sense that after I left (or heck, even before I got there) that they'd keep doing their primary job of working the park. I imagine that after reactivating them all, I'd tell them to clean the place up.
  5. genolune
    genolune
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    After a little break, imegabyte is back to repairing Nuka-World! Welcome back!