the ideia of have empty cells actually makes me happy because is the same thing with new vegas and i have a script that take the empty cell and give a full one so with this mod + the script attached to a gadget would make a recharger device ... hummm i like the sound of that but i do'nt know if NV script can be used in F4
i like this mod it's very similar to M.D. Wolfe energy overhaul, but that one effects other aspects of the weapons, if you would add plasma cartridge, cryo cell, gamma round this mod might just be better. maybe even alien cell and flamer fuel.
That is alot of calculation and balance to figure out, this Mod can be HUGE.
but it will need some time... we gotta be patient, but by the end of it this will change the game so much that we will need a Overhaul for less Energy Ammo Spawn. xD
I dunno, I don't really see how it's overpowered. From a game balance perspective ammunition is a binary - you either have it, or you don't. While this mod makes each fusion cell last much longer, in the base game I've never even come close to running out of them, so it doesn't really make much difference. I guess you have to spend less carry weight on fusion cells?
I see that now. Unfortunately, there are a couple of issues. If you Activate a suit of power armor that doesn't have a Fusion Core in it, and you have Cores and Cells in your inventory, the game tries to use the Cells. The Core insertion animation plays, but the Fusion Core model disappears and nothing goes into the suit. You have to Transfer the Core in yourself. However, if you put a Core into the suit and then run the charge all the way down, the game will take a Cell from your inventory and power the suit with it fully. I suggest trying to replicate the effects of the IsPowerArmorBattery keyword without actually using it. I'm not actually familiar enough with Fallout4's keyword system to make any more clear recommendation. Also, you may want to do something to lower the commonality of Fusion Cells in the Wasteland. I believe there are ways of doing this with scripts rather than editing leveled lists directly (to improve compatibility), but I've never done that. Along those lines, you might make Fusion Cells weigh like, 1 lb in Hardcore mode rather than the standard weight. If you can get all that down, I for one would love to see this same treatment on other Energy Weapons ammo! The whole "you have tons of individual cells but they reload like magazines" thing always really bothered me.
how would i go about installing this mod? i know how to manually install mods but im just wondering if there is anything special i need to for this mod. besides that this mod looks awesome!
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meaning... more clutter into Ammo Inventory.
a Plasma version maybe? that would be nice since i barely use them due to the Rarity of the Ammo.
but it will need some time... we gotta be patient, but by the end of it this will change the game so much that we will need a Overhaul for less Energy Ammo Spawn. xD
what you do with your game is your own problem...
However, if you put a Core into the suit and then run the charge all the way down, the game will take a Cell from your inventory and power the suit with it fully.
I suggest trying to replicate the effects of the IsPowerArmorBattery keyword without actually using it. I'm not actually familiar enough with Fallout4's keyword system to make any more clear recommendation.
Also, you may want to do something to lower the commonality of Fusion Cells in the Wasteland. I believe there are ways of doing this with scripts rather than editing leveled lists directly (to improve compatibility), but I've never done that. Along those lines, you might make Fusion Cells weigh like, 1 lb in Hardcore mode rather than the standard weight.
If you can get all that down, I for one would love to see this same treatment on other Energy Weapons ammo! The whole "you have tons of individual cells but they reload like magazines" thing always really bothered me.
besides that this mod looks awesome!