You are the man, reshades AO is atrocious. I dont have the heart to tell the guy. But it looks ugly in every game. its like he just draws on the edges of things with a black coal marker. Gedosato tool ao is far superior. But idk if that works for fallout4
So many people overlook or simply do not care about ambient occlusion. But once you realize what it is and what it does. its the best graphical effect in 3D gaming. I love ambient occlusion. you are the man for making this mod (or tweak)
Very very late reply, and since you're banned I'm not even sure you can reply, but GloomAO and MXAO when tweaked well can look better than most game's implementations of AO. Only problem is because it's reshade the shaders can apply to things that they aren't supposed to be applied to. I also use reshade for the iMMERSE anti-aliasing and DLAA+, both of which are really good anti-aliasing shaders that don't have the problems FXAA and TAA have while being less performance intensive than supersampling. The AO shaders NEED access to the depth buffer though, and iMMERSE AA works best when given the depth buffer too but can work without it.
i was tinkering with all these AO settings. my experience: old sao looks not good, best results with reshade MXAO shader while switching off all fo4 and enb ao. looks maybe not so eyechatching but more realistic and is more performancefriendly with the right balance. i went back to a mild enb ao with newer enb versions. mxao ao has some gliches.
I'm sure this made sense to the writer, but won't to many others, with acronyms and vagueness like "mild" and "right balance", not saying which ENB, then off then on, nor which "newer versions"... Anyway, I'm not singling this old post out just to criticise but instead to say in my experience there is never such an ideal/right setting because these things are often down to many variables: personal preference, gpu type/performance, your monitor quality and monitor settings, your preferred other in-game settings, and so on.
For me? In-game SAO is fine but can look a tad soft/milky & dark. HBAO just makes those minor issues painful - it looks cartoony and too dark. Ultimately I left them both off, don't use any ENB and just nudge up other in-game niceties like shadows and lighting quality. And I find I can get some of the shadow/depth benefit of any AO by instead simply upping my monitor contrast at no FPS cost.
Quick FYI post, to anyone reading this, those are settings for HBAO, and this mod modifies SSAO (a 'lower budget' Ambient Occlusion option). So if you use SSAO only, those settings will probably do nothing.
Hello, I really like the look of this mod, I am not a fan of HBAO and the standard SSAO just seems a little flat to me. I am having some trouble getting this to work though, I have tried installing it via Vortex and also manually changing the ini settings myself but nothing seems to change the look of the SSAO. Any idea on what I could be missing ?
Hey, now that we have HBAO+ with the latest patch, I thought I'd post the FalloutPrefs.ini lines pertaining to HBAO. Maybe we can tweak them to get better results ? ( I'd like to have them look more intense on characters especially at close range. )
I just played around with some of those settings and got cool results. I only adjusted the settings twice and did not have the patience to keep testing. One thing for certain is that npcs faces and clothing gets covered in AO now. I don't know if lowering the fradius is better or not. But i know with 70% certainty that the lower the fDetailAO the heavier the AO because it will cover finer things like clothes/faces.
What i noticed is that It more or less covers the entire scene in ao which i personally like, battlefield games do that also. But one of the options too low (either fpowerexponent or fdetailao) the entire scene gets covered in what looks like dark-greyish-oil. Like chrome or something. It's weird and kinda cool
http://screenshotcomparison.com/comparison/124610
All i changed was fDetailAO=0.6500 to 0.4500 fRadius=0.6500 to 0.4500 fPowerExponent=2.5000 to 3.0000
ENB's are ugly for performance. (Any third party program that can show graphics or text OVER a fullscreen video game has to bake itself into the games direct X file. This includes steams community in-game overlay, MSI afterburner, Reshade, ENBs, Discord) Etc. They only cause problems. Some not as much as others. I don't know what i am talking about but i think i am right
54 comments
So many people overlook or simply do not care about ambient occlusion. But once you realize what it is and what it does. its the best graphical effect in 3D gaming. I love ambient occlusion. you are the man for making this mod (or tweak)
For me? In-game SAO is fine but can look a tad soft/milky & dark. HBAO just makes those minor issues painful - it looks cartoony and too dark. Ultimately I left them both off, don't use any ENB and just nudge up other in-game niceties like shadows and lighting quality. And I find I can get some of the shadow/depth benefit of any AO by instead simply upping my monitor contrast at no FPS cost.
fDetailAO=0.4500
fRadius=4.500
fPowerExponent=3.0000
Thanks !
Nevermind, I got it working now !
[NVHBAO]
bBackgroundAOEnable=1
bBlurEnable=1
bBlurSharpnessProfileEnable=0
bDepthThresholdEnable=0
bEnable=0
fBackgroundAOViewDepth=750.0000
fBias=0.1000
fBlurSharpness=16.0000
fBlurSharpnessProfileBackgroundViewDepth=1.0000
fBlurSharpnessProfileForegroundSharpnessScale=4.0000
fBlurSharpnessProfileForegroundViewDepth=0.0000
fCoarseAO=1.0000
fDepthThresholdMaxViewDepth=500.0000
fDepthThresholdSharpness=100.0000
fDetailAO=0.6500
fPowerExponent=2.5000
fRadius=0.6500
iBlurRadiusEnum=1
iDepthClampModeEnum=0
What i noticed is that It more or less covers the entire scene in ao which i personally like, battlefield games do that also. But one of the options too low (either fpowerexponent or fdetailao) the entire scene gets covered in what looks like dark-greyish-oil. Like chrome or something. It's weird and kinda cool
http://screenshotcomparison.com/comparison/124610
All i changed was
fDetailAO=0.6500 to 0.4500
fRadius=0.6500 to 0.4500
fPowerExponent=2.5000 to 3.0000