Does this mod in it's current state do anything that changes or affects the player quarters once they max their BOS rep and become a paladin or what have you? I wanted to install Elianora's prydwen thinger, but will it cause terrible problems?
I fear this mod is no longer viable with the current game built. It kinda perma-borked all my saves, leads to crashing, and mashes mod assets with vanilla assets. Tried removing the mod, but it seems that the damage is permanent :/ Oh well. Old mod, out of date with current game build I think. Just be careful folks.
Not a bad mod, it certainly makes the Prydwyn feel a lot more animated and lived in. However I didn't think that there would be so many random loot items placed as...just loot, floating around and cluttering up the space. I thought they were going to be fused to the environment as static additions to the area. You know, for atmosphere. Yes you can just pick them all up so you are not wading through piles of clutter the NPC's knock onto the floor, but it also reduces the visual appeal of the mod. Anyway, 3.5 out of 5.
I'd rate this a 4/5, as there are multiple problems. First of all, there are a couple floating medkits, ammo boxes, terminals, etc. Second, some of the door frames don't fit into the walls, causing you to be able to see through the door frames. Third, some characters try to walk around but end up walking into a door, chair, table, etc. All in all, this mod is cool but it needs a lot of work.
Ok so for best compatibility with this mod, open up in xEdit and hover the prydwen cell record, place this plugin after the last mod the right pane is showing after you're done editing.
Next, delete the whole "worldspace" group because its not needed, also delete the noodle stool entry in Static group.
Next, save the plugin, make a backup
Open xEdit's Autoclean and let it run on the plugin and save it, it will remove a fair amount of ITMs.
This solved my FPS issues I was having inside when this mod was overwriting several others
No wonder people were having issues in diamond city with this mod.
For me, the quest with Nick and Dogmeat (tracking at DC) was broken with Kellog's Merc Home installed. I always had to disable it untill Dogmeat had lead us away from DC - he'd just keep walking and running against a wall if I had the plugin active. Never got a reply from the mod author. Not trying to insult somebodys cool and obviously teadious mod work here but it seems like Mr. Final RendRender does some careless work with potentially game glitching problems and will not address thus related issues. I guess his mod work for every mod literally is "TheFinalRender".
Would you be willing to share a patch for the edits you made? I guess I'll haveto PM you if your not tracking this after a year...
Not to diss this mod, as it looks beautiful, but for the benefit of anyone having problems: You could try out the new Fallout 76 C.A.M.P. -system. I've been meaning to try and build this kind of stuff inside the prydwen with it.
Don't remember all the exact C.A.M.P. details, right now, but I don't think you can have a settlement or settlers with it and no fast travel either. But plain old scrapping and building stuff, should work fine.
UPDATE/EDIT: ------------------------------------
Well, otherwise it's like I thought ---BUT--- you can't necessarily/freely scrap everything you'd want to which can be abit... Dissapointing.
71 comments
Oh well. Old mod, out of date with current game build I think.
Just be careful folks.
Needs alot of work?
There is no more work, this mod is "TheFinalRender".
Erm...
Sorry about that.
Next, delete the whole "worldspace" group because its not needed, also delete the noodle stool entry in Static group.
Next, save the plugin, make a backup
Open xEdit's Autoclean and let it run on the plugin and save it, it will remove a fair amount of ITMs.
This solved my FPS issues I was having inside when this mod was overwriting several others
Geez louise!
No wonder people were having issues in diamond city with this mod.
For me, the quest with Nick and Dogmeat (tracking at DC) was broken with Kellog's Merc Home installed. I always had to disable it untill Dogmeat had lead us away from DC - he'd just keep walking and running against a wall if I had the plugin active. Never got a reply from the mod author. Not trying to insult somebodys cool and obviously teadious mod work here but it seems like Mr. Final RendRender does some careless work with potentially game glitching problems and will not address thus related issues. I guess his mod work for every mod literally is "TheFinalRender".
Would you be willing to share a patch for the edits you made? I guess I'll haveto PM you if your not tracking this after a year...
Huh?
It was impossible for you to walk into the cafeteria?
Or that the new cafeteria is now, somwhow, an impossible 'walk-in' -cafeteria?
Not to diss this mod, as it looks beautiful, but for the benefit of anyone having problems: You could try out the new Fallout 76 C.A.M.P. -system. I've been meaning to try and build this kind of stuff inside the prydwen with it.
Don't remember all the exact C.A.M.P. details, right now, but I don't think you can have a settlement or settlers with it and no fast travel either. But plain old scrapping and building stuff, should work fine.
UPDATE/EDIT:
------------------------------------
Well, otherwise it's like I thought ---BUT--- you can't necessarily/freely scrap everything you'd want to which can be abit... Dissapointing.