when I got fallout 4 and started to use mods this was the first thing i searched for on the Bethesda in built thing because I didn't use nexus at the time and on that it said that it added plus 10 to carry weight it doesn't here but when i tested it out it added 10 total so if you had 100 it was now 10000 i don't know if this is just the Bethesda version or if its true here also but i figured i should notify you.
The machine doesn't exist on my menus but I have another mod that may override the use of that machine. I added it instead as a recipe at my chem station and was able to make a consumable. The consumable was invisible and had no collision.
When viewed in the CK, the bottle of Nuka-Bru refers to a nif file that is not in the associated ba2 file. There is nothing the the ba2 file but textures - no mesh. Trying to use the mesh from Nuka-Cola seems to require overrides of a different graphic file type from what is in the ba2 file. I do not have the graphical expertise, and probably not the tools either, to convert one type to the other.
And yes, my game works.
Edit: There is a nif file for the machine, by the way.
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When viewed in the CK, the bottle of Nuka-Bru refers to a nif file that is not in the associated ba2 file. There is nothing the the ba2 file but textures - no mesh. Trying to use the mesh from Nuka-Cola seems to require overrides of a different graphic file type from what is in the ba2 file. I do not have the graphical expertise, and probably not the tools either, to convert one type to the other.
And yes, my game works.
Edit: There is a nif file for the machine, by the way.
My brother is working on a real-world Fallout Scotland cosplay with Ion Bru instead of Nuka Cola, I'd even drawn a poster for it
*sips pepsi*
Yea, glug that thing in. Maybe you'll become a girder and you can be bent
yes sip your peasant drink! *glorious gulp*