Fallout 4
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neeher

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neeher

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61 comments

  1. neeher
    neeher
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    Hey peeps! If you're stuck, check out this walkthrough:

    https://www.youtube.com/watch?v=I5RiYw1buy8
  2. mikezorz13
    mikezorz13
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    I know that this one is old & - probably - unsupported.... but is there any chance of fixing the precombines?

    Great little story, gj!
    1. CheezyBallz
      CheezyBallz
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      Does it break if used with PRP?
  3. prezial
    prezial
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    Short but nice. Fun little adventure, definitely check it out!!
  4. ceethis
    ceethis
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    Gonna take a wild guess and say this probably isn't compatible with South of the Sea?
    1. mr2blobby
      mr2blobby
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      actually is
    2. hugobert4
      hugobert4
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      Thank you for the info.
  5. deleted30458645
    deleted30458645
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    Intriguing quest and location also the weapon is really cool, a shame that the base game only has 1 weapon that does "frost" damage

    The mod conflict with The Train (https://www.nexusmods.com/fallout4/mods/35061), the house and the train station share some space. The front door and the bunker are inaccessible without using tcl
  6. Spektra13
    Spektra13
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    I'm working on moving from Xbone to PC, would like to try this, but how does this tie in with the other two Kelly mods you have. Are they meant be as add-on's ?
  7. Farazon1234
    Farazon1234
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    Why is Sector Nine there? 
  8. hellfiresarge1337
    hellfiresarge1337
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    when I started this and got into the vault, I already hit a problem that the 2 doors that go down are inaccessible and the terminal required door (the terminal to open the door and get to the lift is behind said door) am I missing something?
    EDIT: never mind it's working as intended (I'm just a muppet) but is there a way to get more ammo for the new weapon?
  9. Gunslingermage
    Gunslingermage
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    Have a conflict to report. The mod "The Train" has a station in the same cell that blocks access to the manhole leading to to the basement. I was not able to fix the problem using a merged patch either. Please keep up the good work you do on your mods and thanks.
    1. User_57218227
      User_57218227
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      Please fix soon!
    2. Skullthenut
      Skullthenut
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      Awesome mod, I had to load another character that didn't have the train mod so I could play it.
  10. BreqVendaai
    BreqVendaai
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    ur mod does not work , i need terminals where no terminals are, damn sry makes no sense and no fun , only frustration
    1. neeher
      neeher
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      Lol, I can tell you not only didn't try really hard but also didn't see the sticky at the top of this page before claiming that the the mod is broken and has nothing to do with you.
  11. busybobo
    busybobo
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    I found and started this mod after playing the fantastic Xander's Aid, and I had to stop to post here because either I just encountered the amazingly rare type of glitch that actually adds to the experience, or you, neeher, are great at working with Bethesda's wonky engine and using its screw ups to your advantage.
     
    Spoilers
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    I went into the room that looks like the Prydwen and has the hostile Maxson walking around. After killing him, he immediately disappeared, only to reappear several feet in the air, then fell, clipped through the floor, and fell through the ceiling again. He just kept falling through the ceiling and clipping through the floor infinitely. If it wasn't for the very next room being weird floating platforms and you using the white void and ghosting effect to give a disorienting feeling to the simulator, I would have just assumed Maxson got screwed up by Gamebryo, but it really added to the effect of the simulator being unfinished and prone to breaking down. So if you somehow did that intentionally, good work. And if you didn't, then I thought you'd want to hear about my weird glitch that added to the immersion of your mod.