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Moogrim

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Moogrim

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150 comments

  1. Moogrim
    Moogrim
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    • 7 kudos
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    Update: May 2024
    v0.3.3 is on the way after a bit of testing. It fixes a few outstanding issues.

    I also feel like I need to reiterate -- this mod is not compatible with other mods that change perks.

    If you use MO2 and run the included sort feature, it will fix most issues you're experiencing. I use UFO4P in my personal load order, and Advanced perks works fine for me with or without it. Any issues with bugged perks not being selectable, or defaulting to the wrong perk, or having a missing icon are because something else in your load order is editing that perk. Make sure you load Advanced Perks near the bottom of your load order, or just let your mod manager do the work for you.
  2. SekaiIshtal
    SekaiIshtal
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    • 0 kudos
    This was a fun mod to use and play with (tried it out on my XB1 FO4 copy), but it apparently breaks two other mods: "Stimpaks Don't Heal Limbs" and "Whisper's Easier Minigames". Yeah... thought I'd point it out. :/
  3. lowl
    lowl
    • premium
    • 88 kudos
    there is something i dont get: the PRKC 0 has the subject requiring the perk to run itself. does this change anything if i delete it?
    i noticed it still works in-game when i delete that condition.
  4. rayan2002
    rayan2002
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    • 0 kudos
    is it compatible with fallout london?
  5. Banzau
    Banzau
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    • 0 kudos
    Can't remove new perk level from this mod via console (because it changes loot from enemies added by other mod), using perk ID from FO4Edit. Idk where is the problem.
  6. HellWitcher93
    HellWitcher93
    • member
    • 1 kudos
    Hey dude so this mod and its ideas are creative yet feel vanilla. Pretty impressive. 

    I think you are onto something great here. Looking forward to future updates. 

    Im on Xbox so this in my opinion is one of the best perk overhauls we have. Keep up the great work. 

    Enjoying how you lowered level requirements, tweak base effects then add a sixth rank to boost power. Like a cap stone perk. 

    I appreciate the support and work you have put in.

    Any ideas on how you want to tackle rad resistance or critical banker? 
  7. batturing
    batturing
    • member
    • 1 kudos
    For some reason, this mod seems to modify some items in some way (stimpacks and radaway for example), causing conflicts with sorting mods. I really like this mod but the conflicts with sorting mods drive me crazy and I don't really understand why it would cause this issue in the first place. Would love to see a fix for this (putting it above my sorting mod in my load order causes a bunch of grayed-out perks).
    1. Moogrim
      Moogrim
      • member
      • 7 kudos
      Yeah, I had to change a few item records to make some new perk effects work. Sadly, I won't be making compatibility patches. I welcome other people to do it, though!
  8. deleted80377043
    deleted80377043
    • account closed
    • 44 kudos
    While exploring this mod on FO4Edit, I found some inconsistencies that may need a patch:

    - The modifications made on the Strong Back perk don't take Far Harbor into consideration. This DLC has Strong Back 5, but this mods sets the max level for Strong Back back to 4.

    Basher 2 - The description says bashing damage would be tripled, but the value set is actually 2 times.

    Gunslinger 5 - Has not the appropriated keywords. This was fixed by UFO4 Patch. A compatibility patch, maybe?

    Chemist 3, 4 - Sets back the requirement for the Chemist perk to Intelligence 5, when it should be 7.

    Moving Target 3 - Is missing a keyword that disables the perk effect when overemcumbered.
    1. StefanCP
      StefanCP
      • supporter
      • 11 kudos
      Kudos, you helped me make my decision, this mod won't be added to my game. Cheers
    2. MeModUPlay
      MeModUPlay
      • supporter
      • 0 kudos
      hopefully they patch these, the mod looks cool, I'm just worried about strong back because I collect everything just in case I need it later.
    3. Moogrim
      Moogrim
      • member
      • 7 kudos
      Addressing these one by one:
      - Strong Back works fine. This is misinformation.
      - Basher 2 is getting fixed in a coming update.
      - Gunslinger, Chemist, and Moving Target bugs are issues with the base game that the Unofficial patch can fix. Unfortunately, this mod isn't compatible with the Unofficial patch.
  9. fatherjimbo
    fatherjimbo
    • supporter
    • 2 kudos
    "Nuclear Physicist is finally fixed for real this time"

    It's really not fixed. I added a comment to the bug section. Mod author doesn't seem active tho so I have very little hope for a fix.
  10. L4DHuntank
    L4DHuntank
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    • 0 kudos
    So this mod gave me a big issue,
    i started a new game after downloading this mod, and when i started up at least 4 or 5 of the perks had no animation and would only let me get one star, the perks were sneak, wasteland whisperer, intimidation, nuclear physicist, and animal whisperer, how do i fix this, cause its causing me problems
  11. AddictX360
    AddictX360
    • supporter
    • 3 kudos
    [Ignore, I missed something]