If you are updating from a previous version, follow these steps:
- Update the mod and load your game. - Open console and type stopquest pd_lowerweapon - Exit console and wait a few seconds - Open console again and type startquest pd_lowerweapon
COMPATIBILITY From version 1.2 the mod is no longer compatible with Button Lowered Weapons, I've implemented a similar fix for the speed anim bug while walking with your weapon lowered. Using the 2 mods together will make your character to enter slowmotion while walking with the weapon lowered as they both try to adjust the anim speed. Kudos to JackArbiter for finding this fix time ago.
Is there a way to change delay depending on action? Lets say I would like to lower the weapon after 10 seconds after ADS'ing but after sprinting I want to lower the weapon after 1 sec? I searched around FO4Edit but i only found sprint option wich actually changes all options at once
"If you are familiar with xedit you can reduce the delay before the weapon is lowered.
xx000f99 should be the formID for "PD_LowerWeapon" located under the Quest section of the PD_LowerWeapon.esp. ("xx" being the mod index dependent on your load order)
Under the scripts you will find scriptName PD_LowerWeapon. Under that will be a list of properties, the first propertyName will be bLowerAfterSprint, the next propertyName will be fSeconds.
Under fSeconds there is Type, Flags, and Float. The default float for the mod is 3, which is the number of seconds the script waits to lower your weapon. Reduce this and you will reduce the delay (both after sprinting and after aiming).
Mine is set to 0.1 and the weapon gets lowered again after sprinting as soon as I stop sprinting. After aiming there is still a slight extra pause but it lowers very quickly then too. "
On the right you should search by Value, all the: "160" (without quotes, clearly) and change all the values to 140, 140, -140 and -140, this will solve the annoying fast animation bug.
I also put the plugin all the way down using the management of rules that Vortex has.
This took some testing, however, I'm glad I "solved" it, I hope it helps you as much as it does me.
THE RESULTS SHOULD LOOK LIKE THIS:
PD: I have noticed that after a loading screen, if our character has the weapon lowered by the mod and we walk, it happens again, the problem is solved by restarting the animation in any way, taking off the weapon and putting it back on, running and stopping run, etc. If anyone has a fix for this, post it below.
Worked great for Fallout London except for the submachine gun. Don't know if that's the weapon replacer and new animations doing that but the other guns i've tested so far works fine. Just reporting my finds, great mod.
EDIT: Was the wire stock on the weapon makin it look funky, works with other option.
I'm struggling to get it to work with FOLON. Are you playing through Steam or GOG?
I use GOG and I'm putting it in my Data folder under the Fallout GOTY installation folder. All other mods have worked this way except for lowered weapon mods.
I've tried it and it makes my game crash consistently. Looking for an alternative now.
EDIT: I moved PD_LowerWeapon. above LondonWorldSpace-DLCBlock.esp in my load order in MO2 and I've been able to use this mod without issue for a few hours now.
391 comments
- Update the mod and load your game.
- Open console and type stopquest pd_lowerweapon
- Exit console and wait a few seconds
- Open console again and type startquest pd_lowerweapon
COMPATIBILITY
From version 1.2 the mod is no longer compatible with Button Lowered Weapons, I've implemented a similar fix for the speed anim bug while walking with your weapon lowered. Using the 2 mods together will make your character to enter slowmotion while walking with the weapon lowered as they both try to adjust the anim speed.
Kudos to JackArbiter for finding this fix time ago.
Lets say I would like to lower the weapon after 10 seconds after ADS'ing but after sprinting I want to lower the weapon after 1 sec?
I searched around FO4Edit but i only found sprint option wich actually changes all options at once
edit: found my answer it does work
EDIT: Thank theveterangamer
"If you are familiar with xedit you can reduce the delay before the weapon is lowered.
xx000f99 should be the formID for "PD_LowerWeapon" located under the Quest section of the PD_LowerWeapon.esp.
("xx" being the mod index dependent on your load order)
Under the scripts you will find scriptName PD_LowerWeapon. Under that will be a list of properties, the first propertyName will be bLowerAfterSprint, the next propertyName will be fSeconds.
Under fSeconds there is Type, Flags, and Float. The default float for the mod is 3, which is the number of seconds the script waits to lower your weapon. Reduce this and you will reduce the delay (both after sprinting and after aiming).
Mine is set to 0.1 and the weapon gets lowered again after sprinting as soon as I stop sprinting. After aiming there is still a slight extra pause but it lowers very quickly then too. "
what is this ck?
i keep trying to find it but can't.
i keep other things with ck.
Sorry for my bad english, this was created by using Google Translator.
To fix the fast animation when you are walking you must do the following, with xEdit, you must go to:
PD_LowerWeapon.es
Spell
PD_LowerWeapon_AnimMult_Fix<---
On the right you should search by Value, all the: "160" (without quotes, clearly) and change all the values to 140, 140, -140 and -140, this will solve the annoying fast animation bug.
I also put the plugin all the way down using the management of rules that Vortex has.
This took some testing, however, I'm glad I "solved" it, I hope it helps you as much as it does me.
THE RESULTS SHOULD LOOK LIKE THIS:
PD: I have noticed that after a loading screen, if our character has the weapon lowered by the mod and we walk, it happens again, the problem is solved by restarting the animation in any way, taking off the weapon and putting it back on, running and stopping run, etc.
If anyone has a fix for this, post it below.
EDIT: Was the wire stock on the weapon makin it look funky, works with other option.
I use GOG and I'm putting it in my Data folder under the Fallout GOTY installation folder. All other mods have worked this way except for lowered weapon mods.
EDIT: I moved PD_LowerWeapon. above LondonWorldSpace-DLCBlock.esp in my load order in MO2 and I've been able to use this mod without issue for a few hours now.