Whoever came up with the bright idea that having brick piles strewn all over the floor was immersive should have tried it out in their own real life home first and then taken a walk to the bathroom in the middle of the night.
Anyways, enough ranting. Do like the expansion to the place. However, I used the CK to remove the remaining debris (papers etc) and the brick piles laying on the floor. Also changed the cell lighting to "BleakFallsMedium" - now can actually see that skeleton in the casket and no more stumbling around trying to find a bed in the back.
Been using this for a little bit now. Some of the areas are a little TOO dark, but overall I like it! I especially like the change to the back hall area.
Yesss... the thing with the lightning is a bit difficult. Adding to many shadow casting light source will hit the performance badly. I fiddling around with the light ... so the next release might make it a bit brighter.
Edit:
Done! Take a look at the new version. I raised several light radius(es?^^) and intensity and also added two new lamps in dark corners.
Hit the mod limit a while ago, so I gotta figure out what I can get rid of before I install this, but I'm definitely going to. It's one of the major things that always bugged me about settlements, and Fallout 4 in general. We're supposed to believe people are living in these places, yet there's skeletons and garbage just lying around. Pick up a f*#@ing broom you lazy bastards.
255, like all Bethesda games that allow mods. I've technically got a about 290 installed, but I've spent some time merging esps. I have to merge some more so I can install your mod.
It is! Just load it before my mod. I just tested it before I released it. I think there was a panel with pictures at Carrington which was clipping a bit. Should be fixed in the next update.
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Anyways, enough ranting. Do like the expansion to the place. However, I used the CK to remove the remaining debris (papers etc) and the brick piles laying on the floor. Also changed the cell lighting to "BleakFallsMedium" - now can actually see that skeleton in the casket and no more stumbling around trying to find a bed in the back.
Thanks, endorsed.
Problem is... there is none. Eli builds homes, no workshops/settlements.
Adding to many shadow casting light source will hit the performance badly.
I fiddling around with the light ... so the next release might make it a bit brighter.
Edit:
Done! Take a look at the new version. I raised several light radius(es?^^) and intensity and also added two new lamps in dark corners.
I think there was a panel with pictures at Carrington which was clipping a bit.
Should be fixed in the next update.