After giving it some heavy thought, I'm no longer going to work on Littlepip or Computer Chip. That said, if anyone would like to take them over, just let me know. Even though I don't want to work on them anymore, I'd love to see them move forward.
Shoot guess i was to late i just found these mods recently. And it has the Can File but because of some stupid changes it had to be Changed to a ESM file. which makes these mods sadly not work. Less you know. How to fix that issue because i really would like to have Littlepip and Computer Chip added to Companions i can Recruit.
If you get Fo4Edit, create a shortcut for FO4Edit.exe and set the target to: "D:\Games\FOEdit\FO4Edit.exe -AllowMasterFilesEdit -IknowWhatImDoing" , then copy CAN.ESM to CAN.ESP, you can then open the mod in FO4Edit with the new shortcut, change the master from CAN.ESP to CAN.ESM and save, then delete the CAN.ESP file, it will then work. I've already been tweaking my mod for this and trying to see about merging this with Blackjack is Cait (That I've been tweaking) along with a Mane 6 Followers Mod so they're one singular mod. But you can do the above and she'll just work.
there is no BJ. There's just Littlepip. in console, type "help Littlepip 4" without the quotations and that should get you an id or two to try. Just keep in mind she may not be holding what you gave her.
can i ask two questions. 1: why is it when i stimpack little pip it uses the animation for the robot repair kit? 2: does little pip run custom AI or pre-done stuff cause im noticeing in combat she wont attack someone untill they've actuly dealt damage to her even if said someone is currently shoveing a harpoon up my rectum.
The dialogue option is still there, so that's fine. Maybe I have some mod conflicts or something, but what would happen is that you would ask for her to get out of the power with a timely head shake (due to no voice lines) and Littlepip would just stare back (say 'OK' in subtitles) and do nothing. The problem persists even after asking multiple times in different, but otherwise suitable locations :|
Had to delete the NPC and respawn the companion back in via console commands because Survival overwrote any saves I had before I got her into a power armour.
Yeah, I'm not sure, I'll have to see if the "bug" persists when I eventually get out of Nuka World. It might have just been some one-off thing that might not happen again.
Well, thanks for replying and giving your input anyways
45 comments
1: why is it when i stimpack little pip it uses the animation for the robot repair kit?
2: does little pip run custom AI or pre-done stuff cause im noticeing in combat she wont attack someone untill they've actuly dealt damage to her even if said someone is currently shoveing a harpoon up my rectum.
2: No, I used the vanilla companion scripts.
Maybe I have some mod conflicts or something, but what would happen is that you would ask for her to get out of the power with a timely head shake (due to no voice lines) and Littlepip would just stare back (say 'OK' in subtitles) and do nothing. The problem persists even after asking multiple times in different, but otherwise suitable locations :|
Had to delete the NPC and respawn the companion back in via console commands because Survival overwrote any saves I had before I got her into a power armour.
Well, thanks for replying and giving your input anyways