Fallout 4
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JordanMack

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jordanmac

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33 comments

  1. User_10124385
    User_10124385
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    This is a great idea and it makes sense!
  2. AvengedSevenfold17
    AvengedSevenfold17
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    Can you make something like this with plasma cartridges?
  3. jordanmac
    jordanmac
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    I think im gonna restart my work on this mod again if anyone cares haha :)
    1. attila007
      attila007
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      Looking forward to it!
  4. ToshiroIreto47
    ToshiroIreto47
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    Any progress?
  5. ToshiroIreto47
    ToshiroIreto47
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    Nice mod... but the Cells don't seem to deplete properly.

    meaning... more clutter into Ammo Inventory.
    1. jordanmac
      jordanmac
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      Yea its all a work in progress right now, lots of stuff I need to clean up
    2. ToshiroIreto47
      ToshiroIreto47
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      Looking foward to what you can do with this...

      a Plasma version maybe? that would be nice since i barely use them due to the Rarity of the Ammo.
    3. jordanmac
      jordanmac
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      Yea that's the idea,
    4. Darth Anubis
      Darth Anubis
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      the ideia of have empty cells actually makes me happy because is the same thing with new vegas and i have a script that take the empty cell and give a full one so with this mod + the script attached to a gadget would make a recharger device ... hummm i like the sound of that but i do'nt know if NV script can be used in F4
    5. GenaTrius
      GenaTrius
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      • 35 kudos
      Fallout NV scripts cannot be used in Fallout4, unfortunately. Their scripting engines are entirely different.
  6. MoiraiMoros
    MoiraiMoros
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    i like this mod it's very similar to M.D. Wolfe energy overhaul, but that one effects other aspects of the weapons, if you would add plasma cartridge, cryo cell, gamma round this mod might just be better. maybe even alien cell and flamer fuel.
    1. HIIMPIEZ
      HIIMPIEZ
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      Having all energy weapon ammo drain instead of being individual ammunition would be neat
    2. jordanmac
      jordanmac
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      Yup, though there are a lot of bugs that I need to figure out right now, and if I can get the charge counter working, without breaking power armor
    3. ToshiroIreto47
      ToshiroIreto47
      • member
      • 5 kudos
      That is alot of calculation and balance to figure out, this Mod can be HUGE.

      but it will need some time... we gotta be patient, but by the end of it this will change the game so much that we will need a Overhaul for less Energy Ammo Spawn. xD
    4. jordanmac
      jordanmac
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      Soon (tm)
  7. celix
    celix
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    So, every fusion cell has a load of 100 shots? A bit OP isn't it?
    1. jordanmac
      jordanmac
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      Nope, each weapon drains cells at different rates so a laser gun would drain a cell after 27 shots
    2. Charmareian
      Charmareian
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      Yeah, so OP as fuck.
    3. jordanmac
      jordanmac
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      Well sure from a gameplay standpoint its overpowered but from a lore standpoint it fits in perfectly
    4. ToshiroIreto47
      ToshiroIreto47
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      is a Single-Player game.

      what you do with your game is your own problem...
    5. MortuusSum
      MortuusSum
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      I dunno, I don't really see how it's overpowered. From a game balance perspective ammunition is a binary - you either have it, or you don't. While this mod makes each fusion cell last much longer, in the base game I've never even come close to running out of them, so it doesn't really make much difference. I guess you have to spend less carry weight on fusion cells?
  8. GenaTrius
    GenaTrius
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    • 35 kudos
    I've wanted this for a really long time! How was this edit accomplished? Did you have to edit every laser weapon receiver?
    1. jordanmac
      jordanmac
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      I just copied some of the stats from the fusion core onto the fusion cell. it was really simple
    2. GenaTrius
      GenaTrius
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      I see that now. Unfortunately, there are a couple of issues. If you Activate a suit of power armor that doesn't have a Fusion Core in it, and you have Cores and Cells in your inventory, the game tries to use the Cells. The Core insertion animation plays, but the Fusion Core model disappears and nothing goes into the suit. You have to Transfer the Core in yourself.
      However, if you put a Core into the suit and then run the charge all the way down, the game will take a Cell from your inventory and power the suit with it fully.
      I suggest trying to replicate the effects of the IsPowerArmorBattery keyword without actually using it. I'm not actually familiar enough with Fallout4's keyword system to make any more clear recommendation.
      Also, you may want to do something to lower the commonality of Fusion Cells in the Wasteland. I believe there are ways of doing this with scripts rather than editing leveled lists directly (to improve compatibility), but I've never done that. Along those lines, you might make Fusion Cells weigh like, 1 lb in Hardcore mode rather than the standard weight.
      If you can get all that down, I for one would love to see this same treatment on other Energy Weapons ammo! The whole "you have tons of individual cells but they reload like magazines" thing always really bothered me.
    3. jordanmac
      jordanmac
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      Well looks like I got some work to do tonight then, Haha
    4. jordanmac
      jordanmac
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      And thanks for the feedback
    5. GenaTrius
      GenaTrius
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      • 35 kudos
      Happy to do it!
  9. dunatypon
    dunatypon
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    personal I just go for rechargeable fusion cell
  10. shnoogles
    shnoogles
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    how would i go about installing this mod? i know how to manually install mods but im just wondering if there is anything special i need to for this mod.
    besides that this mod looks awesome!
    1. jordanmac
      jordanmac
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      • 2 kudos
      Nope, its just a esp file that changes a few things