Fallout 4

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DMagnus

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DMagnus

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47 comments

  1. Magickingdom
    Magickingdom
    • supporter
    • 57 kudos
    This anti-Malarkey ray weapon needs to go into mass production immediately.
  2. TeenageDirtBag1987
    TeenageDirtBag1987
    • member
    • 1 kudos
    This is absolutely my favorite custom weapon on the nexus, from its unique design to the custom energy beam textures  its absolutely nothing like any other weapon mod and is truly in a class of its own in the best way possible. thanks so much for making this amazing mod! the only gripe I have with the weapon is that the firing sound cuts off after a few seconds, besides that its just the best. period.
  3. nicolaec99
    nicolaec99
    • member
    • 4 kudos
    If it was less of a nuke and more od a energy beam weapon then I would download this and keep it and endorse it but it's more of a nuke I don't like nuke weapons or explosives too overpowered and like most explosives they effect everything that is not static meaning everything flies everywhere loot items.
    1. DMagnus
      DMagnus
      • premium
      • 535 kudos
      I might revisit this sometime and revise a few things. It is really mostly intended as a lethal joke weapon so it's not exactly meant to be used all the time, but there is certainly room for improvement, especially now that I have more experience and understanding with Fallout.
  4. KaneMcBane
    KaneMcBane
    • member
    • 8 kudos
    can this be ported to NV?
  5. flumpergump
    flumpergump
    • member
    • 3 kudos
    https://www.youtube.com/watch?v=0U2SjvYGkiU soooo you sort of predicted this weapon a year before it existed, and in another bethesda release too.
    Funny coincidence, huh?
  6. Zoberg
    Zoberg
    • member
    • 0 kudos
    Any other game: This is a good joke weapon.

    Fallout: This is a good weapon.
  7. yuser
    yuser
    • member
    • 20 kudos
    Has anyone tried this weapon with Gatling Laser Ammo Fix (https://www.nexusmods.com/fallout4/mods/24225)? In my game the weapon has endless ammunition, more precisely it has normal ammo capacity (22 shots) but after reloading fusion core is not removed, so I can use one fusion core endlessly.

    Yes, I disabled all fixes for anti-malarkey gun in the GLAF settings holotape.
  8. cheezgreater
    cheezgreater
    • member
    • 0 kudos
    Sheeit, now I gotta haul 3 heavy weapons outta Arcjet. Oh well!
  9. Mythos214
    Mythos214
    • member
    • 84 kudos
    I searched ArcJet from top to bottom and did not see the room/terminal/holotape/weapon in question and the mod is active in my load order.
    1. DMagnus
      DMagnus
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      • 535 kudos
      The room is close to the top of the engine testing chamber. Its catwalk is broken off from the main catwalk, so you have to jump down from the main catwalk to it.
  10. danpot90
    danpot90
    • member
    • 1 kudos
    can you turn the projectile into a legendary modification itd be cool to put this on a pistol for that "hand cannon" effect