After a long hiatus from modding to focus on my family and my career I have come back to modding. However I have come to have a greater love for Skyrim rather than Fallout 4. While there is a possibility I might make mods for Fallout 4 again, in the foreseeable future the only mods I will be making are for Skyrim and possibly Skyrim SE.
With that being said support for my previously made mods for Fallout 4 (including this one) has ended and no new updates will be planned or released by me. If you want to adopt this mod feel free to contact me.
You're insanely talented you know that?? THANK YOU for this immesion mod. It's the little realism mods like these (and that awesome laundry mod) which make my PC's day in the Commonwealth!
And tbh, I'll never understand why Beth didn't create a bottle by default whenever you drink something >,<
Anyhow, once CK comes out and if you're taking suggestions for more recipies on this mod, could you add more lore friendly ones from previous games FO3/NV and do a mashup? Stuff like:
Rum Spiked Sunset Sparilla Vodka Infused Nuka Cola etc
And what about expanding into the non Alcholic realm to include pre-war beverages. These differ from your existing regular drinks by requiring purified water and/or rad free/fresh fruit etc.) as ingredients only. So drinks you could craft at stove/chem station like
Rootbeer float (yeah I know. Rootbeer didn't exist but hey...) Nuka Cola Quantum + Multifruit + Milk
Brahmin Shake Milk + razor grain (to get that malty texture and flavor)
Mirelurk Egg Nog Milk + Mirelurk Egg (or any other mutant critter egg) + razor grain + some sort of fruit
Ain't That a Kick in Da Head? Tato moonshine + dirty water + Vodka (the bathtub fermented kind hence the dirty water) + Rum
Funny how the pre war world had milk dispensers all over the place--yet not dairy machines to make Ice Cream??? Hmmmm...
I could always add sunset sasparilla (from FNV) and use that for root beer floats. Maybe add an option to use Brahmin for milking and add a working refrigerator and stuff like that. Since I'm adding more growable ingredients I'm probably gonna convert this mod into one that covers not just alcohol, but also foods non-alcoholic drinks, natural medicines and other stuff
Edit: It seems another mod called wasteland imports is working on a bunch of food items already and I want to devote most of my energy towards an armor set mod I'm working on so I probably wont be doing this.
A full German translation of v1.4.6 is included in German Item Sorting and will be updated for future updates. German Item Sorting is mainly a massive mod especially for the German localization with prefixes, fixes and optimizations.
Nice mod. I have a couple of thoughts about your recipes: Wine uses mutfruit, surely tarberrys would be a better fit or "grapes"? Whiskey is made with wheat (which in Europe is called "corn" ) while Bourbon is made with corn (which in Europe is called "maize" ), so Whiskey should require razorgrain while bourbon requires corn. Moonshine in America is most commonly made of corn too, maybe Brobov's best could use wild corn?
The crafted antiseptic doesnt seem to count for some recipes for crafting. Such as when making Stimpaks. It lists them there, but the when attempting to craft it says not all ingredients are present to craft, even when all of them are there.
Edit: Just read the changes and realized I had an older version. And its fixed.
Your compatibility Patches "Shinra_CraftableAlcohol_C_BetterItemSorting.esp" cause CTD when I start the game... remove the patch and game started normal again, please take a look at it...thanks
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With that being said support for my previously made mods for Fallout 4 (including this one) has ended and no new updates will be planned or released by me. If you want to adopt this mod feel free to contact me.
EDIT:
1. Open 'Shinra_CraftableAlcohol_M_Realism.esp' in FO4Edit
2. On the left side click the little '+' next to the mod name and then the one next to 'Constructible Object'
3. Click 'co_alcohol_beer'
4. Look for 'Conditions' and click the cell next to it to the right and press delete
5. Repeat for all the entries
And tbh, I'll never understand why Beth didn't create a bottle by default whenever you drink something >,<
Anyhow, once CK comes out and if you're taking suggestions for more recipies on this mod, could you add more lore friendly ones from previous games FO3/NV and do a mashup? Stuff like:
Rum Spiked Sunset Sparilla
Vodka Infused Nuka Cola etc
And what about expanding into the non Alcholic realm to include pre-war beverages. These differ from your existing regular drinks by requiring purified water and/or rad free/fresh fruit etc.) as ingredients only. So drinks you could craft at stove/chem station like
Rootbeer float (yeah I know. Rootbeer didn't exist but hey...)
Nuka Cola Quantum + Multifruit + Milk
Brahmin Shake
Milk + razor grain (to get that malty texture and flavor)
Mirelurk Egg Nog
Milk + Mirelurk Egg (or any other mutant critter egg) + razor grain + some sort of fruit
Ain't That a Kick in Da Head?
Tato moonshine + dirty water + Vodka (the bathtub fermented kind hence the dirty water) + Rum
Funny how the pre war world had milk dispensers all over the place--yet not dairy machines to make Ice Cream??? Hmmmm...
I could always add sunset sasparilla (from FNV) and use that for root beer floats. Maybe add an option to use Brahmin for milking and add a working refrigerator and stuff like that. Since I'm adding more growable ingredients I'm probably gonna convert this mod into one that covers not just alcohol, but also foods non-alcoholic drinks, natural medicines and other stuffEdit: It seems another mod called wasteland imports is working on a bunch of food items already and I want to devote most of my energy towards an armor set mod I'm working on so I probably wont be doing this.
EDIT: Nevermind, I think Commonwealth Chemistry Expanded does that and more.
Any thoughts on this?
I took a closer look, esp is set to version 0.94 which should be 0.95. nothing to worry about
Such as when making Stimpaks. It lists them there, but the when attempting to craft it says not all ingredients are present to craft, even when all of them are there.
Edit: Just read the changes and realized I had an older version. And its fixed.
remove the patch and game started normal again, please take a look at it...thanks