Nice idea but only half implemented. You still only use normal mininuke rather than nuka-nukes, even with the mod installed. Also no sound indicator that the MIRV has picked up a target, you just gotta trust the game/mod. And sometimes the aim is a bit off if the target is not 50-100+meters away from you, as in if you take aim on target first then fire up at the sky then the projectiles will simply target in a strange straight line before attempting to suddenly aim down while "dividing up" when roughly above the target's location. Fairly bizarre behavior as I don't recall the normal Fatman (with MIRV mods) doing that, but it's manageable if you can put up with the slight quirkiness and inaccuracy. All in all, it needs a bit more work. Might try my own hand at tweaking it though.
I installed this mod but when I try to put the modification it says I "lack the requirements." I have Gun Nut rank 4 and science rank 4. I'm trying to put the modification on the "Big Boy." I also have all the materials required. A little help please?
It's a additional MIRV-Mod for the Fatman, that instead of firing normal Nuke, fires Nuka-Nuke, that you can obtain in the Nuka-World DLC. (requires the original Plan for Modding the regual Nuka-Nuke Launcher and a regual MIRV-Mod for the Fatman)
9 comments
you need the DLC plan for the original Nuka Launcher.
This can be achieved during a sidequest.
In the end this quest requires to choose from this or another reward. (#NoSpoiler)
I made this for Balance reasons.
2) Crafting Components...yep..drowning in them.
3) Still gets the You Lack the Required Components message.
4) Gives up, uninstalls and moves along.