Potentially found a small issue just now, I've had this mod in my load order for months and so far have only used the placeable pumpkins and it's worked fine. However I just had a crash on loading my save, which Buffout is attributing to a load screen from this mod:
LIST OF (POSSIBLE) FILE CULPRITS: Meshes\SovereignWalrus\HalloweenPack\HalloweenLoadScreen.nif Materials\Clothes\VaultSuit\vaultsuitMnumber111dirty.bgsm [RSP+150 ] 0x1ED6E3EB658 (char*) Meshes\SovereignWalrus\HalloweenPack\HalloweenLoadScreen.nif
If I get this crash again I may consider unpacking the ba2 files and removing the load screen from running and repack them again. I don't recall if this also requires a plugin edit, I'll have to investigate that as well. Just thought I would put this up in case anyone else sees the same issue.
Don't let this steer you away from trying the mod, as there is a slim chance the crash happened because of something else. I always like to confirm a crash before taking action. I'll update this post if I see it again. :)
Cheers
Edit: Crash reproduced on sleeping, I am going to edit the plugin with xEdit and remove the "Load Screen" and see if that fixes the crash.
This is an awesome mod! But I do have to ask this. In the future will you be adding Pumpkins as a potential crop to grow in settlements? I feel as though that would work well with this mod.
You can do this yourself actually. There are two material files for the pumpkin, one with the glowy interior, one without. The loading screen model uses the non-glowy material. Just copy that material filepath in the loadscreen nif into the helmet nif!
This is great! I was wondering if there was any consideration to make the masks have a candle (head lamp/flashlight) option inside them? To make it work like the Mining helmet or power armor helmet had (and the way the combat and a few others should have worked). Probably not, but either way, still I can't wait to play with them. XD
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LIST OF (POSSIBLE) FILE CULPRITS:
Meshes\SovereignWalrus\HalloweenPack\HalloweenLoadScreen.nif
Materials\Clothes\VaultSuit\vaultsuitMnumber111dirty.bgsm
[RSP+150 ] 0x1ED6E3EB658 (char*) Meshes\SovereignWalrus\HalloweenPack\HalloweenLoadScreen.nif
If I get this crash again I may consider unpacking the ba2 files and removing the load screen from running and repack them again. I don't recall if this also requires a plugin edit, I'll have to investigate that as well. Just thought I would put this up in case anyone else sees the same issue.
Don't let this steer you away from trying the mod, as there is a slim chance the crash happened because of something else. I always like to confirm a crash before taking action. I'll update this post if I see it again. :)
Cheers
Edit: Crash reproduced on sleeping, I am going to edit the plugin with xEdit and remove the "Load Screen" and see if that fixes the crash.
Minor brainfart: Have you considered making the inside of the pumpkin helmet darker to simulate interior shadow and make the eyes/mouth more visible?