Beautiful! A wonderful replacement for the Vault 111 Settlement. Thank you.
That being said... (1) Power - There ARE two generators in there. Also, even if replacement is our preferred option, we are still going to need a conduit to send the power to the supplemental vault. Power distribution was always a problem in Vault 111, but this is definitely a jaunt. (2) Water - I thought the vault had a functioning water system. (3) Pip-Boys - Especially with the vault add-on. (and 4) Bug for a mid game install- the equipment boxes were empty.
Anyways, thank you again for stepping up with this mod. I hope to see your updates and other mods.
https://schaken-mods.com/forums/topic/194427-vault-111-player-settlement-v2-en/ this mod changes the sounds to the one sounds used in the institute/Vault 81 also adds a quick teleport zone to quickly enter/exit the shelter without using the elevator it. but it requires the redux version and it was just recently turned hidden
Loving this so far, but just a head's up that the Vault suits you have respawning in the Overseer's office are for Vault 101 (from Fallout 3), not 111.
EDIT: I wound up fixing it myself, but something caleb68 should consider fixing in the main mod.
Maybe it's just me, but: 1.Lags and texture bugs. The game lags a lot in the construction zone, plus the textures begin to age and double over time. There is a very big lag. 2.Problem with transfer. This thing is incredibly slow here. Now I'm importing the shelter I just finished - in just over 5 hours this thing has barely reached 31 percent.
Has anyone has any luck getting settlers assignable? Returning to F04 and this has always been my favorite Vault 111 mod, but I can't get my settlers to do anything but stand still in one place. Doesn't seem to be related to the workshop add-on for me, I can path settlers anywhere, but assigning them to a workstation they say "ok" walk over to it, and then go back to standing completely still, and the workstation remains unassigned.
Disregard, mod works great for settlers et all; my conflict was with a spouse revival mod. Glad to have my favorite settlement mod back in working order!
As sad as I am not to have a working vault door, I do prefer this mod over the other. The lighting is better and things are kept original. Should've done what the other mod did and had wireless power and water but I'll take this.
@caleb68: Excellent, swanky clean mod, kudos and endorsed! @MsDarmeris: Your concerns are addressed below.
Notes to newbies here: * This Vault 111 mod has working vault door and elevator. So you can enter Vault 111 again anytime (new game or old game), stepping into this refurbished new Vault 111 space. * Pressing the red button in the parked caravan outside near the round Vault 111 hatch/door, will enable/power-on that hatch. When player steps onto the hatch, it will activate the elevator that moves slowly down to the vault. * I've also linked another mod below that adds an additional door from the side of the hill the vault is in, as an alternate access into Vault 111. * The wireless generators in the mods below can power the vault without wires. * The water pumps in the mod below can provide water anywhere, even without access to water sources. * The workbench in this modded vault can craft more equipments and furniture for the vault. I've also shared a portable workbench mod here, as it may be useful for future settlements for the newbies who are starting this game and want this Vault 111 to be a starter home/settlement as it's adjacent to Sanctuary. * Do try the Vault 111 Exterior settlement mod too (linked below), that remakes the outside exterior of the vault into a settlement. This way you get 2 settlements, one above ground and one below ground, at the same location that's easily accessible by fast travel.
Spoiler:
Show
* Easter egg tip: Newbies should seek out the hidden basement called Root Cellar, which is accessible via a trapdoor behind one of the blue houses in Sanctuary. I've linked to a nice mod overhaul of it (video included in mod, that shows the location of the trapdoor). It is also a convenient starter home as you rebuild Sanctuary as initial steps in the main quest.
Wireless Super Generators: https://www.nexusmods.com/fallout4/mods/76800
Water Anywhere: https://www.nexusmods.com/fallout4/mods/6574
Vault 111 Alternate Elevator (a door from the Entrance of Vault 111 to the Commonwealth, to bypass the Broken vault door and Elevator): https://www.nexusmods.com/fallout4/mods/18076
The Mobile Mechanic - Portable Workbenches and Junk Scrapping: https://www.nexusmods.com/fallout4/mods/18262
Your Very First Settlement - Vault 111 Exterior: https://www.nexusmods.com/fallout4/mods/35431
112 comments
That being said...
(1) Power - There ARE two generators in there. Also, even if replacement is our preferred option, we are still going to need a conduit to send the power to the supplemental vault. Power distribution was always a problem in Vault 111, but this is definitely a jaunt.
(2) Water - I thought the vault had a functioning water system.
(3) Pip-Boys - Especially with the vault add-on.
(and 4) Bug for a mid game install- the equipment boxes were empty.
Anyways, thank you again for stepping up with this mod. I hope to see your updates and other mods.
this mod changes the sounds to the one sounds used in the institute/Vault 81 also adds a quick teleport zone to quickly enter/exit the shelter without using the elevator it. but it requires the redux version and it was just recently turned hidden
lmk if this works for you. its the hidden mod and i was able to download it still bc the url was in my history
EDIT: I wound up fixing it myself, but something caleb68 should consider fixing in the main mod.
1.Lags and texture bugs.
The game lags a lot in the construction zone, plus the textures begin to age and double over time.
There is a very big lag.
2.Problem with transfer.
This thing is incredibly slow here.
Now I'm importing the shelter I just finished - in just over 5 hours this thing has barely reached 31 percent.
@MsDarmeris: Your concerns are addressed below.
Notes to newbies here:
* This Vault 111 mod has working vault door and elevator. So you can enter Vault 111 again anytime (new game or old game), stepping into this refurbished new Vault 111 space.
* Pressing the red button in the parked caravan outside near the round Vault 111 hatch/door, will enable/power-on that hatch. When player steps onto the hatch, it will activate the elevator that moves slowly down to the vault.
* I've also linked another mod below that adds an additional door from the side of the hill the vault is in, as an alternate access into Vault 111.
* The wireless generators in the mods below can power the vault without wires.
* The water pumps in the mod below can provide water anywhere, even without access to water sources.
* The workbench in this modded vault can craft more equipments and furniture for the vault. I've also shared a portable workbench mod here, as it may be useful for future settlements for the newbies who are starting this game and want this Vault 111 to be a starter home/settlement as it's adjacent to Sanctuary.
* Do try the Vault 111 Exterior settlement mod too (linked below), that remakes the outside exterior of the vault into a settlement. This way you get 2 settlements, one above ground and one below ground, at the same location that's easily accessible by fast travel.
Wireless Super Generators:
https://www.nexusmods.com/fallout4/mods/76800
Wireless Power:
https://www.nexusmods.com/fallout4/mods/10812
Water Anywhere:
https://www.nexusmods.com/fallout4/mods/6574
Vault 111 Alternate Elevator (a door from the Entrance of Vault 111 to the Commonwealth, to bypass the Broken vault door and Elevator):
https://www.nexusmods.com/fallout4/mods/18076
The Mobile Mechanic - Portable Workbenches and Junk Scrapping:
https://www.nexusmods.com/fallout4/mods/18262
Your Very First Settlement - Vault 111 Exterior:
https://www.nexusmods.com/fallout4/mods/35431
Sanctuary Hills - Root Cellar Remade:
https://www.nexusmods.com/fallout4/mods/24791?tab=videos
Or is there perhaps a more updated/stable alternative to try out ?