Fallout 4

File information

Last updated

Original upload

Created by

Tarsis31 and Turfyleek93

Uploaded by

tarsis31

Virus scan

Safe to use

37 comments

  1. TheRealVess
    TheRealVess
    • premium
    • 0 kudos
    To whoever is using this mod in 2022 and onward and is having trouble getting it to work and can't find out why:

    There's a really weird conflict I found with this mod: https://www.nexusmods.com/fallout4/mods/36873

    That would prevent the Murkwater Farm Settlement from appearing on either the Supply Line/Move To lists when instructing other settlers, and caused it to display as "Commonwealth" in the Workshop List on the Pip-Boy.

    Disabling the latter mod should have the settlement work as intended.
  2. nicolaec99
    nicolaec99
    • member
    • 4 kudos
    this mod don't work on a saved game it would seem this mod requires players to start a new game because I used this mod then loaded my saved game and fast traveled and murkwater was untouched.
    1. JimmyRJump
      JimmyRJump
      • premium
      • 242 kudos
      This isn't the Murkwater Construction Site, which is a vanilla settlement. Murkwater Farm is a new settlement a bit more to the East than the Construction Site.
  3. axfvh
    axfvh
    • member
    • 3 kudos
    can't target it for raiding because it's "involved in a quest", what would that be
  4. Oddfrog
    Oddfrog
    • member
    • 0 kudos
    Looks awesome, but would it be possible to do a version not dependant on automatron dlc.
  5. MikhailScott
    MikhailScott
    • premium
    • 2 kudos
    I just found your mod and it is awesome! Definitely on my to build list. I found all of the mods but the cot mod. Could you PLEASE post a link to it.
  6. NeuroticPixels
    NeuroticPixels
    • premium
    • 121 kudos
    Nice. I like it. Good work. Endorsed!
    1. tarsis31
      tarsis31
      • premium
      • 60 kudos
      Thanks! Expect more from Turfyleek as well, he seems to be brimming with ideas of his own, this was a nice little starter location for him to learn CK work, and for me to start a plug in merge.
    2. turfyleek93
      turfyleek93
      • supporter
      • 2 kudos
      Just seeing this now.. Ugh. Thanks! I'm starting to get the hang of CK, so definitely expect more in the near future.
    3. tarsis31
      tarsis31
      • premium
      • 60 kudos
      And just getting the hang of watching pages too it would seem, lol.
    4. turfyleek93
      turfyleek93
      • supporter
      • 2 kudos
      Well, perfection comes with practice.
  7. genolune
    genolune
    • premium
    • 13 kudos
    So I started doing quite a bit of work on this settlement and I want to make a video because I don't think screenshots will do it justice. Do you want me to just give you a link when I'm done and you can put it on the main page as a review/showcase piece?
    1. tarsis31
      tarsis31
      • premium
      • 60 kudos
      Please do.
    2. genolune
      genolune
      • premium
      • 13 kudos
      Here is the full link for you to view. I went fast because due to me forgetting how to set up my recording software, I recorded it 3 times. https://www.youtube.com/watch?v=7Mso-mQ9EMc

      EDIT: I realize that it had no game audio but put it on your front page with the [ youtube ]7Mso-mQ9EMc[ / youtube ] tags.

      Like this:
    3. tarsis31
      tarsis31
      • premium
      • 60 kudos
      Thanks Genolune, nice themed build, I appreciate it!
    4. genolune
      genolune
      • premium
      • 13 kudos
      I figured instead of wanting you to build a bunker, there was enough there to go on. It looks a lot like war movies! As General of the Minutemen and former Army soldier (I think Nate was Army), it fits the aesthetic.

      Just ignore the fact that it doesn't have the Garand's ping sound! haha. Honest mistake on my part. I figured this video would do better than pictures to showcase it.
  8. ShuAkechi
    ShuAkechi
    • premium
    • 199 kudos
    Amazing this is far the best Settlement i've seen it fix the role i'm going for for my Role Player Char

    Good Job
    1. tarsis31
      tarsis31
      • premium
      • 60 kudos
      Thanks! We are glad to hear it!
    2. turfyleek93
      turfyleek93
      • supporter
      • 2 kudos
      Thank you so much! :-)
  9. tarsis31
    tarsis31
    • premium
    • 60 kudos
    Pics already? Thanks MP00732!
    1. MP00732
      MP00732
      • premium
      • 14 kudos
      Nah, i am the one saying thank you! I really love this settlement, this is gonna be my main go to settlement
    2. tarsis31
      tarsis31
      • premium
      • 60 kudos
      It's going to get an update tomorrow. One of the times passing the file back and forth with Turfy I lost the nav mesh update. If I get an all clear on the in depth play testing tonight/tomorrow, there will be a new thank you name, and better sandboxing.

      Quick question though, for the people that love this place as a settlement. I've not gotten so many messages about a location since Red Rocket Settlements (which is a bit different in scope), you who like this, REALLY like it. I've had this on my radar for a long time, but thought no one would be much interested. What is it that draws you to this?
    3. MP00732
      MP00732
      • premium
      • 14 kudos
      I really like this one because it has this bunker feel to it (don't really like the vanilla kind of bunkers ingame) and is located in a swamp kinda area (kinda giving a vietnam war feel in my opinion), plus it's hidden behind alot of foliage and is digged into the ground, gives it a really nice feel of being secure and practical at the same time. I also just generally like small settlements with prebuilt buildings etc. because i suck at building, i am more into just decorating :p
    4. speedynl
      speedynl
      • supporter
      • 40 kudos
      think lot like it because it fit right into the game(immersion ?), you could build something like that in rl to in tat time, think tats wat peep like about it
    5. ShuAkechi
      ShuAkechi
      • premium
      • 199 kudos
      i love it because it fix the role of the story i'm going with, with my Role playing Char, A group of Settler got attack and found this Old place and now have bunker down and trying to surive
    6. tarsis31
      tarsis31
      • premium
      • 60 kudos
      Excellent. I'd love to hear and see more! Thanks!
    7. ShuAkechi
      ShuAkechi
      • premium
      • 199 kudos
      well i'm gonna work out to turn it into somthing but when it done i'll post a video or some photo haha
    8. Kodiak412
      Kodiak412
      • premium
      • 26 kudos
      I haven't loaded this one yet with my current playthrough but I can tell you what I like in settlement mods.

      Settlements that fill a void in an area is what I look for. The southern end of the map is quite barron so an extra settlement here and there is nice for a traveling survival toon.
    9. desirekills
      desirekills
      • supporter
      • 1 kudos
      Build a nice little bunker there, really nice. But its worth nothing to me when my 3 stupid settlers never move. They litterally stands in the same place as when they arrived
      Any chance you could add that navmeshing soon?

      I got a few other of your settlement mods, they work really well, settlers do as they are supposed to. Thank you for them, and sorry im slightly disappointet whit this one.

      If i only knew how to add some screenshots, i would, but im not able to figure out how?
    10. tarsis31
      tarsis31
      • premium
      • 60 kudos
      Fully navmeshed, went through it very carefully, problem lies elsewhere. Adding screens is easy, press the add images button on the ACTIONS: bar just below endorsements.
    11. desirekills
      desirekills
      • supporter
      • 1 kudos
      Hmm, donno what could be wrong then - Been playing around, resetting settlers, and now some of them work, and even come in the bunker. They stay in the center tough, not one of them is using the corridors, not even the slot machines
      I added 4 pics, thanks for showing me how . The 2 settlers you see on one picture, spawnd at my workshop, and refuse to leave it. Funny thing is, one of the dudes in workshop actually sleeps, wich i havent experiend whit any of your mods up til now
      But i like the mod, and i like my little bunker in the swamps, so... thanks for taking the time to make em, and let us noobs play around whit them, obviosly spoiling your nawmeshes totally .

      Besides this one, im using the Nuka settlement and the Radio settlement, both works well, and i'we done some massive building both places. Gotta stop playing with them, course the are so huge they start making really bad framerates, but noone but myself to blame for that.

      Whishes you and your dear ones a Happy newyear.

      And year, i know im not very good spelling english, im much better at my native language.
    12. tarsis31
      tarsis31
      • premium
      • 60 kudos
      I've been thinking about this, and you say no one sleeps in your games for any of my mods? That isn't right either, and points to a core mod conflict somewhere affecting if settlers are allowed to sandbox. I know that even in vanilla sometimes settlers just don't do anything, or the wrong thing, or dumb things, but I can find someone sleeping in any of my settlements on any given night.
  10. genolune
    genolune
    • premium
    • 13 kudos
    I like it. Its unique!

    EDIT: I got it! A WWII style trench and bunker settlement with the slits to shoot at attackers. That could be a thing!