The areas around Starlight are now very buggy. Maybe it's just my load order, but the roads, trees, and bridges disappear for a few seconds and then come back, or sometimes I'll be walking and see things pop in and out of existence. Maybe it is a conflict with a green/summer season mod I use. I only have this issue since installing this mod, but it is also possible I've simply overloaded the zone with my Starlight City settlement. (Sim settlement built for 40 people, all in brick and concrete homes)
I can't do any thing about mod conflicts. Coming from other modders.
I guess you simply have to chose. which one you think is more important to you.
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And I know that there are some issues whit stuff disappearing and coming back. That usably stops after a while FOR ME.
It started after i removed the big metal screen.
But i guess that i can make the settlement build radius smaller again. To see if that solves some thing. _____________________________________
Did you go to Starlight after a new started game, and open the console and typing in ''Scrapall'' before enabling this mod? As i stated in the Desc on the front page?
I am pretty sure this mod is no longer supported, but I thought I would put this out there just in case someone finds a fix. Bridges, landscape and items definitely DO DISAPPEAR around the Starlight area, and no amount of time in the game or leaving/returning fixes it.
I'm having an issue. Around the Greentech building, there is a raider camp known as Kendell, and everything you removed from Starlight Drive in spawns underneath there. Everything is fusing together and causing massive fps drops. I'm betting I fucked something up on my end though, I just thought I'd mention it, just in case someone else is having the same issue.
I found the problem. I had a mod installed that did a lot of things to the cells in Boston and for some reason, Starlight. So for some reason they conflicted in such a way that everything got moved to Greentech building instead of being removed. The Boston FPS fix mod was a nightmare anyway, so I removed it, started a new game and everything is fine now. So, it was on my end. Feel free to delete the comment so others don't panic =)
It's mainly used to draw peoples attention to something they 9/10 ignore or miss per default.
since the human intellect seams to keep decreasing at a worry some speed, we all have to create new ways to ''help'' people to see what should be obvious.
As for a example. some people send me messages wondering why my mod dose not work. and when asking if they tried to start a new game they say no.
and i ask them if they have read the Description and they say no again. in the wherry Description it says under one of the OBS that you might have to start a new game.
so a quick translation for the usage of OBS. READ THIS IT'S !"#¤%& IMPORTANT! or ATTENTION HERE! or Observe this picture or text here.
There seems to be something in the new building area that requires power, but is outside the building area or hidden. This makes Sim settlement always count power as being unfinished. An annoying bug.
Great mod and looking forward to use it with next play.
But I did some testing and fast travel still takes you to one spot no matter what, with mod "visible markers" I tried to move the marker without success.
I don't know but somehow your mod makes that fast travel spot static and not dynamic like normally.
Any chance you have time to look where's the issue?
So first off. Love the mod, Always liked starlight and now its just so much better, So good work.
But while the mod is good. I think there are a few things that could be done to make it better. Small things.
*The water pool, If you look at it from the front towards the hill you can see where the ground doesnt connect with the pools walls. Its not to noticable but still. *The rock cove that has the workbench in, the back behind it is completly open leaving a gap between the hill and the structure. And it just looks bad. If there is a way to make it look better, then it would be a massive improvment. *The workbench floats, probably nothing you can do, but still worth the mention. *The settlment border has been extended by, id say 3x the normal border. Not sure if a bug or menat to be a thing.
Like I said I like this mod. Probably one of the best iv seen for starlight, But I do feel that tweaking these small little things would push it even further. keep up the good work!
Tried to fix all of the things you wrote in your comment.
The building area was extended whit intent. I figured out how to do it. but I left the normal visual border so those who don't want the extended still knows where the normal border is.
not sure if you're aware but on xbox one there is a door still present from the main building, i can't remove it either. there's also the old door to the work bench shed as well. hope you can fix this. other than that i like it, need a new empty place so stupid npcs stop coming into my house.
Great setup, thanks for making this. Anyone else having issues with fast travel target? Even after placing mat I keep showing up in front of work station.
what's the problem whit spawning for you? do you still spawn behind the workshop. next to it. in it. on top of it. not at all in its vicinity?
Where do you spawn. can't really figure out whats the problem is if you don't specifies where you are spawning. i own only one pc that can play this game so can't do much of bug hunting on my own.
66 comments
Coming from other modders.
I guess you simply have to chose.
which one you think is more important to you.
_____________________________________
And I know that there are some issues whit stuff disappearing and coming back.
That usably stops after a while FOR ME.
It started after i removed the big metal screen.
But i guess that i can make the settlement build radius smaller again.
To see if that solves some thing.
_____________________________________
Did you go to Starlight after a new started game,
and open the console and typing in ''Scrapall'' before enabling this mod?
As i stated in the Desc on the front page?
Vanishing 001 at Fallout 4 Nexus - Mods and community
Vanishing 002 at Fallout 4 Nexus - Mods and community
Around the Greentech building, there is a raider camp known as Kendell, and everything you removed from Starlight Drive in spawns underneath there.
Everything is fusing together and causing massive fps drops.
I'm betting I fucked something up on my end though, I just thought I'd mention it, just in case someone else is having the same issue.
It's all normal there.
Did you start a new game and/or do you have any other mods messing around whit the Starlight area?
Try to start a new game and see if it's still the same problem. and try to re-download the mod.
I had a mod installed that did a lot of things to the cells in Boston and for some reason, Starlight.
So for some reason they conflicted in such a way that everything got moved to Greentech building instead of being removed.
The Boston FPS fix mod was a nightmare anyway, so I removed it, started a new game and everything is fine now. So, it was on my end. Feel free to delete the comment so others don't panic =)
But i am going to keep that post incase some one else run in to the same issue.
since the human intellect seams to keep decreasing at a worry some speed,
we all have to create new ways to ''help'' people to see what should be obvious.
As for a example.
some people send me messages wondering why my mod dose not work.
and when asking if they tried to start a new game they say no.
and i ask them if they have read the Description and they say no again.
in the wherry Description it says under one of the OBS that you might have to start a new game.
so a quick translation for the usage of OBS.
READ THIS IT'S !"#¤%& IMPORTANT!
or
ATTENTION HERE!
or
Observe this picture or text here.
I hope this helped you.
If that mod does not work whit mine then that's going to so be.
But I did some testing and fast travel still takes you to one spot no matter what, with mod "visible markers" I tried to move the marker without success.
I don't know but somehow your mod makes that fast travel spot static and not dynamic like normally.
Any chance you have time to look where's the issue?
That you only spawn at one spot?
I had a problem whit that the character kept spawning behind the workbench,
when fast-traveling.
And after allot or cursing so did i successfully fix it,
by moving it to the top left corner when you come from the Concord museum direction.
So it's entirely possible something ells got messed up.
Its my first real mod that doesn't play whit editing weapon/armour stats.
But while the mod is good. I think there are a few things that could be done to make it better. Small things.
*The water pool, If you look at it from the front towards the hill you can see where the ground doesnt connect with the pools walls. Its not to noticable but still.
*The rock cove that has the workbench in, the back behind it is completly open leaving a gap between the hill and the structure. And it just looks bad. If there is a way to make it look better, then it would be a massive improvment.
*The workbench floats, probably nothing you can do, but still worth the mention.
*The settlment border has been extended by, id say 3x the normal border. Not sure if a bug or menat to be a thing.
Like I said I like this mod. Probably one of the best iv seen for starlight, But I do feel that tweaking these small little things would push it even further. keep up the good work!
The building area was extended whit intent. I figured out how to do it. but I left the normal visual border so those who don't want the extended still knows where the normal border is.
there's also the old door to the work bench shed as well.
hope you can fix this.
other than that i like it, need a new empty place so stupid npcs stop coming into my house.
In the creation kit so are there no doors at all there.
My advice is start a new game and run there and see if you still got the doors there.
If you still got them. Then I got no idea of how to fix that.
Try google. Som one ells might have had the same issue earlier and got a solution.
Got no clue why it just stopped working as it used to.
Probably i just accidentally moved it.
do you still spawn behind the workshop.
next to it. in it. on top of it. not at all in its vicinity?
Where do you spawn.
can't really figure out whats the problem is if you don't specifies where you are spawning.
i own only one pc that can play this game so can't do much of bug hunting on my own.