I came here to tell about an issue I've started having recently, but realized I never paid my respects for this excellent mod. This was literally the first mod I ever endorsed on Nexus. Out of over 100 active mods, it EASILY makes my top 5. No more "where'd I put that _?" No more "did I bring my _?" No more "ugh I have go back." Just preparedness and hoarding at its peak. As it should be.
Post next-gen update (of course), I'm having an issue when I enter the space in power armor. It's not "frozen" as I can still move my cursor, and it's still playing the radio, but I can't move or open the pipboy (I could do some testing to see the scope of it if needed). Bringing up the game menu, quicksave/save are grayed out. I thought I was just stuck in the wall at first, but TCL didn't get me out of it. And no issues when I enter while not in power armor. I'm thinking this would be some kind of conflict between this mod and another, but what types of game routines/processes might the mod affect for me to look at? I don't know a ton about it, but I figure it has to be something around spawning in, putting the pipboy "down" after using it to get in the space, or something like that. Any ideas?
Before the update, I would to mod this to a higher ceiling (2nd floor) and a more floor area (about 16 sq x 16 sq instead of 4x4) So that contraptions can fit inside. I would do this myself in CK, but the upgrade wrecked my CK - instead of parking garage walls I see the black walls of Mordor - maybe not Mordor, but the walls are black. maybe a few squares of dirt instead of parking garage floor, for a water pump and small garden. I can add a robot to do the farming. Edit: The updated game has a glitch where sometimes the game will freeze upon entering an interior cell like this. This mod still works great on the old version.
So let me get this straight... This mod adds a storage room... INSIDE... Of the PIP-Boy or PIP-Pad? Like how in The Matrix, there was that gun closet thing?
i downloaded your mod.loved the idea,but when i activate it in the pip boy all that happens is my character just stands there and looks at the screen of the pip boy.it said on the pip boy its activated but nothing happens.
I use this mod so much that its essential. I use it as my main base of operations for everything. With use of the Snappy Build mod I re-lined all the walls and floors to look different, you can do the ceilings too.
I wish someone had made a mod to increase the build size.
Я бы предпочел увидеть основу в виде куба с основными крупными помещениями в верхней и нижней частях по углам. и малыми по кругу в средней образуя внутри куба малую сферу незастроенного пространства оформленного круговыми балконами и лестничными переходами. Особо важный момент чтобы большие помещения имели двух кратную высоту потолков
tested this mod and i love it . cant wait to see how much space u can put in it . just et up some crafting stations and the like . and got gun mounts all over the walls . looks like a bad azz armory thx for this mod .
53 comments
No more "where'd I put that _?"
No more "did I bring my _?"
No more "ugh I have go back."
Just preparedness and hoarding at its peak. As it should be.
Post next-gen update (of course), I'm having an issue when I enter the space in power armor. It's not "frozen" as I can still move my cursor, and it's still playing the radio, but I can't move or open the pipboy (I could do some testing to see the scope of it if needed). Bringing up the game menu, quicksave/save are grayed out. I thought I was just stuck in the wall at first, but TCL didn't get me out of it. And no issues when I enter while not in power armor. I'm thinking this would be some kind of conflict between this mod and another, but what types of game routines/processes might the mod affect for me to look at? I don't know a ton about it, but I figure it has to be something around spawning in, putting the pipboy "down" after using it to get in the space, or something like that. Any ideas?
This mod is great! Put some transporter rings in it it's a power house.
I would do this myself in CK, but the upgrade wrecked my CK - instead of parking garage walls I see the black walls of Mordor - maybe not Mordor, but the walls are black.
maybe a few squares of dirt instead of parking garage floor, for a water pump and small garden. I can add a robot to do the farming.
Edit: The updated game has a glitch where sometimes the game will freeze upon entering an interior cell like this. This mod still works great on the old version.
I wish someone had made a mod to increase the build size.