it's a great mod but i didn't expect to see a raider(Rust Devil) come and live in my settlement he seemed pretty nice too lol, it happened in vault 88 and now he serves as a security in there, turned the settlement beacon off because it started messing with settlers A.I
I think it must be added on the front page that you cannot have more than one file installed - I selected the top one for Lore and then the all DLC thinking that it just added more different types of robots, but vortex threw the first one out as being redundant if you have the all DLC installed - please add it to the front page to prevent others from downloading and installing more than one file - now I have yet to test it out to see if it works - thanks for sharing
Yeah, vortex loves doing that, ( I really hate the way vortex does shiet ).. What you might need to do , is dismiss the redundacy ,. and set a rule for the all dlc or which other file , to " must load after " perhaps ? Its a little confusing, .. All dlc may just be, all dlc and not include main file , which agree should have extra info in files tab. " needs main file " or " use only one " n such!
Hello and happy new year. i am sorry but your mod don't work with the latest version of Fallout 4 (even i end with the Ada quest). it works at the version 1.10.143 if i remember good. i hope there is a update. That's all. Thanks.
Iv got some robots in my settlement, but when I assign them to a guard post then leave, when I come back they are no longer assigned to it. Is this normal?
That's kinda normal. I have to reassign some of them. I find it better to use More Guard Posts - Guard Rug and place a couple of rugs around the settlement (# of Guards +2 or so extra rugs.) And the guards (protectrons, Eyebots) wander between all the rugs. I use Sentry's and Assaultrons as provisioners; they always make it between settlements.
I love the idea of having robot settlers like Curie, Kleo and Jezebel for my railroad character but with this mod installed the settlers in random encounters were robots with T-pose humans inside them. Is this fixed?
I've had this mod installed for a long, looongg time and not once have I seen a synth or a robot join a settlement of mine. I'm not sure if it's simply down to the stats of the mod making it unlikely mixed with my poor fortune though, haha!
Either way though, this is definitely something I feel should have been in the base game from the beginning! Little mods like this are what make me enjoy the modding community (not a fan of the HUGE overhaul mods)!
simply bring your console up(~), click on any settler then type recycleactor until you find the synth. ouh, make sure they can be assign. some settlers from recycleactor command cannot be assign though.
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What you might need to do , is dismiss the redundacy ,. and set a rule for the all dlc or which other file , to " must load after " perhaps ?
Its a little confusing, ..
All dlc may just be, all dlc and not include main file , which agree should have extra info in files tab. " needs main file " or " use only one " n such!
Either way though, this is definitely something I feel should have been in the base game from the beginning! Little mods like this are what make me enjoy the modding community (not a fan of the HUGE overhaul mods)!
Sentry Bot - 24hour patrolling settlement guard or supply line provisioner
Assaulttron - 24hour patrolling settlement guard or supply line provisioner
Eyebot - 24hour patrolling settlement guard, nothing like a floating bullhorn to sound an alarm!
Mr. Gutsy - 24hour patrolling settlement guard
Mr. Handy - 24hour Farmer
Protectron - 24hour Farmer
Synth - Farmer/Guard add armor+weapon
Humans need sleep, these guys keep working!