Fallout 4

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vault75

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vault75

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53 comments

  1. boxerbeast1
    boxerbeast1
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    could use an update but thank you for uploading
  2. EternalHunger44
    EternalHunger44
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    Did you make this character ugly on purpose?
  3. SKYY2K
    SKYY2K
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    as jy afrikaans is dan kan ek jou leer om te mod
  4. bassomar
    bassomar
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    FYI you need to add playerCanStimpak in keywords and make her essential using xEdit otherwise get ready for her to be permanently on the ground till you take a long rest.
  5. RayKepler
    RayKepler
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    Something that might explain her "not showing up" for some users is that she can die. I found her outside the school, but raiders attacked before I could talk to her. When they were all dead I found her corpse where she fought one of them. I will attempt to recruit her, but if you ever return to this mod, I would love to see this get fixed. Companion's shouldn't be killable by default in my opinion, or at the very least they should only die when the player is the one to pull the trigger.

    EDIT: so, having managed to save her after numerous attempts, I really enjoy having her in my crew of followers. The accent is lovely, I just wish I could reliably save her on my other characters. I'm still hoping you will make her essential/protected so its not such a hassle to recruit her. While the area is relatively safe in vanilla, many mods populate that zone with raiders, or worse, which means she almost always dies before I can reach her.
    1. Robcorp
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      You have 10 star for me but now I need to fine her and why she that far away from were I start I can be dead about the time I get to her.
    2. Aurembiaix
      Aurembiaix
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      It happened to me too, the damn raiders killed her fifty meters from my position I didn't have time to save her life, so I had to use the console command "resurrect" to see how she is.... U_U

      Edit: Another thing you can see is that the bodyslide of your clothes does not work with the bodyslide of my own body, I do not know if it is a mistake or what but it only affects the main character being a woman of course
    3. normanwiebe
      normanwiebe
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      Thanks for posting this info. I tried to use Eppie in the past, but could never find her; because it took me too long to get there I suppose. This time I went close to the spot she appears, and then activated the mod. Bingo, now she's on the team.
    4. SinSinNatiJerms
      SinSinNatiJerms
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      A user can quickly change this by loading it in the FO4Edit Quick Auto Clean. Scroll down to Non-Player Character (Actor), click on the character and then look in the right screen of FO4Edit. In the window to the right scroll down until locating ACBS - Configuration.. just below that is Flags (sorted). Then double-click on the list of flags to the right, which will probably have Female, Unique, Auto-calc stats... In there add Essential, or Protected, or any listed. This can be performed with any characters mod creators give us, I think. Enjoy!
    5. bassomar
      bassomar
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      I revived her but they had blown her head off, so I ended up with headless eppie
  6. Robcorp
    Robcorp
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    yes she take the helmet off the power armor and it a x01 too. can't have that she got to go.
  7. Robcorp
    Robcorp
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    I don't care what she look like as long as she can keep the power armor helmet on if she take it off she out of here.
  8. evildeeg
    evildeeg
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    why am I sad that she doesn't look like Yolandi from Die Antwoord… lol
  9. Bond22007
    Bond22007
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    After installing in NM on the plugin side the following is in red " The Eyes of Beauty.esp - MISSING"
    Under Models and Textures I installed The Eyes of Beauty Fallout Edition -TEOB Texture Replacer Installer.
    Did I have to pick a certain option when installing to get it to work?
    Any advice?
    1. Paedric
      Paedric
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      (Necro for the win) Or... Just download the latest version and rename the .esp (or if already installed, make a copy of the existing .esp and rename that) from TheEyesOfBeauty.esp to The Eyes of Beauty.esp.

      Edit: Eppie's Ref ID is xx00266d (where xx is Eppie's place in your load order).
      You can use the following console commands to locate Eppie and move her to your location:
      prid xx00266d (to highlight Eppie)
      moveto 14 (or moveto player, both do the same thing) which will move Eppie to your location.
      If you do this and can't see her, try using the enable command. This has helped me with some of the legendary vendors as well.
  10. Nexuner
    Nexuner
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    Great mod. I only dont get why people add accents to the mod companions. We should understand that ethnicities and their accents do not exist anymore in a 200 years long post apocalyptic era. Everything is different. Overmore, it is impossible for a south African to travel to usa after the nuclear war.
    1. vault75
      vault75
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      It's also probably impossible for Codsworth to still be active 200+ years after the nukes without replacement Mr Handy fuel, but, there you go.
    2. troy18999
      troy18999
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      I was just reading this and sorry for the incoming necro. But do you understand how tribal norms and speech was formed? If something like fallout was to happen one thing you could be sure of that tribes and communities would form and would adopt their own speech practices that set them apart from others. You learn this stuff in school man, Think if you have a family of south African people who survived after the bombs fell and procreated their kids and descendants if there were no other influences or light influence would adopt the same speech patterns, but do you know who else would as well? People either conquered by them directly or people who join their community would especially if the person with the accent is an respected leader. Any time studying basic history or even a linguistics class will teach you that.

      Below is just a narrow study not like some of the other that take into account the new movement in hood talk or ebonics ect.
      https://www.smithsonianmag.com/science-nature/accents-are-forever-35886605/

      But you know what mate all of Fallout 4 is a like I dunno bullshit paradise. Do you know why? The game setting is not accurate, the people and mutations are not accurate. Almost none of the world of fallout can be even remotely possible scientifically on our plane of existence here. That if anything is all you need to know. If you cant grasp simple linguistics and history.
    3. xpardareon
      xpardareon
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      A civilization of a certain race is hard to fall instantly even if there is an apocalypse happen. The remaining human won't suddenly have their intelligence dropped to the lowest level. Language will still be used as it's is a communication tool, the remaining human will pass on their very basic knowledge to their descendant and the process continue. The remaining vaults dweller that either live inside the vault will have a rich archive of their history and knowledge therefore, ethnicity and accents will still preserve. The author just say the companion use south african accent, Eppie ascendants might probably a US citizen. And with the installment of Far Harbor, ship do work now if one have the knowledge to pilot it. So yeah, your argument is invalid. You might want to differentiate mad max and fallout universe.
    4. Ardent117
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      OP sounds like a brain fart
    5. RadoGamer
      RadoGamer
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      Troy18999

      Absolutely well said, and we must remember the Fallout Universe is an alternate one, it's all make believe and anything can happen within the lore!