Intriguing quest and location also the weapon is really cool, a shame that the base game only has 1 weapon that does "frost" damage
The mod conflict with The Train (https://www.nexusmods.com/fallout4/mods/35061), the house and the train station share some space. The front door and the bunker are inaccessible without using tcl
I'm working on moving from Xbone to PC, would like to try this, but how does this tie in with the other two Kelly mods you have. Are they meant be as add-on's ?
when I started this and got into the vault, I already hit a problem that the 2 doors that go down are inaccessible and the terminal required door (the terminal to open the door and get to the lift is behind said door) am I missing something? EDIT: never mind it's working as intended (I'm just a muppet) but is there a way to get more ammo for the new weapon?
Have a conflict to report. The mod "The Train" has a station in the same cell that blocks access to the manhole leading to to the basement. I was not able to fix the problem using a merged patch either. Please keep up the good work you do on your mods and thanks.
Lol, I can tell you not only didn't try really hard but also didn't see the sticky at the top of this page before claiming that the the mod is broken and has nothing to do with you.
I found and started this mod after playing the fantastic Xander's Aid, and I had to stop to post here because either I just encountered the amazingly rare type of glitch that actually adds to the experience, or you, neeher, are great at working with Bethesda's wonky engine and using its screw ups to your advantage.
Spoilers
Spoiler:
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I went into the room that looks like the Prydwen and has the hostile Maxson walking around. After killing him, he immediately disappeared, only to reappear several feet in the air, then fell, clipped through the floor, and fell through the ceiling again. He just kept falling through the ceiling and clipping through the floor infinitely. If it wasn't for the very next room being weird floating platforms and you using the white void and ghosting effect to give a disorienting feeling to the simulator, I would have just assumed Maxson got screwed up by Gamebryo, but it really added to the effect of the simulator being unfinished and prone to breaking down. So if you somehow did that intentionally, good work. And if you didn't, then I thought you'd want to hear about my weird glitch that added to the immersion of your mod.
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https://www.youtube.com/watch?v=I5RiYw1buy8
Great little story, gj!
The mod conflict with The Train (https://www.nexusmods.com/fallout4/mods/35061), the house and the train station share some space. The front door and the bunker are inaccessible without using tcl
EDIT: never mind it's working as intended (I'm just a muppet) but is there a way to get more ammo for the new weapon?
Spoilers