Fallout 4
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  1. Def13
    • member
    • 88 posts
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    Looks very cool, but I need to know two things before downloading it,
    Does this change all pack brahmins to robots or only those of provisioners?
    I use Sim Settlements - IDEK's Logistics Station to control my supply lines, will these brahmins also change?
  2. Jonnan
    • supporter
    • 139 posts
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    I like this mod and have used it for awhile. I do think two features would be neat.
    A - if automatron was loaded, letting the provisioners use brahmin until you build a robot workbench,
    B - letting you 'design' a bot for the provisioners in the workbench, say create a robot named 'brahmin' that would act as a template for the provisioner bot.
  3. armdude
    • supporter
    • 230 posts
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    You know, thumblesteen, when you're not cramming your little ancom larping fetish into your mods they actually turn out pretty neat.
    1. Thumblesteen
      • supporter
      • 2,414 posts
      • 312 kudos
      Yeah well when you're not giving shitty condescending feedback your not being blocked from all my files actually turn out pretty neat.
  4. Dogbarian
    • member
    • 166 posts
    • 1 kudos
    I've been bitten by the invisible robots bug here. Odd thing is that I also use Salvage Beacons, and the salvage team's brahmin has been correctly replaced by the transportation droid, and the last time I saw one, their droid showed up. Several other provisioners (both human and robot) have the invisible ones though.

    As I understand it, this gets baked into the save and there is no recourse once you have it happen. Is that still true, and if not, suggestions on how to fix it?
  5. EnclaveOverlord1
    • supporter
    • 2,161 posts
    • 34 kudos
    I've wanted a mod like this for a long time. Since I tend to use robots as provisioners, it makes it kinda weird having brahmin running around the mechanist lair all the time. Can't wait to try it!
  6. doright
    • member
    • 304 posts
    • 12 kudos
    I don't know if you are still working on this but this is awesome. Anyway we could Change all the caravan Brahmins to these bots? Like Carla's and Crickets EcT
  7. jack435
    • premium
    • 20 posts
    • 1 kudos
    You should make a version where they are randomized. Some prov. will have brahmin & other pack droids.
    1. LolDork
      • member
      • 103 posts
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      I agree, would love that.
  8. EnderDragonFire
    • supporter
    • 1,450 posts
    • 23 kudos
    That is quite cool. Don't know what context I would use it in, but cool. Perhaps in FROST, where Brahmin should not canonically exist yet.
    1. Thumblesteen
      • supporter
      • 2,414 posts
      • 312 kudos
      Rust devils make thousands of robots and use them as cannon fodder without issue. One robot per settlement therefore seems pretty reasonable as far as lore goes.
  9. xnjguy
    • premium
    • 262 posts
    • 59 kudos

    Great mod. I did find a robot hovering in the air by trinity church. See link for pic. If you are looking at the front of trinity church it is to the left between the buildings in front of a parking garage. It makes no noise and I can walk through it. Not a big deal just thought I would let you know.

    1. RexJayden
      • member
      • 1,030 posts
      • 9 kudos
      I found a robot like this over by Diamond City...it was floating in the air as I headed off to go and rescue Nick Valentine.
  10. Stealthyboy
    • supporter
    • 85 posts
    • 0 kudos
    I don't know if you're still working on this at all, but if you are and you're still looking to rename them from Pack Brahmin, you could try reaching out to Nylonathatep (creator of a similar mod that replaces pack brahmin with eyebots), and see if he'll share his method.