i am looking for lore friendly grenades that make sense within the game. most of those do not, BUT(!) the high pressure grenade that knocks people around it to the ground is GREAT! its like a flashbang. i am DLing this mod for this one grenade only.
Say, what is the point of the flash grenade? what does it do to the enemies? at first i thought its a flashbang grenade which will cause enemies to go blind for a few seconds but nothing indicates that this is what it's doing.... so what's the point?
same question about that strange traumatic nade.... wtf dude?
What i would love to see is a mix of the flash grenade and the high pressure grenade that only works on creatures and humans and animals (not on objects. it doesnt necessarily pushes everything around it) - it causes a flash but knocks living things to the ground. Itcan be called a flashbang or something like that because it will function like a flashbang. thing is - a flashbang nade should do no damage but get everyone in it's vicinity to be unable to fight for a few seconds. the high pressure grenade, from what im seeing in the video, does that... kinda. im gonna have to try it in-game and report back. the game balance should be that the flashbang (or the high pressure) would have a much larger range than the other grenades and a shorter fuse and that their effect would go through cover, so an enemy behind a tree would also be effected, so these grenades will have an advantage over the grenades that cause damage. The player should be able to toss a crippling grenade like that amidst a group of enemies and knock them off their feet for a few seconds (i think that 3 to 5 seconds is good) and quickly rush in and kill a few of them before they get up.
yeah, i remember this mod. the problem is that is so called "explosion overhaul" but it does SO many things that are not explosive related and are doing stuff to other aspects of the game i wouldnt want to change so im not going to use it. i think that is a problem with that other mod.
This mod, however, seems to be more focused on one thing for people who are into adding those tweaks into the game without changing unrelated features.
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i am DLing this mod for this one grenade only.
Say, what is the point of the flash grenade? what does it do to the enemies? at first i thought its a flashbang grenade which will cause enemies to go blind for a few seconds but nothing indicates that this is what it's doing.... so what's the point?
same question about that strange traumatic nade.... wtf dude?
What i would love to see is a mix of the flash grenade and the high pressure grenade that only works on creatures and humans and animals (not on objects. it doesnt necessarily pushes everything around it) - it causes a flash but knocks living things to the ground. Itcan be called a flashbang or something like that because it will function like a flashbang. thing is - a flashbang nade should do no damage but get everyone in it's vicinity to be unable to fight for a few seconds. the high pressure grenade, from what im seeing in the video, does that... kinda. im gonna have to try it in-game and report back.
the game balance should be that the flashbang (or the high pressure) would have a much larger range than the other grenades and a shorter fuse and that their effect would go through cover, so an enemy behind a tree would also be effected, so these grenades will have an advantage over the grenades that cause damage. The player should be able to toss a crippling grenade like that amidst a group of enemies and knock them off their feet for a few seconds (i think that 3 to 5 seconds is good) and quickly rush in and kill a few of them before they get up.
About your idea for a grenade, it may come in the next patch.
This mod, however, seems to be more focused on one thing for people who are into adding those tweaks into the game without changing unrelated features.