Visible Weapons on Back. This mod was made to work with Visible Weapons - 3rd Person Holster by registrator2000 to let you wear your weapons the FO NV style.
Attention: This mod is no longer being supported or updated by friffy.
Mod is now a modder's resource. You may edit the data from this mod for your own personal use and for release. All I ask is that this mod is credited and linked.
Happy modding!
This mod adds visible holstered weapon-apparels to the chem crafting station. You can craft them as simple apparels just to look cool.
Do you want all the fun? Then you need registrator2000 awesome mod Visible Weapons - 3rd Person Holster for this mod to work with and you can holster your favorite weapons like you did in FO NV. Almost at least, for there are limitations (for now) in how to display all the modifications you can add on a weapon.Easy, simple and save to use - please check registrators page for more informations and how to use it in your game.
If you're loooking for gun holsters and knife sheaths you should take a look at the Hosters and Sheaths Mod provided by Zalterdbeastz. Most of my guns as well als the combat knifes will work with it.
At the moment these weapons are included:
Sniper Rifle in different modifications Hunting Rifle in different modifications Combat Shotgun in different modifications M9 - normal and long barrel, Supressor (original M9 Pistol Mod is needed for it to work) Widow Shotgun - Short and Long on Back, Short on Hip (original Widow Shotgun Mod is needed for it to work) Tire Iron with/without blade Lever Action long with Scope and Silencer (Far Harbor DLC is needed for it to work) Syringer Radium Rifle (Far Harbor DLC is needed for it to work) Combat Knife on Hip Pickman's Blade on Hip Handmade Asssault Rifle in different modifications (Nuka World DLC is needed for it to work) Western Revolver in different modifications (Nuka World DLC is needed for it to work) Assaultron Blade (Automatron DLC is needed for it to work) Assault Rifle Pipe Rifle Shotgun in different modifications 10mm Pistol in different modifications 44. Pistol in different modifications Machete in different modifications Chinese Officer sword Grognak Axe Covert Sidearm Cryolator CombatRifle Fatman Flamer Institute Pistol Institute Rifle Laser Rifle Plasma Pistol Plasma Rifle Railway Rifle Sacrificial Sword on Hip Sacrificial Sword on Back Shishkebab Shem Drow Sword Submachine Gun Super Sledge Hammer
Update to v4: New weapons:
Baseball Bats Gauss Rifle (thanks to Zalteredbeastz) Combat Rifle with scope/ long barrel Assaultron Blade on left shoulder Laser Rifle different modifications HMAR short on left shoulder Lever action different modifications Pipe Sniper Gamma Pistol Pipe Wrench Institute Rifle short scope Shotgun sawed off on Hip Slegde Hammer Gun Holster (thanks to Zalteredbeastz and ImAarwyn)
The long awaited Baseball Bats can be placed on left or right shoulder. You can also change the color of the bat in the armor workbench. All colors available except the unique bats.
The gun holster fits for all normal guns. You can also craft a gun holster for the 10mm pistol, it looks a bit weird from the side but it's the best I can do. All straps might clip depending on body model and/or armor.
I also included the Cait Bandolier as a separate piece so you could use it as rifle holster. BodySlide data also included to adjust it to your prefered body type - both male and female. If I can find a way to change the gun holster to work properly with BodySlide I will make an small update for it.
The Gamma Gun... I placed it at the leg. The small dish works - somehow. The big dish will clip into your leg. If you don't like the positioning you can always try to correct it yourself in Outfit Studio (that goes for all weapons and gun holsters).
With this update I should have covered most of the vanilla weapons. So no more major update (and to be honest - I can't stand these weapon meshes anymore...). What I probably will do is a tutorial how to make hostered weapons for all the adventurous or patient (best both) types of you.
So what does it means, DLC or original mod is needed? This mod only adds meshes, you need the original mod or DLC for the textures. So yes, it is NEEDED for the mod to work. Please do not report a "bug" if you get crashes in the chem menu and run my mod without the neccessary mods and DLCs. And - and this goes for for all mods you're planning to install - do a BackUp Save before you test the mod(s).
If you do not want the custom weapons you can grab the "Without custom Weapons" file BUT DLCs are still needed!
Credits: Corvalho1 for the beatiful Widow Shotgun ff7cloudstrife for the amazing M9 Pistol ImAarwyn for the gun holster