About this mod
Changes the bullet speeds, impact forces and weight according reloading data for real ammunition as well as some names to be more closely fitting with real ammunition.
- Permissions and credits
- Donations
Currently works on most ammunition in the game have a few that were grouped together such as assaultrifleprojectilesuppressor which actually covers the speed and impact force of 5.56/223 308 and 50 BMG those ones will be altered in a future update.
Also to come
Unfortunately/fortunately I'm trying to start my own business at the moment so as far as frequency of updates and work on this its going to be a whenever I have free time to mess with it schedule.
More types of ammunition which will probably be more of a moders resource than anything
9mm
38 spl
380
45 colt
17 hmr
50 AE
7mm
30-60
etc
And a hopeful one is ammunition types
tracer
incendiary
ball
hollow point
plus powder
fragmentation
armor piercing
armor piercing incendiary
armor piercing incendiary tracer
armor perpetrators
match grade
high explosive
Modified bullet accuracy
I'd like to do bullet drop though I'm not sure on the possibility of that I'll look into it
Base damage latter on
Math for anyone actually interested in that kind of thing
using (W*(V^2))/450240 for getting the FPE and currently for suppressors subtracting 10% from velocity and impact force which will be changed after I get my chronograph up and a few friends over to shoot with. seeing that 10mm is pretty much the standard ammunition in FO4 using FPE/52.64285714 {10mm FPE/FO4 Impact Force for 10mm} as the FPE conversion for CKs Impact force I may change this by adding a data curve in the future not sure though.