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  1. TheCasualRanger
    TheCasualRanger
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    Looking at the bug list and on here, if you install it mid play through with already established provisioners it will render the boys invisible.  However, just re assign to new settlement then back to original and it will fix the issues, it’s not immediate so fast travel and next time you see them the bot will be visible 
    1. Dahveed
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      Thanks for this comment, I was wondering why all my bots were invisible (I could still "talk" or "hack" when I interacted with their ghost)
  2. Dahveed
    Dahveed
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    Does version 2 completely replace all of the robots with the new appearance?  I actually prefer the original.

    Or does it mix and match them?  That would be interesting...
    1. Thumblesteen
      Thumblesteen
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      Why are you telling me about your preferences? This is a ridiculous way to start a conversation, if you prefer the vanilla, then use the vanilla. If I wanted pointless facts about your thoughts on vanilla Fallout 4 then I'd follow you on twitter.
    2. Dahveed
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      Yikes.  Sorry.

      I was asking a question, providing context that I had a preference.  So I wouldn't download the new one to replace my preference.

      Sorry if it came across the wrong way.
    3. Dahveed
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      ...and for clarity, I wasn't talking about vanilla Fallout 4 (Brahmins).  I was talking about your original mod which uses the blue robots (version 1 of your mod), which I love.  I wanted to know if version 2 of your new robot model replaced version 1 completely, your old robot model.

      But I didn't expect to get yelled at for it, so nevermind.
    4. Thumblesteen
      Thumblesteen
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      It's fine, I forgive you. 
    5. Dahveed
      Dahveed
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      Careful with all that forgiving though, I wouldn't want you to fall off your horse.
    6. Thumblesteen
      Thumblesteen
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      Look man, it's nothing personal. But here's the deal: If I start giving helpful customer support, then every village idiot who can't figure out how Vortex works will be storming the gates asking me for information that's been on google for the last two decades.

      This is STEM, the customer is always wrong. 
    7. Dahveed
      Dahveed
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      lol fair enough. 

      You made me laugh so we can let bygones be bygones. 

      Peace.
    8. Thumblesteen
      Thumblesteen
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      Can't argue with that, fair play to you. 
  3. Dogbarian
    Dogbarian
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    I've been bitten by the invisible robots bug here. Odd thing is that I also use Salvage Beacons, and the salvage team's brahmin has been correctly replaced by the transportation droid, and the last time I saw one, their droid showed up. Several other provisioners (both human and robot) have the invisible ones though.

    As I understand it, this gets baked into the save and there is no recourse once you have it happen. Is that still true, and if not, suggestions on how to fix it?
    1. Thumblesteen
      Thumblesteen
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      Unassign/Reassign the provisioners. Should create a new Brahmin AFAIK. 
  4. whiskeyjack9105
    whiskeyjack9105
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    Looks really cool, I would prefer a randomised option though for whether it could be a brahmin or one of these bots, although I don't know if that's even possible in 4 given how many mods are just straight-up replacers.
  5. RustedDroiD
    RustedDroiD
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    Looks nice
    Can you make this configurable?
    I will like to replace Brahmins with Vanilla Eye bot (The one with radio roaming around).
    I am using Automatron Robots as Provisioners so Eyebot can act as guard.

    1. Aryell
      Aryell
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  6. Def13
    Def13
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    Looks very cool, but I need to know two things before downloading it,
    Does this change all pack brahmins to robots or only those of provisioners?
    I use Sim Settlements - IDEK's Logistics Station to control my supply lines, will these brahmins also change?
    1. vic3451
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      Yo igual tengo las misma dudas pero en el Sim Settlements 2 
  7. Jonnan
    Jonnan
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    I like this mod and have used it for awhile. I do think two features would be neat.
    A - if automatron was loaded, letting the provisioners use brahmin until you build a robot workbench,
    B - letting you 'design' a bot for the provisioners in the workbench, say create a robot named 'brahmin' that would act as a template for the provisioner bot.
  8. EnclaveOverlord1
    EnclaveOverlord1
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    I've wanted a mod like this for a long time. Since I tend to use robots as provisioners, it makes it kinda weird having brahmin running around the mechanist lair all the time. Can't wait to try it!
  9. doright
    doright
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    I don't know if you are still working on this but this is awesome. Anyway we could Change all the caravan Brahmins to these bots? Like Carla's and Crickets EcT
  10. jack435
    jack435
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    You should make a version where they are randomized. Some prov. will have brahmin & other pack droids.
    1. LolDork
      LolDork
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      I agree, would love that.
  11. EnderDragonFire
    EnderDragonFire
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    That is quite cool. Don't know what context I would use it in, but cool. Perhaps in FROST, where Brahmin should not canonically exist yet.
    1. Thumblesteen
      Thumblesteen
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      Rust devils make thousands of robots and use them as cannon fodder without issue. One robot per settlement therefore seems pretty reasonable as far as lore goes.