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Massi Gest

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massigest

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  1. massigest
    massigest
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    UPDATE!
    I made alot of things scrappable in 1.1.
    BUT BEWARE!!!

    !!! DO NOT SCRAP ALL !!!

    If you do you will remove the elevator thingy.

    Some other needed info:
    -Some things that you will scrap will leave gaps inside the building. you can block those off, or be creative and add some interior to the building(see screenshots for better understanding).
    -If you want to scrap the elevator thingy, you can, you cant scrap the cables, so you have to manually disable them.
  2. dirtbag3517
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    Settlement beacon doesn't work and you can't turn it into a nuka world raider settlement
  3. Brotherofcats
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    Probably won't get an answer to this, since the last comment was over a year ago. I spent all day building a settlement and getting some settlers. First problem I notices was Immersive Teleportation wouldn't allow me to add a telepresence supply unit. This had happened with the Quincy settlement mod, but I found the sweet spot to build one. Can't find it here. Then I tried to summon all of my settlers to arm them, and received an error message that I was not in the city center. Aha, so there is no city center registered for this mod. Would like to know how to fix this problem, as no method of supplying the settlement seems to work. I have been teleporting back and fort to get materials, and am really frustrated when trying to build something and I can't access my gigatons of supplies. Any help would be appreciated.
  4. kriss0208
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    will it be updated?
  5. JimmyRJump
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    I'd like to know if settlers and supply lines can be sent to the settlement?
  6. NikitaDarkstar
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    Did you ever manage to get a border for this? (or some way to indicate the build space?) And did you fix the raider respawning issue? Cause I really want to give this a try (It's a great space and considering how tough of a fight it usually is it feels like it should give you something...) but those two are pretty big for me.

    Either way, thank you for making this!
  7. NCRForever
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    I wish someone would make West Everett Estates a working settlement.
    1. massigest
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      Will add that to the list. imma look if i can do something with it
    2. NCRForever
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      Thank you.
    3. INTernalJ
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      There is one. Look it up
  8. 7h1nkTank
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    Not sure if its just me, but if I leave any sort of intractable (seat, crafting station etc) on the towertop, and sleep for 8 hours, a random raider will appear either sitting on said intractable or performing the 'crafting' animation for the station. Doesn't seem to do anything other than that, as in doesn't become hostile, at least not in the time I observed.

    Free labor!, but yeah seems there is something odd with the respawning.
    1. massigest
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      Will look into that
      Thanks for telling me
    2. 7h1nkTank
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      After a bit more time spent, looks like its the standard overworld cell respawn kicking in after a certain timeframe has elapsed in game. Noticed after I heard my turrets going off in the middle of the night and finding the same set of raiders I'd original killed dead in the sameish locations I'd found them in.

      Pretty much the same thing you'll find in any non interior space that cant be officially 'Cleared' (even those ones can unclear themselves given time)

      So as zerotrout mentioned, you'll likely need to manually edit the specific cells for Camp Kendall to have those raiders only spawn once. Not 100% sure on how but you could always take a look through the files from mods like http://www.nexusmods.com/fallout4/mods/7992/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D7992%26preview%3D&pUp=1 and the like.

      Regardless, liking the buildspace so far, never actually went over here in previous playthroughs.

    3. massigest
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      Sorry for the delay.
      I think that might be useful to stop them from re spawning. I haven't looked into it though, still working on making everything scrappable. Quite a long and boring progress.
      Also starting with Thicket excavations.

      If i finish the scrapping part, i will update the mod and then look into the raiders.


      PS: your base looks awesome!
  9. genolune
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    Just checking up on you, how's the settlement guide working for you? Has it helped some?
    1. massigest
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      Yes it has actually! I have some ideas on how to fix my issues, and maybe add some new features. I'm struggling the most with the object scrapping which will(hopefully) be easy once i've successfully done it a couple of times.
      But i am still in school so i don't have all the time in the world and i shamefully admit that i play alot of games in my free time which i could be using to learn more about modding. But all this new stuff/info (and these awesome comments) has got me back into it again. I'm creating a sort of "modding schedule", so that should help.

      But thank you again for your help!
    2. genolune
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      I got something for object scrapping too. I just had to do that for one of my settlements.

      How to make objects scrappable 1
      How to make objects scrappable 2

      I had to use the second video for some things in the Crater of Atom because they weren't done right and it fixed it.
    3. massigest
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      Thank you!
  10. 7h1nkTank
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    Thinking the workbench could be better placed on the top tower, for those after a more 'fortress in the sky' feel.

    On that note, if your gonna focus on making more static stuff scrappable, those raider awnings on said tower are a good bet for top of the list. Would just make building out that area a 'lil easier.

    Overall pretty good pick, going to mess around with the console and see what I can build.
    1. massigest
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      I will add another version with the workbench on top
  11. Glados55
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    I love this idea, taking the wasteland back from raiders is always fun. if you're planning on doing another like this, may I suggest thicket excavations? it's a brilliant area, but bethesda seems to not want us to have cool stuff XD
    1. massigest
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      Ow man! that sounds really interresting! I will actually look into that!