Fallout 4
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Ruinedworld

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27 comments

  1. Amnesiac9
    Amnesiac9
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    What are these [component] tags for?
    1. Ruinedworld
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      Hello... When you install Def_UI it asks you if you want to display the tags for ground junk items... basically shows what the items on the ground have as components under the item name. If you don't use it, I believe it just hides the tags... does it not?
    2. Amnesiac9
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      I don't mean the tags like this {{{Cloth, Aluminum}}} I mean the tags infront of things like bag of fertilizer, in my game this mod made items like fertilizer show up without icons and instead have this in the name: [component] Bag of Fertilizer

      I removed those tags myself and replaced them with {Scrap} in fo4edit, but I am curious what they were for

      Edit; am I missing an update for def UI or something that uses the [component] for an icon?
    3. Ruinedworld
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      That's my fault... I completely forgot that I had customized my def_UI xml file for the tags and changed some stuff.. I will have to take a look ;)
    4. Ruinedworld
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      I actually haven't used this patch in a long time, so I was just doing a quick update for the other tags...
    5. Amnesiac9
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      So strange, the mod Radrose usability has the same tags for a few items! What is this tag for?
    6. Ruinedworld
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      the tag names are arbitrary... it can be whatever you want it to be for... you define what it actually does in the Def_UI xml file for the sorting... So In this case, I was probably singling something out for another mod that was normally junk and made a folder for it so that it wouldn't get dumped into the scrap heap

      So I copied over a custom tag I made for something else while looking at my old VIS file.... not a big deal.. I can fix it easy
    7. piotrmil
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      For other people, who might be seeking help: I edited my def_inv_tags.xml with this line

      <tag icon='w_junk' keyword='Component' hidetag='true'/>

      And that removed the [Component] part.
  2. STR4NGERxD4NGER
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    I use the DEF_INV Icon tags instead of the [Component]/[Junk] tags and the reduced junk weight for VIS will the patch make it so the items use my settings?
  3. Vedra
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    Does this also fix DefUI showing the right amount of components, or would that require an additional patch?
    1. Ruinedworld
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      Def_ui uses the Vis tags for sorting, so it works once this fixes the tags, just make sure this patch is loaded after immersive scrapping mod, and all that scrap should go where its supposed to
    2. Ruinedworld
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      Oh are you talking about the component count optional feature in Def_ui? hmmm I haven't used that so not sure where that script pulls the scrap values... I would have to check into that..
    3. Vedra
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      I meant the scrap components showing directly in the HUD. Afaik the edited names would need to have the components added at the end, e.g. like this: "{Scrap} Aluminum Can{{{Aluminum}}}", like in the VIS Junk+Def_Inv esps. But you didn't specify which (junk) selection of VIS your patch was for?
    4. gken
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      I have edited the esp to support DefUI tag.

      https://mega.nz/#!HQJDyYDL!4l4qHRezlHNKH8U2r9Yq22dnHSUAnYggUBW1NEENXOQ
    5. Vedra
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      Great, thank you both!
    6. Ruinedworld
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      Hey gken, thanks for doing that, I didn't have a chance to look at it during the weekend. I will have to look at what you changed, as I wasn't really sure what part Def_UI read for that feature...

      Do you mind if I update the file with your changes, I can credit the edit to you if you like..
    7. gken
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      That's fine. I just added the corresponding tag {{{COMPONENT}}} after every item name plus my personal weightless option. Every compatibility patch for VIS is headache LOL.
    8. Spenk
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      Nice work m8 gken, I have been trying to figure out why some scrapable items didn't have the DevUi component tags, (I use ALOT of mods that need patches for Vis) can confirm that it work......well for me anyway.
    9. Matakor
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      Any chance we could get the updated patch for that? The mega download is no longer available.
  4. Shykary
    Shykary
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    That would have been helpful a week ago. I was wondering why the components weren't appearing, then I looked in FO4Edit and there was the problem. I manually added the components. Thanks for this, will probably help other people.
    1. Ruinedworld
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      Hah, yea I was having the same issue.... Then I flipped the load order and suddenly The Def_ui menu was all messy because it messed up the Vis tags... was just a mess
  5. rayhne
    rayhne
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    heh ... I just created one and was meaning to post it.
    1. Ruinedworld
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      Hah! It was funny because I had been using them both for awhile, and only recent realized that Vals was essentially overwriting the file... So I threw this together to fix that, and I log on today and see three people asking about it on the scrapping posts area... So figured why not
    2. rayhne
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      The only thing I did different was remove the component sections from valuables and currency so that they sort into the valuable category and not get dumped into the workbench. At least I think that is what does it.

      I have a few patches for VIS that I plan on putting up this weekend. I'll just put a link to yours instead of posting mine (since they are pretty much the same except for above).

      Just starting doing patches ... still learning.
    3. rayhne
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      Oh, and it wouldn't hurt, I think, to make Immersive Scrapping a master. (Or would it? Like I said, still learning this.)
    4. Ruinedworld
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      Yea, I guess I could make it a master, but I don't think that really matters as long as its below both files... I also have a number of other Vis patches, mostly for mods with settings tapes, as I hate when they are all over the place... Feels so much better when I put them away in the settings area in Def_ui
    5. rayhne
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      Yep, that's what I'm doing as well. I have a list of them I hope to post probably Friday.

      I just add them as a master so someone doesn't accidentally use it without the two mods.