To whoever is using this mod in 2022 and onward and is having trouble getting it to work and can't find out why:
There's a really weird conflict I found with this mod: https://www.nexusmods.com/fallout4/mods/36873
That would prevent the Murkwater Farm Settlement from appearing on either the Supply Line/Move To lists when instructing other settlers, and caused it to display as "Commonwealth" in the Workshop List on the Pip-Boy.
Disabling the latter mod should have the settlement work as intended.
this mod don't work on a saved game it would seem this mod requires players to start a new game because I used this mod then loaded my saved game and fast traveled and murkwater was untouched.
This isn't the Murkwater Construction Site, which is a vanilla settlement. Murkwater Farm is a new settlement a bit more to the East than the Construction Site.
Thanks! Expect more from Turfyleek as well, he seems to be brimming with ideas of his own, this was a nice little starter location for him to learn CK work, and for me to start a plug in merge.
So I started doing quite a bit of work on this settlement and I want to make a video because I don't think screenshots will do it justice. Do you want me to just give you a link when I'm done and you can put it on the main page as a review/showcase piece?
Here is the full link for you to view. I went fast because due to me forgetting how to set up my recording software, I recorded it 3 times. https://www.youtube.com/watch?v=7Mso-mQ9EMc
EDIT: I realize that it had no game audio but put it on your front page with the [ youtube ]7Mso-mQ9EMc[ / youtube ] tags.
I figured instead of wanting you to build a bunker, there was enough there to go on. It looks a lot like war movies! As General of the Minutemen and former Army soldier (I think Nate was Army), it fits the aesthetic.
Just ignore the fact that it doesn't have the Garand's ping sound! haha. Honest mistake on my part. I figured this video would do better than pictures to showcase it.
It's going to get an update tomorrow. One of the times passing the file back and forth with Turfy I lost the nav mesh update. If I get an all clear on the in depth play testing tonight/tomorrow, there will be a new thank you name, and better sandboxing.
Quick question though, for the people that love this place as a settlement. I've not gotten so many messages about a location since Red Rocket Settlements (which is a bit different in scope), you who like this, REALLY like it. I've had this on my radar for a long time, but thought no one would be much interested. What is it that draws you to this?
I really like this one because it has this bunker feel to it (don't really like the vanilla kind of bunkers ingame) and is located in a swamp kinda area (kinda giving a vietnam war feel in my opinion), plus it's hidden behind alot of foliage and is digged into the ground, gives it a really nice feel of being secure and practical at the same time. I also just generally like small settlements with prebuilt buildings etc. because i suck at building, i am more into just decorating :p
think lot like it because it fit right into the game(immersion ?), you could build something like that in rl to in tat time, think tats wat peep like about it
i love it because it fix the role of the story i'm going with, with my Role playing Char, A group of Settler got attack and found this Old place and now have bunker down and trying to surive
I haven't loaded this one yet with my current playthrough but I can tell you what I like in settlement mods.
Settlements that fill a void in an area is what I look for. The southern end of the map is quite barron so an extra settlement here and there is nice for a traveling survival toon.
Build a nice little bunker there, really nice. But its worth nothing to me when my 3 stupid settlers never move. They litterally stands in the same place as when they arrived Any chance you could add that navmeshing soon?
I got a few other of your settlement mods, they work really well, settlers do as they are supposed to. Thank you for them, and sorry im slightly disappointet whit this one.
If i only knew how to add some screenshots, i would, but im not able to figure out how?
Fully navmeshed, went through it very carefully, problem lies elsewhere. Adding screens is easy, press the add images button on the ACTIONS: bar just below endorsements.
Hmm, donno what could be wrong then - Been playing around, resetting settlers, and now some of them work, and even come in the bunker. They stay in the center tough, not one of them is using the corridors, not even the slot machines I added 4 pics, thanks for showing me how . The 2 settlers you see on one picture, spawnd at my workshop, and refuse to leave it. Funny thing is, one of the dudes in workshop actually sleeps, wich i havent experiend whit any of your mods up til now But i like the mod, and i like my little bunker in the swamps, so... thanks for taking the time to make em, and let us noobs play around whit them, obviosly spoiling your nawmeshes totally .
Besides this one, im using the Nuka settlement and the Radio settlement, both works well, and i'we done some massive building both places. Gotta stop playing with them, course the are so huge they start making really bad framerates, but noone but myself to blame for that.
Whishes you and your dear ones a Happy newyear.
And year, i know im not very good spelling english, im much better at my native language.
I've been thinking about this, and you say no one sleeps in your games for any of my mods? That isn't right either, and points to a core mod conflict somewhere affecting if settlers are allowed to sandbox. I know that even in vanilla sometimes settlers just don't do anything, or the wrong thing, or dumb things, but I can find someone sleeping in any of my settlements on any given night.
37 comments
There's a really weird conflict I found with this mod: https://www.nexusmods.com/fallout4/mods/36873
That would prevent the Murkwater Farm Settlement from appearing on either the Supply Line/Move To lists when instructing other settlers, and caused it to display as "Commonwealth" in the Workshop List on the Pip-Boy.
Disabling the latter mod should have the settlement work as intended.
EDIT: I realize that it had no game audio but put it on your front page with the [ youtube ]7Mso-mQ9EMc[ / youtube ] tags.
Like this:
Just ignore the fact that it doesn't have the Garand's ping sound! haha. Honest mistake on my part. I figured this video would do better than pictures to showcase it.
Good Job
Quick question though, for the people that love this place as a settlement. I've not gotten so many messages about a location since Red Rocket Settlements (which is a bit different in scope), you who like this, REALLY like it. I've had this on my radar for a long time, but thought no one would be much interested. What is it that draws you to this?
Settlements that fill a void in an area is what I look for. The southern end of the map is quite barron so an extra settlement here and there is nice for a traveling survival toon.
Any chance you could add that navmeshing soon?
I got a few other of your settlement mods, they work really well, settlers do as they are supposed to. Thank you for them, and sorry im slightly disappointet whit this one.
If i only knew how to add some screenshots, i would, but im not able to figure out how?
I added 4 pics, thanks for showing me how . The 2 settlers you see on one picture, spawnd at my workshop, and refuse to leave it. Funny thing is, one of the dudes in workshop actually sleeps, wich i havent experiend whit any of your mods up til now
But i like the mod, and i like my little bunker in the swamps, so... thanks for taking the time to make em, and let us noobs play around whit them, obviosly spoiling your nawmeshes totally .
Besides this one, im using the Nuka settlement and the Radio settlement, both works well, and i'we done some massive building both places. Gotta stop playing with them, course the are so huge they start making really bad framerates, but noone but myself to blame for that.
Whishes you and your dear ones a Happy newyear.
And year, i know im not very good spelling english, im much better at my native language.
EDIT: I got it! A WWII style trench and bunker settlement with the slits to shoot at attackers. That could be a thing!