I think this mod would be much better if the locations were drawn closer together, and the interior cells weren't so fractured by loading screen. Granted, the load screens aren't longer than 5 seconds or so. But they could benefit from just being 1 or 2 large sized dungeons with 1 loading screen. Not to mention, have them logically mapped in a way so they have an exit door by the end loot at least. There's a world map from the pictures, but it's not included for some reason. So getting disoriented is a thing, and there's also no locations or landmarks to discover for the HUD to properly get a feel for the land. Draw distance is also extremely short, so the lack of view also hurts the poor navigation. BUT... the mod is fun in the respect that it's got a Borderlands type feel with it's exploration and locational combat.
Could use some revision, but it's pretty interesting. The english translation is missing some things, like the terminal right by the boat you take to get to the island. If the mod had proper draw distance, proper LOD and precombines, as well as a functioning map; i think i could give this a solid B+
Just installed Dixieland_eng_PreAlphaV0.9.6-19782-0-9-6 everything seems to be working fine, but I get no MAP? I tried moving Dixie to the bottom of my load list but no change. Have I done something wrong?
Possibly. Why, in 2020, did you choose to go with the 2017 preAlpha file when the main file was updated in 2018? Not sure why the preAlpha is still there as an "update" when it's not as up-to-date as the main file - it's likely to cause confusion.
Thanks for the new lands, Fallout 4 needs more of these type of mods. The only issue I have is that several mods already use the boat near the Atom Cats for travel. Perhaps you can create a new boat right besides the current one for your mod? Thanks.
This mod is very nice and has much potential. Maybe I could help translate Russian to English some?
All the named NPCs are ready to give quests, many don't give this mod the credit it deserves, but it's very playable and every bit as good as Northern Springs, which is about the same, with a bunch of stuff missing.
All this needs is some NPC dialogues and decent quests.
50 comments
Could use some revision, but it's pretty interesting. The english translation is missing some things, like the terminal right by the boat you take to get to the island. If the mod had proper draw distance, proper LOD and precombines, as well as a functioning map; i think i could give this a solid B+
Have I done something wrong?
Now you can use the console command
coc a1cellSh3
or
coc a1cellBunker1
you are teleported into one of the interiors.
P.S. Excuse me, my English is very bad...
All the named NPCs are ready to give quests, many don't give this mod the credit it deserves, but it's very playable and every bit as good as Northern Springs, which is about the same, with a bunch of stuff missing.
All this needs is some NPC dialogues and decent quests.
The underwater place is awesome!
With the last update I can not enter the Dixieland world space is there any other way ? like coc dixieland......
Thanks.
(A working map would be awsome ...)